Thief 1 Mission: "Bloodstone Prison"... a Kung Fu Gecko production (Nov 24, 1999) - by kfgecko
dkessler on 20/1/2000 at 22:02
If you really need to go you will find it.
AND you will have avoided 6 haunts altogether.
hint:
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you will have to pass through the torture chamber so that you can pass through in the bathroom.
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repetitio est marta studiorum
Munin the Raven on 20/1/2000 at 23:16
I haven't found any torture chambers. I can't find any ways out of the living quaters other than through a locked cemetary gate stlye door.
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If you steal it, they will come.
Datoyminaytah on 21/1/2000 at 01:10
There's a Video Walkthrough (
http://www.youtube.com/watch?v=UL-AwOJ7vI8) here.
Bloodstone Prison Walkthrough - by Kung Fu Gecko, mission author
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Q: How do I get into the prison?
[spoiler]
* Not by the front gate, that's for sure.
* Rope arrow up the tree on the south west corner of the complex (the one with the light mushroom high up in the branches).
* Use two rope arrows, it's pretty high.
[/spoiler]
Q: How do I open the safe?
[spoiler]
* Read Bix's letter (scroll in dining room), the Warden's diary (lockpick your way into the bedroom at the north end), and Sebastin's letter (north bedroom on west end).
* The Hammer ghost at the altar in the chapel is Sebastin, he won't notice or hurt you.
* Sebastin mentions in his letter that when his candle goes out, he goes to the warden's safe to get more candles.
* Pinch out (frob/use) or water arrow the candle flame.
* Follow Sebastin's ghost to the safe, snatch the key while he opens it momentarily.[/spoiler]
Q: I went to the lower levels of Cell Block 1, now I can't get back up because the stairs are broken!
[spoiler]
* Swim around
* Check the open cells.
* Check a flooded cell.
* Cell 12 has a hole in the wall leading to the boiler room. Climb the ladder, get the key from the pile of bones, go out the door.[/spoiler]
Q: Where's the diamond Bando's prison mate swallowed?
[spoiler]
* It's somewhere in cell block 1
* Read the prisoner log behind the Haunt archer.
* If the prisoner swallowed the diamond, how would he retrieve it?
* The log says the prisoner in cell 5 is proccupied with sifting through his dung.
* There's a hole in the floor of cell 5. - Swim into cell 9 and climb up the broken cell door into cell 5.[/spoiler]
Q: I'm in the dome with the torture devices and two haunts, how do I get out; the door's locked!
[spoiler]
* Read the note near the locked door.
* The note suggests all personnel keep the key with them at all times. Are there any personnel in the room?
* Check the body on the floor (you can stay in the shadows and still reach the key).
[/spoiler]
Q: Now I'm past the dome, but I can't go anywhere because the double doors are locked!
[spoiler]
* Check the toilet room.
* Jump down the toilet.
[/spoiler]
Q: I'm stuck in the docks because the upstairs door is locked!
[spoiler]
* You need a key.
* One of the haunts has the key.
* Knock out the torch for enough shadow to sneak by.
* Knock out torch, walk along thin ledge to the gate leading outside (you can't go out), crouch and slip into the water as quietly as possible, climb out the other side behind the broken boat, * look at the haunts through the hole in the boat, go behind the haunts and steal the Bloodstone Key. (This key also opens the front door, the double doors from the admittance room, and the gate between north and south wings.)
[/spoiler]
Q: Where's the stupid vault key?
[spoiler]
* Read the note near the vault.
* Warden has the key in his office vault, and only warden and Sebastin can access it.
* Warden won't get it for you, but Sebastin (Hammer ghost in the chapel) might.
* See question "How do I open the safe" (above).
[/spoiler]
Q: Hey, there's something over on the floor of cell block 2 but froggies are all over the place. How do I get to it?
[spoiler]
* Run past 'em or use broadheads for some target practice.
[/spoiler]
Q: How do I kill the Jiggiwiddi (warden's ghost, a different looking apparition)?
[spoiler]
* Read the book near the holy hammer.
* St. Judel killed a Jiggiwiddi with a holy hammer.
* Throw the holy hammer at the Jiggiwiddi.
* Watch out for the explosion! It fatally wounded St. Judel![/spoiler]
[insert cool name here] on 21/1/2000 at 01:25
I think I know what you mean. Try this: Go to the hallway with a font a each end. Go on the side with the two adjecant rooms. In between them there is a door that is opened by the iron key the Haunts have. Go down the stairs and look for a door on the right. This will lead you out of the living quaters.
kfgecko on 21/1/2000 at 01:38
Well, from the level you start at (this is the "South Wing" which is the living quarters area), you will need to
pass through the prison blocks (go through the locked southern door that can be opened with the Iron Key), then enter the Dome of Death (torture room), and then you'll be able to "go to the bathroom". There's still a bit more after that even before you actually can walk around the North Wing (the area you are asking to get to).
... and I hope you're having fun! :)
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Have you checked into (
http://members.xoom.com/geckobeach/pcgames/thief/bloodstone/index.html) Bloodstone Prison?
Rated "4.5 Silver Hammers" at TDP TEGHave you visited (
http://members.xoom.com/geckobeach/pcgames/thief) The Library?
"gem of a level" "tons of replay" "1.5 to 2 Silver" - TDP TEG
Viper6 on 21/1/2000 at 01:49
Seriously, click on "walkthrough" above, and it will explain all. This mission has been out for awhile, and most of us regulars have played it already. It had threads similar to what Hammerhead has now when it first came out and was commented on in detail. Enjoy! Bloodstone is one of the best FM's produced to date. (Please take another bow, Mr. Gecko.)In all fairness to our FM authors though, if it's available for download here, you're going to like it because they are ALL good. Enough fun to keep you on the edge of your seat until T2 comes out.
Munin the Raven on 21/1/2000 at 15:55
I wouldn't be here if I hadn't looked at the walkthrough first.
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http://www.ttlg.com/forums/ubb/frown.gifI had opened the door you're all talking about, but I never found the one at the bottom of the stairs because the area is too dark for my video card (it runs Thief fine except for a few terrain bugs and the fact that it does not support any form of gamma correction). I couldn't find it in software mode, either, but I'll try again. And of course I have an iron key (about 3 or 4 of them) because I dueled all the haunts in the area. Haunts don't pose a threat to me unless I have to sword fight more than one at a time. Unless somebody ups their agression and speed, that is.
kfgecko: This is a great mission, but so far it seems too linear for me. Also, the tops of the brushes are too low in many areas, and other spots are way too dark. Other than tha, this mission is really cool, and it appears (hopefully) that I've got a lot more to go!
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http://www.ttlg.com/forums/ubb/biggrin.gif Nice job!
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If you steal it, they will come.
Viper6 on 21/1/2000 at 18:42
I think I see where you're stuck.
Reopened a mid-game save about 40 minutes into play.
There is a door in the center of the South wall that leads down a stairwell, through a guard office, another door off to the left from that office down another stairwell to a prison cell area. (You're going to be spending some time in this prison area but...)At the other end of the prison area is a doorway and a stairwell up to the Dome of Death. Corpse on floor has key to door on other side of room. Through that door, off to your right is the bathroom. Since ghosts have no use for a bathroom, it has deteriorated. Climb down into it to a tunnel that will take you to where you want to go.
Hope this helps.