Thief 1/Gold FM: Project Hammer - Secret Connections (4th Aug 2017) - by DarkThief Darek
fortuni on 5/8/2017 at 15:25
IMHO this mission is turning into a really rather clever and very good little mission, for such a small map you have certainly packed a lot into it, and for the life of me I am yet to uncover any of the hidden objectives.
Having played to original many times I thought I could beat this upgraded mission in 10 minutes, no chance :grr:
So I have got down into the cells, found a couple of bones and now need to do something with the skull i'm guessing, but you mentioned the diary in the sergeant's room, but that told me nothing to help me, you also mentioned the storage room, but I had already discovered where that leads to, and again it doesn't seem to help with any of the hidden objectives....or am I missing something in the storage room apart from a hidden lever.
Can you give me another hint as to what to do with the skull, I have already used 2 bones, but I guessing there are more, but where?, as I assume once past that will it lead to the other 2 hidden objectives.
DarkThief Darek on 5/8/2017 at 16:09
Quote Posted by DrK
Now I guess once you know the routes and the layout, where the keys are located and such, it's possible to do it, but for a first playthrough it's very, very rough.
I understand what you mean. I guess this map is kinda easy if you know the layout and all patrol routes, but that is the case with every FM I think. Sadly I can't switch roles to play this map for the first time, without knowing everything I know now. I generally ghost every Thief FM I play for the first time. But many maps aren't really optimized for ghosting (too many guards with too short patrol routes) or made it practically impossible, because of unavoidable guards and such.
In my opinion the guards in this map have fairly large patrol routes so it's easy to avoid them, but I see your point in feeling save in dark corners while observing the area. In this case there are definitely too few natural dark corners, but also there are many rooms where guards don't patrol in.
I think this is the critical point.
I know all rooms where guards don't patrol in, so I feel safe in them, even if they are well-lit. But even if you don't know which room is save (logical rule for example - bedrooms are often unguarded, especially if somone is sleeping in them or the door was locked) you have always water arrows at your disposal when the situation might seem to get out of control. And when you don't want to use water arrows, you can always hide behind an open door, because guards can't see you behind open doors - or behind a corner. Always check your options when you enter a new room.
So therefore I think you have many options, but not so many as in say "Baffords manor" - but sometimes you have different options you don't use often in a regular Thief missions, because you don't need to with a sheer amount of natural dark corners.
I generally like the constant tension you have while sneaking through unknown (often well-lit) territory, knowing behind every corner or door can be someone. So you need all your learned Thief skills when you want to ghost the FM. I think I conveyed that feeling in this FM, but maybe that's not for everyone.
But thanks for those discussions. Every players has its own taste and every creator has its own style. Everyone can learn something from another.
Quote Posted by fortuni
Having played to original many times I thought I could beat this upgraded mission in 10 minutes, no chance :grr:
Hahah, nice! That's exactly the reason why I didn't advertised this map as a sole "remastered" version of my old "Project Hammer" FM. Because in the end there is alot more stuff to do and stuff to explore. It was a pretty fun experience to spice such an old primitve FM up into this one. I also liked the idea of the old "Project Hammer", but I know I could get much more out of it. Especially with New Dark. All my Thief 2 FM attempts in the past failed because I wasn't happy with certain aspects from it.
So I'm glad it worked out and thank you for your kind words. :)
So now on to the secret objectives - more hints:
The sergeant wrote in his diary, that he saw the
female servant often lurking in the storage room on the second floor. This is also the room where you can enter the ceiling beams to get into the chapel. So you should look in that area more carefully. Remember that the sergeant couldn't find anything, so you have to look more carefully in order to find something.If that didn't help you:
There is a secret room you can't enter the normal way. There is a trapdoor in the servant bedroom (with the love letter) that leads to the attic. But this is the wrong way, you need to find another door (secret door) into the attic. Knowing where the attic-room is and knowing where the female servant was often seen (storage room with access to ceiling beams) that should give you a pretty good hint, where to find that door. The secret switch to open it isn't far away from it.For the other secrets:
You are right, you need more bones. You need 5 bones to be exact. And they are scattered in the whole area. I don't know what bones you have. But I can give you some pointers where to look:
- Always look at the ceiling. Sometimes you can see a hole where you can climb into
- Check all prison cells and remember that the bones make a loud noise if you are near them. Sometimes you need tools to get to bones. Keep in mind the place is old and forgotten. So dirt and rubble can cover the floor and hide anything underneath it - but always remember that you can hear the bones.
- Try to have a little fun with spiders - did you discovere them?. The bones also glow red in the dark, so you can easily spot them from far away, but sometimes you need to search for it in dangerous locations
fortuni on 5/8/2017 at 19:03
Finished not without a little help :sly:
I missed out the spiders entirely, didn't realise there was another staircase, and finding the attic was not easy either.
Thank you for a superb improvement on what was a nice but run of the mill mansion mission, into a great little mission, challenging mainly due to some very well hidden buttons. I kinda of agree with the comments as to the guards, sneaking past them all is not easy so I ended up resorting to the old fashioned run and hide method, but overall hugely enjoyable. :thumb:
Marbrien on 5/8/2017 at 19:38
Playing on Expert. Nice mission!
I haven't figured out how to open the two jammed cell doors. I can't see much in them. Am I missing any loot because of this?
downwinder on 5/8/2017 at 20:12
well i think my mission is stuck? can find hidden key in objective,the church small key did nothing,i read book in master room
can i please get a straight out spoiler,it seems i got everything else 100% i am wondering if i got a glitch in key not being accessable?
and i never killed the skeleton guy i was able to avoid him,but as i was making my way out of the area,he reapeard by the start of prison and blew open that first locked gate,scared me good
Azaran on 5/8/2017 at 20:29
A Classic Thief mission :D!!! Thanks!
Just wondering about something. What does the button in the chapel open? I heard a sound, but didn't see anything opening nearby
downwinder on 5/8/2017 at 22:05
wow i found all 3 secrets :) one is get necklace,another is kill wizard and final one is find access to lab in attic and read book on table=the button to open this wasent hard to find once you know where the door entrance is a bit tricky
but i still cant find the key in objective,please give me a area to search
bjack on 5/8/2017 at 23:31
Outright spoiler for downwinder. Once you unlock the lock in the rafters of the chapel, you will hear something open. Just turn to your right and walk down the beam that is slanted downward, then look left. In the pillar a compartment has opened and the objective is inside. So, backtrack to the chapel and go back to the lock on the far right and you will find the objective. Now tit for tat... where is the secret necklace? It is the only thing I am now missing, minus a little loot.
Lastly, the spooky red smoking skeleton never ever attacked me. I dispatched him with some boom I was never able to dislodge his skull. I still got the objective though.
prjames on 6/8/2017 at 01:27
Since the mission author removed the hint that sent me here, I'll make my comment more opaque.
I'll just say that I was exploring outside the main areas and in that "outer area" there's a challenge and a reward..
I defeated the challenge and got the reward, but because of the now-deleted hint, I'm still not worthy to call myself...
- prjames, the Master Thief
downwinder on 6/8/2017 at 02:27
ok my mission is glitched after opening lock on rafter in church the door off slant is not open ,i though it was 2 doors,i hear what sounds like it opening,but i see the metal door closed?
the necklace is easyfind all 5 bones,one of them you need a rope arrow to get
you must have issue with necklace,here is how it worked for me once i places the last bone i sat there a min and the head droped from wall and a scroll and necklace appeared,once i got that the skelton guy appears coming down stairs
not sure why the small key door did not open for me