BrendaEM on 26/9/2006 at 03:01
Hi,
I have been making some textures for Thief DS that are inspired by Thief 1. I was looking around Thief 1's "Haunted Cathedral" I noticed that the houses seem to have a 1600s-1800s flavor to them that I want to emulate in Thief DS.
So, I have been working on some textures that I am going to share that will hopefully inspire you to make that scary forgotten place in Thief DS. I also wanted some well kept textures with wallpaper and gilding, and moldings.
The walls are 512s, the moldings are 128s, and the rest are 256s.
I had Thief DS in mind, but they can be used in the Dark Mod too. I will post them when I am done.
Inline Image:
http://www.brendamake.com/temp/texturethumb.jpgI do have one issue, so far. I am not sure if I am making the normals correctly in the Nvidia normalmap filter for Photoshop. Does black go in or out?
(Sorry about the dupe thread.)
New Horizon on 26/9/2006 at 06:29
Thanks. We truly appreciate your efforts and your offering Dark Mod the use of these textures as well. :)
Are the source textures 512 x 512? We accept as high as 1024 x 1024 for Dark Mod source textures.
BrendaEM on 26/9/2006 at 22:15
There are 26 textures now.
I found some period information here. Thanks.
(
http://mysite.wanadoo-members.co.uk/another_website/insp.html) http://mysite.wanadoo-members.co.uk/another_website/insp.html
I added a chevron wall as seen in an old castle photo. I added a geometric cube wall, a graveyard mural, a gold ceiling texture.
I added two wood floors, one new parquet floor made from period pans, and two old.
New Horizon, the walls are 512, floors abnd stone are 256, and some panels are 128s.
I am not doing heavily distressed gold at this point.
New Horizon on 26/9/2006 at 23:41
Quote Posted by BrendaEM
New Horizon, the walls are 512, floors abnd stone are 256, and some panels are 128s.
Don't take this as negative criticism, it's definitely not, but you should aim for no less than 512 for the source textures if they're to be used for next gen engines like T3 and the Doom 3 engine. We generally don't go below 512 for the main textures in Dark Mod...only on small objects do we use 128's.
I'm assuming that you're not generating bump maps for the textures? Normal maps created with photo-program plugins generally look pretty bad when made with low res source images.
Again, not meant to be taken negatively, just want to make sure all of your work is used by the community. The lower res textures were fine for the Dark Engine, but the newer engines really take advantage of the extra detailing. :)
Everything looks fantastic by the way. :)
DinkyDogg on 27/9/2006 at 07:06
How well does the normal map effect work? I'd think that to really get a decent looking normal map you'd have to model it or something.
ProjectX on 27/9/2006 at 08:55
the gimp's one is pretty good, the nvidia one is rubbish though. as a non-modeller I got pretty good results with the gimp - and what's more, it's free!
BrendaEM on 27/9/2006 at 16:21
New Horizon, I am redoing/reoutputting most of them larger now.
ProjectX, I am going to try the Gimp one and compare the finished one to, nvidias.
DinkyDogg, you can make a normal map from a texture as long as you know how high everything is, a height map. You could things like black cracks in wood to make normal map depressions.
Things like fake embossing or other light cues often muck up things, yet the normal maps don't seem to have enough resolution to replace all light cues on textures.
If you making a texture in layers, you can use the stacking order to show height. In other words, if you have a series of grills stacked partially overlapped, you can a heightmap that each one is darker than the other. I am also going to experiment with edge detection filters too, becasue the the edges are usually higher.
BrendaEM on 29/9/2006 at 05:28
I redid most of the textures, omitting the new white series. I am trying to make sets.
There are six old walls, a ceiling, and a few trims.
There are three new walls and a new ceiling, and a few trims.
New Horizon on 29/9/2006 at 14:10
Quote Posted by BrendaEM
I redid most of the textures, omitting the new white series. I am trying to make sets.
There are six old walls, a ceiling, and a few trims.
There are three new walls and a new ceiling, and a few trims.
Sounds great! :) Can't wait to see them in action BrendaEM!
BrendaEM on 30/9/2006 at 04:10
The pack now 25 textures, the last one being a very broken wall. While that's not a lot, I originally made them to compliment the Thief DS textures.
I made normal maps for them, and the will be included in the .zip. Most of the normal maps are made using the original texture layer order.
I might make a few more, but I have done what I wanted. I need to zip them up and decide where to serve them. The download will be at least 55 MB..