woah on 10/9/2020 at 14:07
It's interesting to me how much variability there is when it comes to people's perceptual systems and how VR demonstrates that. E.g. with respect to sensitivity to geometric stability, pixel density and SDE, framerate, missing depth cues (fixed focus), and so on. Being less sensitive and/or more tolerant of such things is actually a really big advantage right now. When I demo VR to people most are quite amazed by it, but, afterwards, whether or not the person actually wants a headset or is iffy about putting it on again is a toss up. I bet going forward the same will apply to, for example, peripheral artifacts induced by aggressive foveated rendering and continuous vs discrete varifocal systems.
Renault on 10/9/2020 at 16:07
I think I'm the only one here currently using Playstation VR, but I still thought I'd mention that the Playstation Store is having a big sale on VR games over the next two weeks:
(
https://store.playstation.com/en-us/grid/STORE-MSF77008-PSVRSALE/1?emcid=se-pi-239770)
Maybe a good time to take the plunge if you've been thinking about it? For the record, all PSVR stuff (games and hardware) will work with the PS5.
Renault on 10/9/2020 at 18:18
Also, was just reading that the Quest is being made unavailable everywhere online and pulled from shelves at stores. More than likely an indicator that a new Quest will be available within the next couple of weeks.
woah on 14/9/2020 at 15:50
Quote Posted by Brethren
Also, was just reading that the Quest is being made unavailable everywhere online and pulled from shelves at stores. More than likely an indicator that a new Quest will be available within the next couple of weeks.
Yup, Quest 2 just leaked. XR2 SOC (much faster than the 835) and 50% more pixels than Quest. That would be about 1800x1920, but if they're going with the rumored single screen and 3 fixed IPD modes that could mean losing horizontal resolution. The price is $300 based on retailer leaks.
I refuse to create a Facebook account linked to my real identity just to use some VR hardware, but the resolution of the headset is otherwise impressive (assuming you don't lose too much due to the single display and fixed IPD). With respect to pricing, this level of hardware subsidization at this stage of a technology is probably unheard of as well. Nobody except Sony or Apple can compete with this.
Still much more excited about HP's/Valve's Reverb G2 but they really need to announce a 60ghz 802.11ay wireless adapter. That would allow them to do wireless VR without compression or any noticeable latency.
Renault on 17/9/2020 at 20:19
So the Quest 2 is only going to run 300 bucks? (64 GB version) That's pretty crazy. And you can get a substitute Oculus Link cable from Amazon for about $20.
So if you plug your Quest 2 into a PC, it's basically like having a Rift, right? Or is it still missing something the Rift has? I'm plenty tempted at this price.
Edit: Interesting article I ran across on the Quest 2:
(
https://arstechnica.com/gaming/2020/09/review-we-do-not-recommend-the-299-oculus-quest-2-as-your-next-vr-system/) We do not recommend the $299 Oculus Quest 2 as your next VR system.
woah on 18/9/2020 at 01:29
Quote Posted by Brethren
So the Quest 2 is only going to run 300 bucks? (64 GB version) That's pretty crazy. And you can get a substitute Oculus Link cable from Amazon for about $20.
So if you plug your Quest 2 into a PC, it's basically like having a Rift, right? Or is it still missing something the Rift has? I'm plenty tempted at this price.
Edit: Interesting article I ran across on the Quest 2:
(
https://arstechnica.com/gaming/2020/09/review-we-do-not-recommend-the-299-oculus-quest-2-as-your-next-vr-system/) We do not recommend the $299 Oculus Quest 2 as your next VR system.
At the outset the wired USB-C connection to the PC (what they call "Link") will be 72hz, lower resolution, and suffer from compression artifacts--according to reports it looks very similar to wired connections with Quest. They claim that in the future they will be able to hit 90hz and full res though (and I suspect they'll be able to pull it off, "when" just depends on their priorities). Right now when you plug in the HMD to a PC and start FB's Oculus application it just behaves as if you've connected a PCVR headset, but in the future they are going to make PCVR games show up in your Quest game's library (directly in the normal standalone Quest UI).
