Malf on 6/1/2022 at 15:49
Out of curiosity, are you using pedals as well?
Thirith on 6/1/2022 at 20:21
Yeah, though obviously just gas and brake.
Tomi on 7/1/2022 at 19:11
Quote Posted by Thirith
Automatic. I could use the flippers that the wheel has, but I've never shifted manually in any game.
I've never played Dirt Rally with automatic shifting, but I'm fairly sure that it slows you down quite a bit. It's the same with some driving assists (ABS, traction/stability control) - they do make the driving easier, but you don't get the full potential out of your car with them enabled. Maybe if you've never ever shifted manually it takes a lot of effort to learn it now, but it could be worth the effort, especially if you think that you'll be playing Dirt Rally a lot. On the other hand, if you don't care about being super competitive, you should just do whatever's the most fun for you. :)
Thirith on 13/1/2022 at 16:16
Hitman 3 (and therefore Hitman (2016) and Hitman 2 (2018) are coming to VR (and to Steam) on 20 January.
[video=youtube;otBhG8ZldvQ]https://www.youtube.com/watch?v=otBhG8ZldvQ[/video]
Thirith on 31/1/2022 at 07:56
While I'm not a huge fan of the game as such (I've played the non-VR version before, but it never really clicked for me), I am enjoying Resident Evil 4 VR. More than anything else, though, it's making me wonder what other classic games could translate to VR quite well and be non-demanding enough to work on a Quest 2. I'm thinking of games such as System Shock 2 (I believe a VR version is in the works) or even Thief. Obviously there won't be many of these, but I nonetheless love the idea of bringing classics to VR, if done well, as it is in the case of RE4.
Also, I'm really glad I returned to Hellblade VR. While I understand that most people want VR to be predominantly first-person games, there are cool, interesting things that a third-person game can do in VR, and Hellblade definitely does.
Thirith on 7/2/2022 at 07:51
Has anyone here played No Man's Sky in VR? I've been wanting to get back to it, but that game is painfully badly optimised for VR. I can pretty much do whatever I wish with the settings, the game still runs like a pig with all four legs cut off. It's also very obviously not designed for standing play - which in concrete terms means that the game has one fixed forward orientation that does not correspond to the player's orientation if they phyiscally turn.
If this game had received just a bit more TLC for the VR version, it'd be a great space tourism simulator. I would love to hang out on these weird, colourful worlds. But as it is, it's only playable with a lot of goodwill. I'm sure there would be some tweaks I could do, but whatever I've found online is either highly convoluted or very specific to whatever hardware and headset you're using. :-/
Thirith on 13/3/2022 at 16:44
I briefly checked out the Outer Wilds VR mod and was really impressed at how well it works. They've tweaked the controls and put certain functions on your body in ways that shame some games that are natively VR. Movement is smooth locomotion, which would probably make it a no-no for some people, and I could also imagine flying around being hard on some players' stomachs, but this is still a very impressive accomplishment - and seeing these environments in VR and getting a much better sense of scale is quite breathtaking. I don't necessarily think I'd play the whole game like this, but I might go and check out every world just to get a sense of them in VR.
henke on 4/4/2022 at 06:29
Look at thiiiiiisssssss
[video=youtube;KO2Hu3NynN8]https://www.youtube.com/watch?v=KO2Hu3NynN8[/video]
Free mod, coming Q3 2022. I've been meaning to replay Alyx, might just wait for this instead.
Thirith on 4/4/2022 at 11:47
Ooh, nice! Will have to check this out.
Thirith on 2/5/2022 at 07:24
I've not really watched much VR video so far; most of them were relatively low-res and fuzzy, and while you can look around yourself, it's not real 3D obviously. This isn't Blade Runner and you can't move your head to look around things, which also means that while turning around to look at things is fine, the image doesn't react to the small head movements you usually make, so there's something of a disconnect that there isn't with regular 3D environments in VR.
Having said that, though, The Soloist VR, a two-part documentary about Alex Honnold (the rock climber featured in the award-winning film Free Solo), is a great use of VR video. The placement of the cameras gives you a great view of Honnold's climbing prowess, but you also get a good sense of scale. It's not done in a sensationalist way, but it doesn't need to: seeing the guy hanging from a rock hundreds of metres up a mountain, with nothing below him other than the ground that would smash him to bits should he slip, and another hundred metres yet to climb, has an impact without the filmmakers adding anything.
As far as I can tell, this is only available on Oculus TV (if it's still called that - for all I know, it might now be Meta TV), and I don't know if that can be accessed e.g. via Revive. The Soloist is split into two half-hour videos, and I've only watched half of it so far, but it's well worth checking out if you can.
Edit: It looks like this video can only be viewed on Quest 2, which sucks.