demagogue on 28/6/2015 at 12:21
Quote Posted by henke
Prowl - you sit in the backseat of a car driving down a rainy street, while jazz plays on the radio. Nice.
Ah this would be so good as a platform for an IF like (
http://ifwiki.org/index.php/Shadows_on_the_mirror) Shadows on the Mirror... The whole story takes place chatting in the passenger seat of a car to the mysterious driver, trying to figure out what's even going on ... driving down a country highway in the rain, circa the year 2400 or so, so it's cyberpunk on top of everything else. Even as text, I had a really strong & evocative visual image of it all.
Vae on 18/7/2015 at 01:36
(
https://www.oculus.com/en-us/blog/pebbles-interfaces-joins-oculus/) ...Pebbles Interfaces joins Oculus...
[video=youtube;WkddF7F0zvs]https://www.youtube.com/watch?v=WkddF7F0zvs[/video]
This is basically a move to standardize hand-tracking tech for the next-gen Rift, and consumer VR in general...Of course, Valve will surely be competing in this space, as well.
henke on 18/7/2015 at 08:44
That made me look up what Leap Motion are up to these days, and I spotted this video they uploaded just yesterday, where they show off how to use it for (
https://youtu.be/fV32IeTSb08?t=622) interacting with a cockpit interface. I'm playing Elite Dangerous with the Oculus right now, and being able to lean over and tap on the screens to interact with them, rather than just using the gamepad, feels like it'd be a natural next step in increasing immersion. Tho of course it'd need to work as well, and be as painless to use, as a gamepad or it won't really take off. Anyway, cool that these kinds of inputs are being developed. I wonder if it'll be included as standard with the Rift, or if it'll be an extra add-on.
Thirith on 18/7/2015 at 09:19
What are the specs of the machine on which you're using the DK2? And how well do things run?
henke on 18/7/2015 at 11:03
I bought a new one a few months back, so it's pretty beefy.
Intel Core i7 3.50GHz
16 GB RAM
GeForce GTX 960
Most games installed on HDD.
Elite Dangerous runs fine at High settings with the Rift, only stuttering when you first enter hyperspeed. Haven't experienced any nausea with it, btw, despite spending over an hour with it at a time. Overall pretty much every game runs fine maxed out, except GTA V Online, which keeps crashing on me, as you know.
Vae on 18/7/2015 at 12:45
Can't wait to check this out on the Vive...
[video=youtube;m97ryg88saA]https://www.youtube.com/watch?v=m97ryg88saA[/video]
henke on 10/9/2015 at 08:32
We've had a Gear VR for Galaxy S6 at the office for a couple weeks now, but I haven't posted about it because, well, there's not much to say really. Not from a gaming perspective anyway. I actually hooked up my Dualshock 4 controller and tried playing a couple of the more actiony games in the Samsung Store, but the results weren't great. The games look very good, and the headtracking is lag-free, but the input lag was too severe to be playable. Maybe it works better with "proper" mobile gamepads tho. I also tried Proton Pulse Rift, which doesn't require any additional inputs besides looking at things, and that one was as good as the Oculus Rift version on PC.
Gaming aside, it's a neat device. Light-weight, high-res, no cables, so easy to use you can hand it to pretty much anyone and they'll be able to navigate it's menus and use the apps without much problem. The cinema apps are pretty cool. I did watch the first 40 or so minutes of Inherent Vice on it before the headset started to feel a bit uncomfortable in the back. I haven't had the slightest feeling of motion sickness though, then again I've barely used any apps where you're not stationary in the 3D space.
So yeah, good for impressing clients with if you're in the VR-biz, not much good for gaming.
Fafhrd on 13/9/2015 at 18:28
Yeah, the Gear is definitely more geared (ahem) toward experiential VR than gaming/interactive VR. There's some new two player co-op game that a couple guys in the office were playing on it that sounded pretty cool, though.
henke on 25/9/2015 at 10:52
Oculus Connect is happening right now. Apparently Vae is there so hopefully he'll drop by here and tell us what he saw and experienced. In the meanwhile here's some news!
The Gear VR is (
http://www.polygon.com/2015/9/24/9392651/retail-gear-vr-shown-at-oculus-connect) coming out in November and it'll cost $99! That is cheap enough I'm sure it'll sell by the boatload (to folks with new Samsung phones).
There's some new videos on (
https://www.youtube.com/user/oculusvr/videos) Oculus YT channel, including game videos, but my favourite thing they've shown is the sculpting app Oculus Medium.
[video=youtube;IreEK-abHio]https://www.youtube.com/watch?v=IreEK-abHio[/video]
Thirith on 26/9/2015 at 09:45
Cool! Let's face it, though, most people will immediately use it to create VR dicks. Not sure if that's a bad thing or not.
While I hope that I'll get to try out whichever VR solution I'll end up getting before I buy it, I'm very excited about this attempt at making VR viable. Will it be perfect? Nope. Will it replace gaming on a screen? Absolutely not. Will developers need to learn how it can be used and how it can be controlled, with a lot of trial and error? Definitely. Will it show the potential for amazing experiences? It sure as hell sounds like it.