They also want to support wireless through home wifi routers but are still "talking about it" according to Carmack. Virtual Desktop (which can be downloaded through "Side Quest", a sort of experimental app store that FB itself seems to be gradually co-opting) supports a wireless connection through home wifi routers (much of the resulting ~40ms of added latency is hidden--at least visually--with reprojection-like techniques, but there is still noticeable input latency). How tolerable that visual latency is varies from person to person--personally I didn't find that it was good enough but I'm pretty sensitive. The "real" solution to wireless VR is 60GHz 802.11ay which has enough throughput that it can send the entire display signal uncompressed (compression is where the noticeable latency comes from).
You'd have to create a FB account and associate the device with that account and their smartphone app in order to use it. If you're not using a Facebook account associated with your real name, I just wouldn't buy anything on the FB store with that account because for accounts that aren't associated with your real name they will often deactivate them until you provide validation (e.g. by requiring you to upload a picture of a driver's license with a name that matches your account) and (
https://www.roadtovr.com/fake-facebook-account-oculus-headset-community-standards/) you will lose access to all of your games.
DarkForge on 19/9/2020 at 17:20
I assume by "burner account" you refer to one with fake details or something like that? Because if you were to make an Facebook account with your actual info, then just use it for your Oculus, then in theory I can't see why there would be an issue with that. Or at least that would be my hope, since Oculus would've been my VR of choice if/when I ever bought one. I don't want, nor will I ever want, a Facebook account. However, if it came down to it in order to play Oculus, then I'd probably bite that bullet if I could be sure I don't lose access to it.
That article talks about losing access to games if you violate Facebook's "Community Standards". So I took a look at them:
Quote:
Authenticity: We want to make sure that the content people are seeing on Facebook is authentic. We believe that authenticity creates a better environment for sharing, and that's why we don't want people using Facebook to misrepresent who they are or what they're doing.
That is, I'm assuming, where the definition of a "burner account" needs to be made clear. You want me to make a Facebook account with my real details? Fine, I can do that - that would accurately represent who I am. Doesn't mean I ever need to use it for actual "Facebooking" (if that's a term) or add any friends to it, right? Hell, I'll even write on there that I specifically created the account for Oculus and nothing else - that would accurately represent what I'm doing.
Quote:
Safety: We are committed to making Facebook a safe place. Expression that threatens people has the potential to intimidate, exclude or silence others and isn't allowed on Facebook.
Well if I'm not interacting with anyone on Facebook then surely I can't be calling anyone's safety into question. If you want to be
really technical about it then I guess you could say I would be "excluding" others by not adding any friends, but then sort of the whole point of Facebook is that you only add who you want to and can block people you don't want to deal with.
Quote:
Privacy: We are committed to protecting personal privacy and information. Privacy gives people the freedom to be themselves and to choose how and when to share on Facebook and to connect more easily.
Bingo! I have the freedom to be myself - it's right there in black & white. I can choose how and when to share on Facebook - simple, I choose not to, ever!
Quote:
Dignity: We believe that all people are equal in dignity and rights. We expect that people will respect the dignity of others and not harass or degrade others.
Again, I can't be harassing anybody if I'm not interacting with them in the first place. Equal rights is fine: they're free to go about their business, I should be free to go about mine.
***
So I admit that I just typed all of that with a somewhat sarcastic vibe but, at the core of it, isn't that still right? Assuming you use your proper details, I can't see why a "burner account" with no friends or activity should block off your Oculus games.
Pyrian on 19/9/2020 at 17:25
"And then one day Facebook decided to purge stub accounts with no friends or posts." :D
EvaUnit02 on 19/9/2020 at 22:23
Quote Posted by DarkForge
I assume by "burner account" you refer to one with fake details or something like that? Because if you were to make an Facebook account with your actual info, then just use it for your Oculus, then in theory I can't see why there would be an issue with that. Or at least that would be my hope, since Oculus would've been my VR of choice if/when I ever bought one. I don't want, nor will I ever want, a Facebook account.
Your headset would still work with non-Oculus ecosystem software (eg Steam VR, OpenVR, etc). You'd just wouldn't be able to play games tied to Oculus' storefront and their DRM.