Thief 1 Mission: "Bloodstone Prison"... a Kung Fu Gecko production (Nov 24, 1999) - by kfgecko
LucienBlack on 1/8/2000 at 08:31
Odd... Expert is what I played at, it's what I always play at. Oh well, I killed him anyway. Can't leave a beastie that makes more undead wandering around, now can we?
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Keeper Hellzon on 1/8/2000 at 17:28
To kill Mr. Jiggiwiddi unharmed: Lure him into the corridor, stand by the corner, throw the hammer at him and RUN LIKE AN IDIOT behind the wall before the holy hammer doth strike. You should not be hurt at all now.
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Anders Hällzon, keeper of (
http://go.to/keepers_library) the keepers' library with enemy info.
Violent member of SIDE.
Qintanyon on 16/2/2000 at 03:34
ARGH!!!!!!!
After HOURS of wandering around the empty prison with no idea how to get into the safe (I did figure out it had something to do with breath) I finally search the forum for the spoilers which I've never done before only to realize that I killed Sebastion right near the beginning!!!!!!!!!!!!!!!
OK now that that's over time to restart.... sigh
Garrettwannabe on 16/2/2000 at 03:39
How did ya kill him? He's the ghost that stands before the altar in the church and when you steal an item before him he takes off to the safe and opens it for you.
I didn't know you could kill him..
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Qintanyon on 16/2/2000 at 16:38
I just bashed him to death with the sword til he died. I really had to work at it though he was hard to hit but I found if I hit him in just the right spot I could damage him. It also was much easier to hit him when he was doubled over from the previous hit. That's part of why it was so rough to find out that I needed him alive. I mean I worked so hard to off that guy!
Apart from that (which was my fault) I loved the level, some of the best architecture and level design I've seen in a while. I'll thouroughly enjoy replaying it. Maybe this time I'll even kill the JiggyWiddit (sp?) with the hammer instead of the 28 holy water arrows. *grin*
[This message has been edited by Qintanyon (edited February 16, 2000).]
Tels on 16/2/2000 at 19:04
If you read my review (hehe) you know that a overhead hit from behind with the sword plus two water arrows will do the trick :o)
Besides, killing sebastian simple shows that if you think you did make things foolproof just shows that you are not fool enough to think of everything.
:-)
No offence kfgecko, but I think v.1.1 is due. And please dont forget the door I got stuck behind!
Its is still one of my favorites right in front of edmund....
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"Why do you go so slowly? Do you think this is some kind of game?"
(
http://bloodgate.com/thief/) The Keepers Archive - Demo missions, mini-FAQ, automatically generate levels and thiefy artwork
kfgecko on 16/2/2000 at 19:34
Tels, yup... the doors was one of the first fixers.
v1.1 so far has:
- doors between dome of death and cell blocks now swing other way to avoid getting player stuck
- broadheads in weapons check now actually add to inventory
- Sebastin's letter moved RIGHT NEXT TO HIM to make it more obvious who he is
- text spelling/grammar correction
- added more lights so the place isn't so dark
Plans:
- broadhead and rocks supplies near froggies
- I'm still not sure how to fix the occasional killed warden by brute force bug since the goal is a normal "kill target".
- Hide the scepter Bix stole somewhere....
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May I invite you to visit (
http://members.xoom.com/geckobeach/pcgames/thief/bloodstone/index.html) Bloodstone Prison
(4.5 Silver) and (
http://members.xoom.com/geckobeach/pcgames/thief) The Library
(1.5-2 Silver)?