Thief 1/Gold FM: Project Hammer - Secret Connections (4th Aug 2017) - by DarkThief Darek
downwinder on 4/8/2017 at 23:21
need a bit of help i used small key in church but not sure what it did ,i heard a noise but see nothing open?
DarkThief Darek on 4/8/2017 at 23:39
Quote Posted by downwinder
need a bit of help
i used small key in church but not sure what it did ,i heard a noise but see nothing open?Did you read the
"important note" you get when reading about what Project Hammer actually is?These instructions should help. It is actually intended that you don't have a clue what to do in the chapel if you didn't read them.
If you didn't, then you should look more carefully in
the bedroom of the lord.
bjack on 4/8/2017 at 23:58
Thanks DarkThief Darek for the new FM. I completed on expert with 2275 loot. I went sort of slow and back tracked a lot looking for more loot. It took me about 2:20 .
There are 2 mysteries to me:
#1 - can I open the two locked doors in the lower "cell" region? One main door near the unreadable posters/notes and the other door to one small cell. I have the prison key.
#2 - I collected arms and legs and put them on the fire, but cannot do anything to the red head. Should I shoot it with holy water? Maybe the thing I got from the witch... Hum...?
Since it is really early in the release, hints would be cool instead of outright answers. Oh, and I failed the knockout objective within 5 minutes of starting ;) I have to live up to my name. One last thing, the final stats screen comes up in German. I know a bit of German, but some may have some trouble. No worries though. Glad to have a new FM to play. Thanks. And thanks Brethren for the mirror.
DarkThief Darek on 5/8/2017 at 00:42
Quote Posted by bjack
One last thing, the final stats screen comes up in German. I know a bit of German, but some may have some trouble. No worries though. Glad to have a new FM to play. Thanks. And thanks Brethren for the mirror.
Eh ... I sure left a DEBRIEF.str in the german sub folder (initially I want to write the secret counter in the stats, but didn't do it at the end, so it's an overlooked leftover from it)
But it's strange how such a file in a german sub folder can manipulate other languages. :/
About the mysteries:
#1 The prison key can't open all doors, because some of them are old and stuck in the doorframe (it's indicated by the sound while frobbing the door). You "can" open them, but you have to solve the "stuck in doorframe" problem. A key won't help you there.
#2 The red head is strong. Very strong. But you can do something about him. At first it is actually intended to run away from him if you aren't prepared. Running away will also kinda solve mystery #1.
If you are in a save place you can try different things on him in order to damage him. I won't spoil anything about what will kill him. But to tease a little: There are 3 different kind of weapons/items in the FM that can damage and kill him.
Thanks for the little insight about your statistics. :)
bjack on 5/8/2017 at 03:37
Thanks for the tips! I do have a good save point to use. I think it will be worth it to get these things working for me. Nice mission and challenging, at least it was for me. I was brutish though, knocking out everyone. Even then I had to stay in the shadows and drop down from on high. I hope everyone else enjoys this FM as much as I did. :)
I'll probably play again and try to keep the black jacking down to no more than 2. I can see how that would be pretty challenging.
downwinder on 5/8/2017 at 07:20
bit of help? where do i use explosive mixture,i frobed it from that attic area,through the tiny bared opening
also whereif the hidden key,i already completed wizard necklace,then i just have to exit
DrK on 5/8/2017 at 09:43
Pretty nice fm, a bit too hard/challenging I'd say.
There is little to no shadow to hide with, and the fact I could turn off the lights came way too late, when I already visited the whole manor and got rid of everyone. The idea to ghost the mission and not alarm anyone is pretty frustrating, even when you know the layout, I gave up pretty quick. I would have given access to the generator room very early, this way I would have tried ghosting.
Also, the loot is rather difficult to find, I spent half an hour backtracking, desperately trying to find the missing 100 loot I needed to complete the loot objective.
