Thief 1/2 & SShock 2: DDFix and Enhanced Resolution Patch - discussion - by bikerdude
smithpd on 3/11/2007 at 17:31
Quote Posted by Asaki
Idunno, I only get that problem when vsync is disabled.
OK, I checked it further. I found that I had vsync controlled by the 3-D application, which formerly turned it on, before ddfix was applied. I also had speed control enabled (by whatever means Timeslip uses) in ddfix.ini. In fact, the graphics card vsync was not enabled - the ddfix'ed app no longer turned it on. By forcing vsync always on in the graphics card and turning off the INI option, I got genuine graphics card vsync. That definitely improved the slightly erratic speed in game, as you note. It has an unfortunate side effect of making all menus respond very sluggishly and making books slow to load. In my case, I feel the cure is worse than the disease, so I went back to my previous settings. The speed variation is noticeable, but not that bad.
Since then, I have installed ddfix 1.1.1 (latest on Timeslip's site), and the speed control seems to work better. The issue is moot at this point. Thanks for the suggestion, anyway. :)
Nameless Voice on 3/11/2007 at 20:24
I tried the latest version of this today, and it seems that the black squares around particles have been fixed, and the framerate seems to have improved considerably.
Now, there just remains the lack of fog and the inability to use DromEd with this patch . . .
smithpd on 3/11/2007 at 20:51
I have been running 1.1.1 for a while now, and it seems the erratic speeds have been fixed.:) I get good frame rates, too.
Also remaining is the quirky behavior when exiting to desktop and going back. There is a workaround (ESC then Continue), but for testing missions it is a nuisance.
Muzman on 3/11/2007 at 22:04
Quote Posted by Timeslip
Does any version of thief2.exe work with any version of the game? If so, I could modify the exe to be able to use 32 bit targets and distribute the modified exe along with the patch.
There's a great way to find out! ;)
(er, I will actually try this out and have something sensible to say soon. Too much extracurricular at the mo')
Asaki on 3/11/2007 at 23:08
Quote Posted by smithpd
It has an unfortunate side effect of making all menus respond very sluggishly and making books slow to load.
Weird, I haven't had that problem at all.
I haven't tried any of the updated patches, though. I'm waiting until he gets System Shock 2 working. I just rebeat T2 and T2X a few months ago, so I'll give it another year before I need my fix again.
qolelis on 6/11/2007 at 23:23
Quote Posted by Nameless Voice
Now, there just remains the lack of fog and the inability to use DromEd with this patch . . .
You may already have found this out, but I found two alternate fixes (sort of).
* I start DromEd and go into game mode.
* I go back to edit mode and the DromEd window is left unchanged and I can use it normally.
* Everything is okay until I switch focus (making the DromEd window lose focus) and then go back to the DromEd window. It's when I go back to DromEd that the DromEd window gets screwed up.
Fix 1:
One fix is to go into game mode again and then back to edit mode (
or never leave the DromEd window :ebil:
or leave it and never return). The DromEd window is now back to normal (until you do as in step 3 above).
Fix 2:
Another fix is to set Fullscreen=0 in ddfix.ini, which makes DromEd enter game mode in windowed mode. When you return to edit mode, everything works fine even if you switch focus. This will of course also make Thief2.exe run in windowed mode, but that can easily be fixed. Another catch is that windowed mode can be a lot smaller than fullscreen mode.
Edit:
I just wanted to add that it's wonderful to have beautiful skies again. I had to go through all missions in Thief2 and T2X just to marvel at the skies (and other fixed things). I have looked at these ugly skies for so long now that I had forgotten how beautiful the skies could be. Thanks!
Nameless Voice on 7/11/2007 at 01:08
Quote Posted by qolelis
or leave it and never return
Hello, ShockEd!
And they wonder why there are so few SS2 missions...
Asaki on 8/11/2007 at 05:12
Quote Posted by Nameless Voice
And they wonder why there are so few SS2 missions...
I assumed it was because an SS2 mission required much more work than T2.
Lunacinense on 8/11/2007 at 08:09
This patch does work for System Shock 2 quite well, I wonder if he still comes here so he could check this out. Although their is perfect color and lighting, their is one small problem (Could just be me but I doubt it), the new render method causes the player first person model (especially the weapon model, they are freaking huge!!) to clip through everything. You can't walk through walls, but you can clip through just enough to see the inside of them. I doubt this other thing is because of the patch, but the game crashes when I look in a body or storage. It's probably just because I'm missing a file from one of my mods, but I thought I'd leave it floating in the air just in case.
Also, about some of the performance issues, turning down your resolution might help.
Asaki on 8/11/2007 at 19:07
Quote Posted by Lunacinense
(Could just be me but I doubt it)
Not just you, two of us have already reported that and other problems.