Muzman on 20/6/2015 at 04:52
I generally think it's still too inconvenient, even with the great miniaturization of late.
It's a powerglove or light gun situation. Fun for some things but still fairly hardcore when all said and done. The failure of motion controls wasn't so much latency and resolution but making people flap their arms when they want to just sit on their arse. Now they want you to stick things on your head, maybe even walk around. You can't just opt out of the game by moving your eyes from the screen anymore. More commitment than even pretty intense people care to have, it seems to me.
I suspect VR Arcades would supply most people's level of involvement (ie casual) and provide the most actual usage from people. Which, ironically, would suck the life out of the home market that everyone seems to be gunning for.
I expect we'll see some fairly high level of saturation first though. Which wouldn't necessarily prove Walker wrong (although many will say it does, probably for years). It's the usual tech release cycle for this sort of stuff though; bombard everyone with it, buy a big bundle deal, throw everything at a would-be killer ap or two, pray.
Whether it sticks or not is another thing. Of course, it'll still be bigger than it's ever been in history. So that might be ok. Still you read those comments from the true believers saying that it is The Future, they have Seen It in The Flames or whatever. yeesh. How do people let themselves get like that...
ZylonBane on 23/6/2015 at 14:19
Quote Posted by Gryzemuis
There's lots of stuff I don't like. But I see why it has appeal to others. With VR, I see why others are interested. But I don't see why it will have appeal to them in the long run. I thought that was the definition of gimmick. You like it at first, but in the end, you realize you don't like it much after all.
It's true, stereoscopic vision is only a novelty, with no real benefit to situational awareness. That's why most creatures evolved to be cyclops.
van HellSing on 23/6/2015 at 15:42
I was about to correct your grammar, but then I realised you might have meant "any of a genus (Cyclops) of freshwater predatory copepods having a single median eye."
henke on 26/6/2015 at 13:59
Got the company DK2 on loan over the weekend. Time to figure out if I can make it work with GTA V! :D
henke on 26/6/2015 at 17:13
Or not. :erg:
GTA V VR requires vorpX, and I'm not about to pay €35 for that. So instead I tried out some new stuff.
Prowl - you sit in the backseat of a car driving down a rainy street, while jazz plays on the radio. Nice.
Surge - musicvideo thing with some great UE-powered visuals.
Corridor17 - 3D shmup which uses the headtracking for steering. Not bad.
BlazeRush - now this one was good. The demo was impressive enough for me to buy the thing on Steam and spend 45 minutes with it, even though a bit of nausea started creeping in around the half-hour mark.
[video=youtube;TRf-Os-b9IM]https://www.youtube.com/watch?v=TRf-Os-b9IM[/video]
This really isn't what you imagine when you think of Virtual Reality gaming, is it? But it works amazingly well. And it's making me think other "isometric view" games, even strategy games like XCOM:EU, probably could work well with VR. The only issue is that from this viewpoint everything starts looking tiny, and toy-like. For a racing game like BlazeRush that's fine, the design of the cars are very toy-like anyway, but in XCOM it'd be hard not to think of the units as little toy soldiers, rather than humans. Perhaps games with more abstract representations of the units, like Frozen Synapse, would work better in that regard.
faetal on 26/6/2015 at 17:16
Time to get Elite Dangerous?
henke on 26/6/2015 at 18:44
I'm kinda wishing I'd picked it up in the sale now, yeah. Supposedly Dirt Rally has some (rather rudimentary) native VR support as well.
Are you still playing Elite btw? Still good?
Malf on 27/6/2015 at 15:55
I've just been playing some ED, and yeah, it's still good. You can still level the "Mile wide, inch deep" criticism at it to some extent, but it's better at keeping you busy now.
The Power Play stuff doesn't appeal to me mind. I think they implemented it to give the Eve refugees something to do.
One really cool thing to come out of the recent update is the Fuel Rat initiative. You can now launch Fuel Transfer Limpets, and that has led to a bunch of philanthropic players forming a group called the Fuel Rats who offer to rescue those stuck in deep space with no fuel. I'm considering re-purposing my mothballed Asp to join up.
But I'm still having too much pew-pew fun in my Vulture.
faetal on 27/6/2015 at 16:08
I haven't played for a while as my PC is still sitting in bits while I try to find out what's wrong with it, but it's great Henke. Really immersive once you get past the first bit of learning curve.
Do not treat the tutorial missions as being essential for being able to play the game either - I still can't beat the sidewinder dog fight mission.