Thief 1 Mission: "Bloodstone Prison"... a Kung Fu Gecko production (Nov 24, 1999) - by kfgecko
Qintanyon on 16/2/2000 at 20:42
I got stuck once behind the doors in one of the small empty rooms across the hall from the chapel stairs. Between the door and the bookcase.
Tels on 16/2/2000 at 22:33
"FleeDoors" :o)
Also, you could add a wooden bar about the froggie area, i would have loved to lower myself on a rope and grab the stuff from there...I always fany beeing batman :o)
Oh, maybe the banner in the path of sebastian? And that he always walks the same path..cant you make him go back to the place, relit the candle and then stand still again, retriggerable? That would be more to my liking :o)
Also, player can climb out to the sky at the level start.
You see, there is really NOT much to change about that mission (oh, it could be 10 times the size :o)
Thanx for all the fun!
Tels
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"Why do you go so slowly? Do you think this is some kind of game?"
(
http://bloodgate.com/thief/) The Keepers Archive - Demo missions, mini-FAQ, automatically generate levels and thiefy artwork
d0om on 19/2/2000 at 14:27
To make the objective for killing someone work if anyone kills them, you need to have TrigSlain on the person, with a control device link to a questVar trap. Then use that trap for your objective. That should work.
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(
http://www.angelfire.com/games/dromed) Download my demo mission
trickster on 28/12/1999 at 20:06
Congratulations to
kfgecko on his well-deserved high rating for his ass-kicking mission, Bloodstone Prison. Read the review here (and if you haven't already done so, download the mission!):
(
http://www.ttlg.com/downloads/thief/missions/bldstn10/)
Eidrel_Chaos on 28/12/1999 at 21:14
The map deserves that score. Good review.
Viper6 on 29/12/1999 at 03:48
Yes, most well deserved. KFGecko, you're in the wrong line of work.
(But then again, if you had to earn a living at it, it might not be as much fun)
And the irony of all this...we're (or at least I tend to be) judging the originals against FM's, not the other way around. Case in point. Got Thief Gold to see what the new missions looked like. Well they were long. But a letdown compared to what we've been downloading lately for FM's. Bloodstone being a good example. The factory made ones should look this good, and work this well.
mokkis on 29/12/1999 at 07:45
Yeah! I just played it and WOW! An awesome mission. I loved that hammerite chappel
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif[This message has been edited by mokkis (edited December 29, 1999).]
fett on 4/1/2000 at 20:32
I've enjoyed this mission more than many of the LGS ones. However, I'm stuck trying to kill the warden. I've got the holy hammer and the body of Sebastian, but I'm totally lost. Please help? (I got an ISE when I tried to get the walkthrough).