Thirith on 5/11/2024 at 07:44
I started playing Batman: Arkham Shadow yesterday, and while I've yet to get used to the combat, it looks to be a great translation of the Arkham series' format into VR. Even in first person, it's very recognisably the same kind of gameplay, and it's probably the best-looking game I've played on a standalone VR headset. While it doesn't look like Arkham Knight on a good PC, it is a handsome game that does a great job of immersing you in its world.
I'm also hearing very good things about the upcoming VR game in the Metro series. It seems that quite some money has gone into a bunch of AAA VR releases this year, and I'm hoping it'll pay off. Not that VR must be all about AAA, but it definitely helps to have some good ones every now and then.
henke on 8/12/2024 at 10:13
Finished Batman: Arham Shadow on the Quest 3S. Goddamn that was good! :D
I wasn't really sold on it after my first few hours. While it does a remarkably good job at translating the Batman gameplay to VR, none of it was really better than its flatscreen predecessor. (I mean, that's an incredibly high bar to clear for any game, VR or no) But a couple hours in the game takes an unexpected story twist which hooked me and pulled me right through to the end. When it comes to story and campaign, this rivals the earlier Batman games, and it even has some of the most interesting portrayals of certain characters.
Thirith on 8/12/2024 at 12:55
Glad you enjoyed it! I'm close to the end of the campaign, and I think it's a great addition to the Arkham series and an amazing feat for a standalone headset game. I do think the other Arkham games ended up building better on the combat systems, but who knows, they might get to do more of these VR games and iterate on what they've got. I did think the story's twists were a bit too predictable at times, but it's still a very enjoyable visit to the Arkham-verse, and the immersion of VR does bring things to life in cool ways.
Thirith on 16/12/2024 at 14:59
Even though I got started on Half-Life 2 VR, the mod I installed, HL2VR Unleashed, is a bit janky at present - so I decided to move on to a different game for now: Red Matter 2. I really enjoyed the first Red Matter for its atmosphere, visual style and VR implementation, so it didn't much matter that the puzzles were relatively easy. So far, the sequel seems to follow in the original's footsteps well enough, but it also looks even nicer, so I'm definitely looking forward to playing more of this.
Aja on 3/2/2025 at 22:33
I just finished
Into the Radius, and it’s up there among the best VR games I’ve played. It’s a shooter set in a wasteland filled with anomalies and ghosts, so clearly inspired by Stalker. You start out in a homey little base, with cake and cigarettes. You gear up, and you make trips out into the radius to retrieve artifacts and data capsules and clear out enemies according to your mission parameters. Doing missions earns you money, which you use to buy new weapons, ammunition, and survival gear. The story is slight, told through written text and the occasional audio log, but the setting is interesting enough that I felt engaged.
Inline Image:
https://i.imgur.com/vfhPQom.jpegThe weapon handling is probably the best I’ve seen in VR. Guns look and sound great, but the most interesting part is that you have to manage ammo on a per-bullet basis, which means loading each magazine before you head out and bringing along extra boxes of bullets in case you need to refill your mags. When I heard about this, I thought it sounded horrible, but in practice it’s a way more interesting survival mechanic than having to eat or sleep. You might empty a clip on an enemy, but another enemy is approaching, so you frantically load in bullets, but oh no you dropped your magazine, so you’d better run for it. And now you’re one mag short. Fortunately every item stays where you left it, so you can attempt a return trip to pick it up later. It’s tense and thrilling. You also have to clean your guns with WD40 and a toothbrush and paper towel, which again sounds awful but in practice is a satisfying, relaxing task after a stressful outing. And the guns all have safety switches, which result in the momentarily infuriating (but in fact hilarious) message, “Darn, it’s on safety!” as you’re flailing about, trying to survive.
Inline Image:
https://i.imgur.com/gn4RPFD.jpegAs far as survival goes, it’s thankfully minimal, basically just health and stamina. Restore health by sleeping, which you can do in the field if you find a bed, or with stims, and restore stamina by eating (in true VR fashion by opening the tin and feeding yourself with your knife) or smoking. It does feel pretty great wandering the wasteland with a cigarette hanging out of your mouth. Once I realized I could just smoke, stamina became a nonissue as keeping a pack of cigarettes and lighter took up almost no weight, and I could find food wherever I went.
