Thick as Thieves - multiplayer stealth immersive sim by Otherside and Warren Spector - by Nameless Voice
vurt on 15/12/2024 at 14:49
Thief goes Fortnite! Yay! All the 10 year olds who used to play Thief 1 back in the day are going to love this, right? ;) The best crowd to appeal to, the ones with no money. lol. Paradox has the right idea... this dude, not so much.
Samantha1 on 15/12/2024 at 16:38
Thanks for posting this. It looks super interesting! :)
ZylonBane on 17/12/2024 at 18:34
"Gentlemen, this eve we shall steal the gold bars from the military installation where they're being heavily guarded. Let us now commence Operation Fort Night."
mtk on 17/12/2024 at 20:16
hard pass
Vae on 18/12/2024 at 09:15
Shallow competitive thievery...It should impress the kidz.
henke on 18/12/2024 at 11:45
Yeah MP is a big turn off for me as well. Even if it turns out good the most I'll get out of it is trying it when it hits game pass or whatever, going "hey this is pretty fun!" and then playing a few matches before never touching it again.
(
https://www.rockpapershotgun.com/warren-spector-and-thiefs-game-director-are-making-a-multiplayer-immersive-sim-called-thick-as-thieves) RPS interview with Spector & LoPiccolo
Regarding Underworld:
Quote:
There are reasons to be wary. OtherSide's only released game to date, Underworld Ascendant, was another spiritual successor to a beloved immersive sim - but ended in buggy disaster, disappointing its Kickstarter backers. “We were focused on building a damn studio,” Spector admits, “and probably didn't pay enough attention.” This time around, OtherSide has the help of publisher Megabit, who can shoulder much of the business side while the developers focus on making games.
“It's a completely different team [working on Thick as Thieves],” Spector says. “A larger team more capable of tackling the incredible challenges of making immersive sims. No one believes me until they work on these games - what we do here is harder than what most people do in game development. And we have people who are talented enough, and enough of them, to pull it off.”
Twist on 18/12/2024 at 16:42
Honestly, the live service thing bothers me more than the multiplayer bit.
Once you find the rare stealth-loving immersive sim fan willing to try multiplayer, you then turn them off with the live service bit. Or at least you keep them from coming back enough for you to be profitable.
Like henke, I can see this being a fun little thing to try, even if I'm not interested in committing much time to it. I just don't see how they'll remain profitable. It's more likely that Megabit will be the new Eidos for these LookingGlass vets, closing the studio when OtherSide can't pay Megabit back for all the money they fronted.
And unless they decide to integrate some kind of singleplayer option (which doesn't sound likely at this point), once the company or game goes belly up, you're left with a completely useless game in your Steam/GOG/Epic account, with any money you spent on it completelly wasted.
Darkness_Falls on 2/1/2025 at 06:10
Definitely wasn't interested when I saw the trailer at the video game awards. It's not for me, based on the graphics, animations, multi-player aspect/focus, and several other things.
It's getting tiresome to get new stealth games that have hints of Thief, or are made by those who have Thief in their DNA, or are games that are inspired (minimally) by Thief, but are not Thief at all. (Dishonored, for example). Since every games takes 3-5 years to make, each time a game like this is announced by a studio who might be willing to make a true Thief-like stealth game, there goes another 5-10 years with no true Thief game. And a drift farther and farther away from single-player immersive stealth campaign, and closer and closer to a Call of Duty stealth game where non-stop action is its middle name.
My interest was lifted a little by watching this interview with the Lead Designer at Otherside Entertainment and some of the things he says, though. Made me not want to rule the game out completely yet, as there sounded like some interesting qualities that the trailer doesn't convey. You may or may not agree. It still makes me sad that it's another missed Thief opportunity. See the
8h:48m:45s mark for start of the hour(?) long interview:
(
https://www.youtube.com/live/inViiW_I7-g?t=31725s)
It's been a couple weeks since I watched it, so I apologize I can't provide any useful timestamps with tasty nuggets of info. And I don't remember enough of the interview to transpose any quotes or useful bits of info from memory. I just know I heard a few things that gave me some hope, and some curiosity to see more reveals.
You can sign up on their website to try and become a future playtester:
(
https://megabit-publishing.com/games/thick-as-thieves?utm_source=ose&utm_medium=web&utm_campaign=announcement&utm_term=thick-as-thieves)
Quote:
"Sign up now to future playtests - Be the first to experience the magic and intrigue gameplay from Thick As Thieves and help us shape this unique competitive multiplayer game."
Maybe the more participants from the Taffer community, the better, to help shape the game more for taffers. Is there a chance they will completely ditch what they have and switch to a single-player game with true Thief-like gameplay, similar to TDP going from Dark Camelot to TDP? :D haha, doubt it, but is nice to have wishful thinking sometimes