Renault on 17/11/2023 at 16:02
Quote Posted by Briareos H
Hellblade was a definitive demonstration of one of the strongest use cases of VR that still remains utterly unexplored. Sometimes I don't want motion controls and room scale, I just want to sit down and play a console game with a gamepad and crank up the immersion in VR. Having to fiddle with VorpX or third party wrappers (with a pretty poor success rate) because the industry has been too busy huffing its own dream bubbles of a metaversed future to consider this a viable path for VR gaming is asinine.
I've realized lately that I completely prefer sitting experiences over standing. I'm more into the visual side of VR, not the interaction. A few occasional drawer pulls or switch flips is fine, but I really don't want to swing my arms to run or do a sword strike. The one exception I can think of is archery or bow games, I do like pulling the string back and aiming in VR. Interactive ladders though drive me insane.
Speaking of archery games, this looks fun. Superhot with bows.
[video=youtube;rYXSvFaO5qk]https://www.youtube.com/watch?v=rYXSvFaO5qk[/video]
vurt on 2/1/2024 at 06:31
UEVR mod released. Play all Unreal engine games in VR (yes with VR controls, you can have snap turning etc, tons of options). Of course, some games might work better than others.
(
https://www.youtube.com/watch?v=Rd8kHnLT_hU)
henke on 3/1/2024 at 19:31
Haven't played much VR in ages, but I have been enjoying a lot of Walkabout Minigolf with Thirith and Jeshibu lately, and also I picked up Space Docker VR in the Steam sale.
[video=youtube;pkZ8jX7iMu8]https://www.youtube.com/watch?v=pkZ8jX7iMu8[/video]
It does have full touch support where you fly with virtual controls, but honestly it does play better with a gamepad, which is what I'm using here. Anyway, it's great!
Thirith on 9/1/2024 at 11:07
That does look fun! I have to say that more than a couple of games I've not found any VR titles where virtual controls didn't end up at least mildly frustrating.
Anyway, I've finished The 7th Guest VR, and while I greatly enjoyed it, it stumbles massively at the very end. The entire game is about puzzles that, while they're not really original, are enjoyable and mostly work well in VR - except for the final confrontation, which is done as a facile game of almost pure luck, something along the lines of Parcheesi. The VR component is dull and unengaging, and there's practically no player choice or skill involved. At the same time, the endgame does take 15-20 minutes, which makes it doubly frustrating. At first I thought this was a misjudged tribute to the original game, but from what I've seen online the original The 7th Guest didn't end with a naff, dull, luck-based board game. I can't figure out why anyone would do it like this...
And finally: Walkabout Mini Golf with TTLG mates is great. The courses are inventive, the physics are solid, and it's fun way of hanging out with friends while doing something. They've also been adding courses (paid DLC, which I think is more than fair) on a regular basis. Last Friday Jesh showed henke and me a wonderfully psychedelic new course, and in mid-January they're releasing a course set in a Jules Vernes-inspired fin-de-siècle Paris. They have a great sense of how best to combine the down-to-earth physics of mini golf with courses that are only possible in virtual space.
vurt on 9/1/2024 at 11:50
Totally disagree with walkabout minigolf, tried it with a buddy some month ago since i had both Quest 2 and 3 for a while. We found the courses super boring and really unimaginative. We played for 40 mins - 1h and had enough way before that tbh.
I remember there being some mini golf game on the Nintendo (probably wii, or maybe eariler) that we often played in 3 or 2-player, that game was just miles ahead of this in terms of the courses, really fun and imaginative. I do think it does everything right apart from that, it was great that i didn't even have to purchase it twice too, but man we were totally bored with it very quickly.
edit: i should add we played the base game of walkabout minigolf, no DLC's... so maybe those are just way better than what the base game is because those courses are very boring. according to me (and my friend) at least..
Thirith on 9/1/2024 at 12:18
Quote Posted by vurt
edit: i should add we played the base game of walkabout minigolf, no DLC's... so maybe those are just way better than what the base game is because those courses are very boring. according to me (and my friend) at least..
It may well be this. We tend to play one of the more 'normal', non-DLC courses first and then a DLC one, and for me that is perfect: using a relatively conventional mini golf course to warm up and then doing one of the off-the-wall ones.
Having said that, though: I also like the more normal courses for their chill atmosphere and visual themes, and I like how they use relatively small changes to change the mood for the hard versions of the courses. Last week I played the Arizona course with henke, and the way they changed the time to early evening and lit the courses differently made for a wonderfully chill half-hour. I'm happy for some courses to be
Psychonauts-level out there, but I would never want all of the levels to be like that. Sometimes a Japanese garden or a cliffside monastery is exactly what is called for.
vurt on 9/1/2024 at 12:22
yeah that's what we wanted, after a few courses of hoping they would step it up, we got bored.
any particular DLC that is good if you want something less traditional mini golf? might check it out.
Thirith on 9/1/2024 at 13:01
I like the Myst DLC, which adds some light puzzling; then there's Meow Wolf, which is pretty wild; and I've heard good things about the Labyrinth DLC.