Other than that, solid little mission, looks great and got that thief gold feel. I really wanted to visit the outside city, the views you get from a few windows are great. And the underground area is very cool, it was a pleasant surprise to discover the mission had an extension.
Now, I found 2 secret objectives, I got the amulet and got rid of the wizard, but I fail to find the third secret. I assume I need to do something with the amulet, but any hint would be apreciated.
Also, I didn't find the explosive mixture downwinder talks about, is that it ?
fortuni on 5/8/2017 at 12:48
A very nice make over Dark Thief Darek, but I have only played on normal so far and completed it without finding any of the 3 hidden objectives, nor did I find any of the objects mentioned by others in this thread, such as arms, legs, head, explosive mixture, wizard necklace, amulet or cells etc.
Can you confirm that these optional objectives and extra objects are only available on the higher difficulties, as the read-me file does not say, or does this mean I'm completely useless. :laff:
DarkThief Darek on 5/8/2017 at 13:18
@ downwinder
the explosive mixture is a strong weapon that can kill many things at once. Even you if you are not careful. You can try to use it if you have problems with some enemies in the FM. ;)
What hidden key do you mean? Do you mean the quest key from the Hammerites? For that you can read hints about where to find in in the lords bedroom.
@ DrK
I can understand if the FM is difficult to ghost. Knowing the layout of a FM isn't going to help much in ghosting here. You need to analyze the patrol routes from the guards and also rely on your ears to measure the distance they are away from you. Do you know you can lean against a closed door and hear everything in the room behind that door? That is also a pretty helpful strategy.
You don't need many shadows, when you know, where the guards are patroling. The guards have a fairly long patrol route, so there is always an opening that is unprotected.
Also there are some secret passages, ceiling beams or an open window to the first floor that lets you bypass the heavily guarded places in the manor. And don't be shy to use water arrows. In many FMs I don't need to use them, because there are too many shadows. Here I tried to give the water arrow more of value.
I don't say it will be easy to ghost with 0 KOs and 0 water arrows used and such, but it's definitely possible - even Extreme Ghost should be possible.
Did you play the old Project Hammer version as well? Because I didn't change much on the enemy patrols and there are more shadows in the FM than before.
And it is intended that the machinery key can't be obtained early in the game. The idea behind it is to make the backtracking or the second floor easier if one has too much trouble with the tiled floor. It should not be a primary focus to turn off the lights in order to win the FM in a particular style. You can ghost the map with or without it. I guess Extreme Ghost will probably forbid turning off the lights. :D
But anyway, thanks for your feedback. Much appreciated! :)
For the third secret there are some interesting hints in the sergeants diary (the bedroom where you also find the machinery key) - The diary is under the table near the bed.
If that didn't help: search more in the area above the store room on the second floor. That is the entrance to the ceiling beams - and maybe you find something up there.
@fortuni:
Well, I tried to be pretty transparent in what the difficulty settings change in the map. So the readme is still true. Every secret area or objective is completely independent from the difficulty setting.
But don't worry about your taffing abilities. The secret areas are well hidden, so it's pretty easy to overlook them. ^^
Some hints maybe?
- I gave DrK in the spoiler some hints for one of the secrets
- the lord has a very informative diary in his bedroom. He also writes about a hidden armory. You need to find that room. And if you find it, don't forgetto look in all corners of the room. ;)
And thanks to all for the nice posts and congratulations so far. It's always awesome to talk with others about the own FM. ^^
DrK on 5/8/2017 at 14:20
Thanks I found it.
I know all the tricks you're talking about, but you didn't give us many options. We can't really analyze the patrol routes as we keep struggling, trying to find shadows to hide with. And even when I figured a route I didn't want to take the risk as I didn't have any shadow to rely on, in case things went sour. Now I guess once you know the routes and the layout, where the keys are located and such, it's possible to do it, but for a first playthrough it's very, very rough.
Also, you wanted to give some value to water arrows, but the way I see it you basically force us to use them, while I think we should have the option not to use them.
Anyway, great tough mission :thumb: