Renault on 22/12/2020 at 17:36
Yes, HL Alyx will only run on a PC, there is no Quest version.
Shoshin on 22/12/2020 at 21:36
I've played HL:A on the Quest 2 using the Link cable from my PC. It works very well in that regard. But yeah, you need a PC.
SubJeff on 23/12/2020 at 00:19
Thanks guys. I will look into this further in that case.
SubJeff on 23/12/2020 at 11:25
Thanks for that Brethren. Definitely looks like the Quest 2 will be good for me.
My PC specs exceed the minimum specs so looks like I should be good to go.
Thirith on 23/12/2020 at 16:05
Does anyone here have any experience with going from Rift S to Quest 2? As in, what is clearly better (the resolution, I'd expect) but also what might feel less good (e.g. black levels, sound)?
henke on 2/1/2021 at 10:51
Super Bunnyhop spent a year with the Index and did a very good, comprehensive review, and I gotta say I agree with most of it.
[video=youtube;i3NQptr7CEk]https://www.youtube.com/watch?v=i3NQptr7CEk[/video]
I was playing a bit of The Room the other day and I found myself starring at a piece of oak furniture up close, astonished when I realized I couldn't see a single pixel. No screen door effect whatsoever! When I looked at a white paper later on I noticed slight screendooring tho, but it took some effort to see it. And yeah the tracking's very good. The headset is very comfortable and the sound's good.
But there's plenty of downsides as well. Even when coming from the basic Oculus (non-S) Rift there's clear downgrades. With the Rift I could just strap the thing on my head and the app would boot up automatically and I'd be in VR. With SteamVR I gotta press the button to start SteamVR first, and then it's really a crap-shoot whether it starts or not. Often I'll have to un-plug and re-plug some cable, or select the "Restart headset" option before I get any visual in my headset. Getting sound is an issue as well, often I'll have to switch audio source manually in Windows before I hear anything in the Index. And as for the Knuckles controllers? Grabbing things with these kinda sucks. With Rift controllers there's a clear grip-button where there's no ambiguity about whether it's pressed or not. The Knuckles have a completely smooth touch-interface for grip that reads each of your fingers, giving you IN THEORY much greater control. But a game really needs to be designed with these things in mind to take advantage of it, and at the moment pretty much only HL Alyx is. Which means that for every game that ISN'T HL Alyx, gripping things is fiddlier, less consistent, and just plain feels worse than when using an Oculus Rift controller. Overall I'm starting to feel the same way about the Knuckles as I did about the Steam Controller. Good idea in theory, but in practice you're better off with just a plain gamepad.
Anarchic Fox on 12/1/2021 at 22:52
When I tried a VR headset I couldn't get over the way everything curved in my peripheral vision. Adjusting the headset didn't help things. Is this a model-specific problem?
Thirith on 13/1/2021 at 10:00
Which one did you use? And what software did you run, Anarchic Fox?
I have some experience with Oculus Rift, Oculus Rift S and the first Oculus Quest, and the only time I had that kind of curving in my peripheral vision was when I used VorpX to play games not designed for VR, and even there it depended on the settings. Otherwise, no peripheral curvature whatsoever. Though for all I know this may also have something to do with interpupillary distance, for all I know, and this cannot be adjusted freely with some headsets.
Anarchic Fox on 13/1/2021 at 11:42
I don't remember the model, annoyingly. It did allow me to adjust interpupillary distance, which didn't help at all. I tried out a few games at a friend's house, including Beat Saber.
That's too little information to be helpful, I know. I just wanted to see whether it was a common problem. Carry on. :p