Thirith on 22/3/2021 at 11:43
Glad to hear it's working well, and at a reasonable price too! With respect to the Quest's comfort level, there are addons that make it better, but yeah, it's not a great design in terms of wearability. The Quest 2 is better, but not by much; I'm hoping that the Elite Strap will make a difference. Reviews indicate that it's night and day, so let's see.
The thing with the Guardian setup is quite annoying and makes little sense to me. I hope they'll bring back the option to just show the floor outline and not the walls, because my play area is fairly small, and even if I don't go walkabout I get the Guardian grid very quickly, which isn't exactly conducive to immersion.
Thirith on 8/4/2021 at 17:19
Why has no one told me about this?!
[video=youtube_share;gPFiYRMm8Ok]https://youtu.be/gPFiYRMm8Ok[/video]
Thirith on 14/4/2021 at 10:57
I expect they will, but I wouldn't be surprised if they look for alternative solutions, where the data doesn't have to go from the PC to the router to the headset and back the same way. I'd expect some kind of USB 3.0 dongle, at least in some cases, to minimise latency.
In any case, I'm curious to try out Air Link and see how well it works compared to Virtual Desktop.
Briareos H on 14/4/2021 at 12:11
I absolutely can't wait for a way to make my Index wireless. I'd happily throw half the price of a HMD into that.
woah on 14/4/2021 at 14:39
One of the good things about this is that people that don't want a real FB account can create a fake one and still take advantage of wireless PCVR--before they would have to tie their identity to the service when buying Virtual Desktop (supplying payment info). There's a free wireless VR streaming solution for Quest but I heard it doesn't work as well as VD. Still, I can understand not wanting a FB device.
The shitty side to all of this is that they blocked the Virtual Desktop developer for many months, gave him just one month to provide the feature to people on the store, and are now presumably providing the same feature (with the benefit that they have access to lower level optimizations).
Quote Posted by Briareos H
I absolutely can't wait for a way to make my Index wireless. I'd happily throw half the price of a HMD into that.
There are many indications that they're working on such a thing (they've stated it a few times, they have patents on it, and there's a steamapp called "WiGig SteamVR Driver" that was revealed and updated in the summer), though they have a much harder problem on their hands as I think the enthusiasts expect a "no compromise" solution (no compression artifacts, no added latency, enough bandwidth for 144hz and USB peripherals). And people will also expect to be able to use such an expensive wireless add-on with future headsets, which means they need to support throughputs high enough for future hardware as well. The only way they can really do that is with 802.11ay, which hasn't been approved yet (though it looks like it's on the verge of being approved). Ideally what they would do is go straight to DP and USB on both ends so it works with any VR headset and doesn't bog down processing on the PC end like all other current wireless VR solutions.
Renault on 14/4/2021 at 17:42
Quote Posted by woah
The shitty side to all of this is that they blocked the Virtual Desktop developer for many months, gave him just one month to provide the feature to people on the store, and are now presumably providing the same feature (with the benefit that they have access to lower level optimizations).
Here's what the Virtual Desktop dev said in response::
Quote:
“In 2017, Facebook copied the base functionality of Virtual Desktop on Rift and incorporated it in their platform, essentially making my app obsolete. I'm not surprised to see them do this again on Quest. They copied the fitness tracking app YUR last year and released Oculus Move; essentially killing the company. They also released App Lab as they saw how popular SideQuest was. That's what they do. If you have a popular app on Quest today, expect Facebook to copy you and leave you in the dust. As for the fate of Virtual Desktop on Quest, we will have to see how Facebook's solution competes. Judging by the number of issues plaguing Oculus Link today, I'm confident Virtual Desktop will remain a valuable solution for a while. I've also got a lot of cool features in the works that I can't wait to share with the community.”
I realize that all VR tech is new and to some degree it's fair game for any headset maker to want to stay ahead of the curve and remain on the cutting edge with new innovations and features.
But it still makes me feel BAD as a Quest2 owner to read the above comments (not that I'm getting rid of the thing anytime soon).
woah on 14/4/2021 at 23:48
Quote Posted by Brethren
I realize that all VR tech is new and to some degree it's fair game for any headset maker to want to stay ahead of the curve and remain on the cutting edge with new innovations and features.
But it still makes me feel BAD as a Quest2 owner to read the above comments (not that I'm getting rid of the thing anytime soon).
Here's another example (well, except here they quickly changed their terms and killed it before it could even become a thing): (
https://uploadvr.com/facebook-policy-disallows-cloud-vr/)
I think they would have done the same thing with WiFi based wireless streaming if it hadn't become so widely used
Jeshibu on 16/4/2021 at 06:10
Resident Evil 4's getting a Quest 2 exclusive VR port.
[video=youtube;_FJFnm9PCfY]https://www.youtube.com/watch?v=_FJFnm9PCfY[/video]
On an unrelated note, how easy is it to play Quest 2 games on an Index?
Thirith on 16/4/2021 at 07:30
I don't think you can play Quest 2-native games on a non-Quest headset, if that's what you mean.