stutteringchimp on 3/2/2021 at 01:48
Quote Posted by Thirith
That's too simplistic. It's not the same for everyone, not to the same degree, and people seem to be able to develop something akin to 'VR legs' (though there is the question whether they'll want to stick with it until they do). Added to which, by now developers have a bunch of tricks that can mitigate and minimise nausea, plus
Thief is a relatively slow, methodical game for the most part, which helps a lot. There are also various different ways of doing movement in-game that can be experimented with.
Personally, I wonder which aspects of first-person VR play are the most prone to causing nausea. While I've mostly been okay with it (i.e. I almost never feel any discomfort, and it's been like that from the beginning), fast, slidey movement is probably less than ideal, and for me at least it makes a huge difference whether I play sitting and turn using the controllers or whether I stand (my preferred way of playing) and turn by, well, turning.
I have never felt nausea playing VR, a little off balance when I move to fast or fall a long ways maybe. You are right Thief is slow paced anyway. Well, except for when you hear a guard scream "GET HIM!!". When I first started playing Thief I would never reload, I would run hide and sit for several minutes until they quit. Except when I really pissed the guards off and they never stopped looking for me no matter how long I waited. I wonder if that was a bug?
stutteringchimp on 3/2/2021 at 01:51
Quote Posted by Briareos H
The only times I ever got nausea were due to lag and reprojection. When everything is smooth (120 Hz is truly a pleasure), I can play for hours.
Now on the other hand, I don't know for others but I have a hard time maintaining immersion in first person when using fluid movement with the stick, even though it's infinitely more practical than teleport. Especially when room scale is here to taunt you, yet you are forced to abstract larger movement. Even worse is that I know there's no real alternative as VR treadmills seem like a terrible idea that will never get anywhere.
Anyway I'm all-in for Thief VR too. I really need to install the Dark Mod VR.
Don't VR treadmills only work if you have leg tracking?
alexthehat on 18/2/2021 at 22:02
I played a bit of Thief 2 on the Quest 2 through vorpx.
It's basically the same as playing the standard game with mouse/keyboard, but you are looking through Garrett's eyes at the world in 360.
The only problem is I only have a 1080p monitor so the resolution looks crap in 360.
There are higher resolutions available in the thief options when modded, so with a 4k monitor, it should look pretty good.
Splinter Cell is definitely being ported to VR though, so we can get some stealth action there.