SubJeff on 16/3/2013 at 10:18
What he said.
Grow some brains Uninventive.
Ungoliant on 16/3/2013 at 12:41
Quote Posted by Subjective Effect
...Uninventive.
weak. really weak.
SubJeff on 16/3/2013 at 18:13
Weaker than using a name from a book rather than thinking one up yourself? Than seeing what could easily be clothes lines, given the period the game is based on, and then jumping to totally unfounded conclusions?
I don't think so Unworth, I don't think so.
bartekb81 on 16/3/2013 at 18:21
I think focus-like mechanics are much overused by nowadays games. It was in X-men Origins:Wolverine(instinct?), Assassin's Creed(Eagle Eye), Batman AA & AC(detective mode), new Tomb Raider(instinct), and I suppose many, many games which I haven't played yet or remember. Now it'll be in a new Thief... I know many games are too complex to find all the details - things were easier when textures were simpler (try to find all collectibles in TR without using your instinct...), sometimes it is justified by character's methods or puzzles(Batman's detective mode). But you know what? I HATE these mechanics:
1. They 're often dumbing down whole game, telling you what to do and where to go now. There is no need to think anymore...
2. Confuses player with some stupid sounds while turning it on or off, which is a horror to ear, especially when you're often in need of it. Do gamers are so stupid that it must be acknowledged to them every time?
3. Confuses player with fullscreen color change, which is a horror to eye, especially when you're often in need of it. btw, I noticed monochromatic screen is most popular. WHY changing whole screen and not just an objects of interests, by adding borderline around them, maybe? It is really annoying.
4.It can be used almost all the time without any limitations(which is the reason of points mentioned above).
This is a sickness of recent games. We have realism on the one hand and such an atrocities on the other hand.
Why Focus in Thief have to had B&W screen again?? I'm not stupid I still will notice blue candles and drawers on the color background...:mad:
Sorry, I had to share my feelings.
june gloom on 16/3/2013 at 19:06
It's not actually that common, but don't let facts get in the way of hyperbole.
Briareos H on 17/3/2013 at 00:17
I think it's still a fair point. It's at least common enough for me to close my eyes and see that bright flash leading to an almost x-ray filter with specular highlighting of secrets and main objectives alike, complete with the woosh and low-pass audio filter giving the impression that time has stopped for a second. If it's not a trope yet, it's not too far from it. I don't hate it as a mechanic as much as I think it lacks class.
Actually I hate it but I like to pretend I'm sensible
SubJeff on 17/3/2013 at 01:35
I blame the Predator films and his blooming vision modes. I don't remember it much before that, but it exists in some form in a fair few films that came after.
bartekb81 on 17/3/2013 at 10:28
Thanks for understanding. Don't get me wrong, these mechanics aren't wrong by themselves, but there are simply too many titles using them by now. This is why minimization of this effect is so important - I don't want to be distracted by some monochromatic filters or sounds while using it. Games are mostly beautiful these days, so why forcing us to watching the same monochromatic, ugly things over and over again? I wonder if developers would notice it someday.
Vivian on 17/3/2013 at 10:38
As with everything else, if it makes it more accessible, makes it more successful, then great. But it HAS to be optional. DXHR and particularly Dishonored where good examples.
Starker on 17/3/2013 at 11:16
Quote Posted by Vivian
As with everything else, if it makes it more accessible, makes it more successful, then great. But it HAS to be optional. DXHR and particularly Dishonored where good examples.
"When I'm asked about how to make our games more accessible, I always give the same answer: I don't care."
--Brian Fargo
...and that's half the reason why I spent more of my hard-earned money on Kickstarters than on buying video games the last year.