New Horizon on 18/6/2005 at 19:01
This is rather odd and I'm shocked at myself for not thinking of how to do this sooner.
In the current Minimalist Retro Hud, the weapons and items slide in from the side on the X axis.
I bolted out of my dream last night...a completely non Thief related dream and the word Z axis was in my head. I felt like such a fool.
At any rate, here is what I did. I placed all the weapon and item windows on top of each other in the T3UI.ini settings and then I gave all of them, except the current weapon/ item a z position of -4000.
This places all the previous and next weapons so far away that it looks like they're popping into place just like the original games. Looks slick.
Example:
Quote:
[NextNextItemWindow]
Type=T3InvItemWindow
Pos_X=155.5 ;140
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=ItemTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[NextItemWindow]
Type=T3InvItemWindow
Pos_X=155.5 ;140
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=ItemTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[CurrentItemWindow]
Type=T3InvItemWindow
Pos_X=155.5 ;140
Pos_Y=124
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=ItemTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[PreviousItemWindow]
Type=T3InvItemWindow
Pos_X=155.5 ;140
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=ItemTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[PrevPrevItemWindow]
Type=T3InvItemWindow
Pos_X=155.5 ;140
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=ItemTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
Quote:
[PrevPrevWeaponWindow]
Type=T3InvItemWindow
Pos_X=36 ;61
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=WeaponTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[PreviousWeaponWindow]
Type=T3InvItemWindow
Pos_X=36 ;61
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=WeaponTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[CurrentWeaponWindow]
Type=T3InvItemWindow
Pos_X=36 ;61
Pos_Y=124
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=WeaponTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[NextWeaponWindow]
Type=T3InvItemWindow
Pos_X=36 ;61
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=WeaponTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
[NextNextWeaponWindow]
Type=T3InvItemWindow
Pos_X=36 ;61
Pos_Y=124
Pos_Z=-4000
Active=VISIBLE
InventoryItemWindow=InventoryItemWindow
ItemTextWindow=WeaponTextWindow
BackgroundWindow=ItemBackgroundWindow
;GlowWindow=ItemBackgroundGlow
New Horizon on 18/6/2005 at 19:24
Quote Posted by ascottk
I hate it when you have ideas when you're trying to sleep. This map I'm working on keeps spawning ideas so I had very little sleep the previous two nights.
:D I almost got out of bed to go try it out in the middle of the night but eventually convinced myself to wait until the morning.
Quote:
BTW, thanks for your work, NH :thumb:
It's a pleasure to contribute in any way I can. :)