stutteringchimp on 29/7/2020 at 00:02
Is there a way to play Thief 1 & 2 using my Oculus Rift S?
Valet2 on 29/7/2020 at 05:30
Nope. Doesn't work.
Even with VorpX wrapper, it cannot put inself between renderer. You cannot get neither stereo picture, nor geometry head tracking. The only chance is to wait until someone ports the game to vr-friendly engine.
But it worked pretty fine in stereo with nVidia 3dvision! (Just rename the exe file to haloce.exe or thief3.exe) Until they cut the support of the technology at all.
stutteringchimp on 30/7/2020 at 04:20
Oh well, Ill give The Dark Mod VR mod a try
Thanks
stutteringchimp on 30/7/2020 at 04:29
Quote Posted by Valet2
Nope. Doesn't work.
Even with VorpX wrapper, it cannot put inself between renderer. You cannot get neither stereo picture, nor geometry head tracking. The only chance is to wait until someone ports the game to vr-friendly engine.
But it worked pretty fine in stereo with nVidia 3dvision! (Just rename the exe file to haloce.exe or thief3.exe) Until they cut the support of the technology at all.
What does Nvidia 3d vision look like? I have it but, dont I need a 3d display?
Valet2 on 30/7/2020 at 14:34
You have to use an active 3dvision-ready monitor. Some have built-in emmitter and ir-driven glasses, some don't, and you have to use wireless radio-emmitter and compatible glasses. I do really recommend using the genuine nVidia stuff, it's not that expensive, but made with a good overall quality.
The technology is old as mammoth but this had been stardartized so anyone willing to make a stereo-3d stuff would follow the rules and not take something unique out of the air. The video driver creates a second camera in the 3D world with a little horizontal offset, so you have a steropair. The next step is to make each of your eye getting its own image, and nVidia uses the shutter glass technology: your monitor shows picture for each of your eyes one after another, and the glasses block the light coming to each of the eyes in opposite order, perfectly in sync with the monitor. And you get a stereoscopic picture right from your flat screen.
The framerate of the monitor should be doubled, so the 3d-ready monitor is capable of refreshing at 120 Hz. Nowadays almost every monitor can handle that, but back in the days that was something unbelievable. I don't know about the most recent 3d-ready monitors, but what came in early 2010's required either displayport connection (because hdmi couldn't handle the data bandwidth) or dual-link dvi (with aaaall the connectors present in the cable).
About the compatibility. All the games designed with stereo-3d in mind work flawlessly. Other games might have some artifacts due to various tricks being used to render the picture: you might get the stero image, but the sky would be on the wrong depth, or the lighs will be only in one eye, or the shadow would be somewhere else, or the hud will go off screen.
But SS2 and Thief worked almost perfectly with 3dvision. I've been playing SS2 in stereo for quite a lot, and some places looked so beautiful and so realistic! Too bad nVidia ended the support of this technology, so I will have to build a separate PC setup for older games, some Core2Quad with GF465, older driver from 2018 or even earlier, and a 3d-monitor which now has no use.
Oh, for ones who has some experiene playing games in stereo-3d, there is a way to run older games which work on direct3d 1-8 (which is not supported by 3dvision) or even glide: use the dgVoodoo2 wrapper. I've completed both classic Max Payne games in stereo, and it was amazing!
ZylonBane on 30/7/2020 at 15:00
Quote Posted by Valet2
Even with VorpX wrapper, it cannot put inself between renderer.
What.
[video=youtube;syS3MZoltjs]https://www.youtube.com/watch?v=syS3MZoltjs&t=15s[/video]
jermi on 31/7/2020 at 09:05
I see exactly zero eye separation in that SS2 vorpx footage.