Speaking of weight, ITR has the best backpack system I’ve ever seen. You get some on-body holsters for ammo clips and those little ribbons tied to shell casings to throw at anomalies in true Stalker fashion, but the pack itself is genius – it’s just a big open space, and you can put whatever you want in it and arrange it however you want, including having overlapping items, which means you can carry more at the expense of it being harder to find (and a hit to your stamina). It’s a pretty good simulation of rummaging through an unsorted bag, and I hope it catches on in other games. It feels more intuitive than the more common Saints and Sinners style, where your pack is a glorified inventory menu. You also have a mini pack on your belt, which you can similarly cram items in. I used mine to hold my anomaly tracker and empty magazines.
Inline Image:
https://i.imgur.com/qxD3xRR.jpegAll this to say it’s absolutely worth playing. It’s not the most polished, but I had no serious bugs, and in spite of a reputation for jank I found it largely intuitive and functional once I got used to some of its quirks. And has a great atmosphere, more of a supernatural bent than Stalker, with exploded buildings frozen in mid air and eerie bits of pre-event speech lingering on the wind.
Renault on 4/2/2025 at 00:24
I concur! I just put about 40 hours into this thing recently and finished it on PC. It's definitely in my top 5 VR experiences to date. What drew me into it so much was just the scary and uncomfortable world they created. Yes, it's stalker inspired, but there's no friendly dudes sitting around a campfire, playing guitar, singing songs. In fact, there's no one at all, just you (as far as humans go). It's just a harsh region where everything wants to kill you (both enemies and environment), and it's very easy to die. The ambient sounds are great, weird voices and sounds from before the land got all corrupted, and they just magnify the tense atmosphere around you (at one point I crossed some railroad tracks and suddenly heard the sound of an oncoming train, and nearly crapped my pants until I realized there was no train). The landscapes are creepy af, just old abandoned buildings and train stations and industrial factories. Power stations and military buildings too. Incredibly spooky stuff. Adding to the eeriness is the fact that all the enemies are pure black in color, which sounds a bit lazy, but it works really well, as they are often very hard to spot and can be mistaken for other non threatening things in the game. I wouldn't call it an immersive sim by a longshot, but you can play the game in a few different ways. I went the sniper route, and it was very satisfying.
That said, I'll be interested to see how the sequel turns out (it's currently in Early Access). A little more story and some more creative mission objectives would be welcome. I'd also like to see some more effort put into stealth and sneakiness. In general though, I kind of want to stay far away from it until it's finished, but not sure if I can resist.
[video=youtube;ZhnrBeQkOXI]https://www.youtube.com/watch?v=ZhnrBeQkOXI[/video]
Aja on 4/2/2025 at 16:46
I'm on PS5, so no sequel for me yet, but hopefully it'll make its way there eventually. I finished ITR after about 30 hours, and then I bought Arken Age as my next VR adventure, but I'm kinda not ready for ITR to be over yet. Maybe I'll do an ironman mode playthrough, where you can't reload saves and have to retrieve all your items from your corpse whenever you die. Given the finicky nature of some of the anomalies, that might be a slog, but it would certainly bring some tension back to the game as I got rather overpowered by the end.
Renault on 4/6/2025 at 21:55
[video=youtube;xrtbCcnZEhQ]https://www.youtube.com/watch?v=xrtbCcnZEhQ[/video]
Aja on 4/6/2025 at 22:06
Vertigo Games in collaboration with Eidos Montreal. Yeah, it looks a bit corny and new-gamey, but it's got extinguishing torches, pickpocketing, rope climbing, and Stephen Russell (!!) so I'm playing it either way. The fact that it's also on Quest 2 means it probably won't have fancy graphics or big levels, I'd imagine. I'm currently playing the Arizona Sunshine Remake, another Vertigo title, and it feels good in VR, and that's the most important thing.
Thirith on 5/6/2025 at 06:21
Funny, I'm also playing Arizona Sunshine Remake at the moment. It's not perfect, but Vertigo's definitely got a good handle on how to design for VR. As far as the graphics are concerned, as they're doing dedicated versions for PS2VR and Steam, I'm sure those versions will look quite a bit nicer than the Quest 2 version, but your point regarding the size of the levels may well be true - echoes of Deadly Shadows, if that's how it turns out to be.