henke on 27/9/2015 at 17:16
Gear VR got it's own Netflix app a few days ago! However I'm having a hard time declaring it a KILLER APP just yet since I've yet to successfully watch an entire 30min episode of Wet Hot American Summer on it due to problems with internet connectivity and the battery running out. Could just be EXTENUATING CIRCUMSTANCES with my particular situation tho so THE JURY IS STILL OUT. But what I have experienced of it was pretty nice. I'd say it's more pleasant than watching Netflix on a computer monitor, but perhaps not much better than watching it on a TV.
Sulphur on 28/9/2015 at 09:17
Now there's an interesting idea. I wonder if epic, sweeping movies work better than a large-screen TV on VR kit.
henke on 28/9/2015 at 10:09
I'd say you're still better off with a big TV in that case. You do get the cinema feeling in the Gear VR's virtual cinema, but even at the S6's beefy 2560x1440 resolution everything still looks noticably pixelated.
Vae on 28/9/2015 at 10:39
Okay, I'll fill you guys in on some news...
- The Oculus Rift CV1 will be available to the general public near the beginning of Q2, rather than somewhere in the middle of Q1 (march/April).
- The Oculus Touch controllers won't be available until the end of Q2 (June/July).
- Intially, there will be 10+ titles that use the Touch controllers.
- 20th Century Fox will be releasing 100+ films for VR Cinema at the launch of the CV1.
Personally...
- I demoed the CV1 and Touch controllers (Last year I demoed the Crescent Bay prototype)
- Got to try "Medium" and "Dead & Buried" from Oculus Studios...Both really cool...:cool:
- Got a free Gear VR!...:D
Thirith on 29/9/2015 at 05:17
Quote Posted by Vae
- I demoed the CV1 and Touch controllers (Last year I demoed the Crescent Bay prototype)
What are your impressions of these?
Edit: Also, yesterday we had an office outing, which included a trip to the Biotech Campus in Geneva. One of the people we talked to does experiments on the neurological aspect of personal space, and he works with Oculus Rift. Sadly, we had almost no time with the guy and there weren't any demonstrations - nor did I have any opportunity to swipe one of the development kits they had lying around. Those complete and utter Oc teases...
Vae on 1/10/2015 at 11:13
Quote Posted by Thirith
What are your impressions of these?
- Lenses are better than DK2 and Crescent Bay, with hardly any SDE...POV is slightly better than DK2 at 100+. Seperate OLED displays allowed for independent adjustment with the improved lenses, which was really nice to dial things in just right.
- Lighter and more comfotable than DK2 and Crescent Bay. This thing is really light and comfortable. Could wear the CV1 for hours without a problem.
- Like the Crecent Bay prototype, the temporal resolution (90hz) played a big part on the believability of the virtual space (Presence).
Touch is a winner...very light, with good tracking. I was impressed with the feel and natural integration with hand movements. They're a significant factor for bringing one deeper into the vitual world.
...I'll be getting some soon to develop with...:)
Overall, really impressed...It will be a good start for Oculus, which will only get better and more exciting with each generation.
Vae on 7/10/2015 at 08:26
Forgot to add "Bullet Train" as one of the Touch demos...Take a look...
[video=youtube;DmaxmnPzMWE]https://www.youtube.com/watch?v=DmaxmnPzMWE[/video]
Pyrian on 28/11/2015 at 01:47
I've got a DK2 now! (Working, too, though I had to upgrade my video card and my power supply). Wish I had a touch controller... That seems like it would really add to the experience.
Resolution sucks. I haven't been able to pick out the various colored pixels since the old CRT television days. With this thing you can't help but notice them, especially around white objects.
EDIT: My 3-year-old daughter took to it right away and absolutely adores it. She keeps reaching out to try and grab things. Very cute.
Thirith on 28/11/2015 at 10:42
How much did you pay for it?
I am extremely curious about the upcoming launches of consumer-grade VR gear - and about the games that will support VR natively. I just got the EA version of Descent Underground, and it offers native VR support. I wonder what that'd be like - I'd probably come away from it throwing up violently.
Pyrian on 28/11/2015 at 19:00
Quote Posted by Thirith
How much did you pay for it?
The DK2? Nothing; I got it through connections. My friend was like "we want to make [NDA]" and Oculus was all "please do here have some kits". :eek: Better to make money and spend money, but if you're not making any money, free stuff is sure nice. But then I spent ~$400 on PC upgrades, so there's that.
Quote Posted by Thirith
I wonder what that'd be like - I'd probably come away from it throwing up violently.
Yeah. VR is definitely affecting. Games where you basically don't move much may become the new normal for a bit. Like rail shooters (in the literal sense).