ZylonBane on 25/2/2014 at 19:07
How does the head tracking in HL2 integrate with mouse aiming? Seems like they'd combine into a confusing mess of conflicting inputs.
henke on 25/2/2014 at 20:05
Actually they're separate. You move the gun with the mouse, and you can look around without affecting the aim. Which is great not only because it feels more realistic, but also it lets you do things like keep your gun trained on a door or a corner where you think an enemy might show up while at the same time throwing a glance over your shoulder to make sure nothing creeping up behind you. It's all remarkably intuitive. :)
(
http://www.youtube.com/watch?v=fePj2XG0IW8&feature=player_detailpage#t=539) This video shows it off quite well.
ZylonBane on 25/2/2014 at 20:34
Ah, yeah, that seems like the sort of functionality that would require full game integration to pull off. I guess with less-supported FPS games there basically won't be any head tracking.
Renzatic on 25/2/2014 at 21:38
Assuming that the headset is taking over the entire role of mouse look, how do you do quick 180 degree turns?
Oh, and with the Rift, it looks like (
http://www.razerzone.com/gaming-controllers/razer-hydra) wand style controllers finally have a good use on the PC.
ZylonBane on 25/2/2014 at 21:42
Quote Posted by Renzatic
Assuming that the headset is taking over the entire role of mouse look, how do you do quick 180 degree turns?
If you watch the linked video, it seems that the mouse still controls your face, while the head tracking controls where you aim. Kind of like the original System Shock's free-floating aim cursor.
Though if it's the opposite of that, I don't think I'd care for it.
Renzatic on 25/2/2014 at 21:55
I just now watched it, and yeah, I think it's the other way around. You mouselook with your head, and aim the gun with your mouse. To use a more modern example than System Shock, I'd say it's fairly similar to the control scheme in Metroid Prime 3, but the reticle movement/turning radius is more tightly focused in the center of the screen.
henke on 26/2/2014 at 05:41
Quote Posted by Renzatic
I just now watched it, and yeah, I think it's the other way around. You mouselook with your head, and aim the gun with your mouse.
That's a bingo!
Strike Suit Zero is on sale today and apparently has OR support (tho it's still in open beta), gonna give that a go.
faetal on 26/2/2014 at 09:55
Quote Posted by henke
When I shoot someone in this and watch them slump to the ground I feel like I'm ACTUALLY TAKING A MAN'S LIFE ITS AWESOME! :D:D:D:cool::erm::thumb:
And just like that, Henke's unbridled enthusiasm takes a turn for the sinister.
Thirith on 26/2/2014 at 12:50
Quote Posted by ZylonBane
If you watch the linked video, it seems that the mouse still controls your face, while the head tracking controls where you aim. Kind of like the original System Shock's free-floating aim cursor.
Though if it's the opposite of that, I don't think I'd care for it.
Not sure I understand you. Doesn't it make more sense for the view to control your, well, view, while the mouse controls your aim?