Malf on 22/5/2019 at 16:09
I was reading up on them earlier today, and was surprised to read that the Quest is actually higher resolution than the Rift S. Lower refresh though, at 75Hz.
Must admit, I'm tempted by the Quest, but may end up waiting for the next-next gen of VR headsets.
Was also surprised to learn they'd settled for a single standard LCD screen for the Rift S compared to the original Rift's dual OLED screens.
Thirith on 22/5/2019 at 16:17
From what I've read, there seem to be some clear advantages to LCD and some clear disadvantages. Visually I like what I'm seeing so far, it does feel like a clear if perhaps not amazing improvement to me, but I've not played more than ~1 1/2 hours.
With the Quest, it does feel great not to be connected to any cables. That and having more space (I could drag my PC to the living room but I don't) makes me forget the real space I'm in a lot more than when using wired VR.
Malf on 22/5/2019 at 16:21
How's the inside-out tracking? How does it keep up with movements where your arms aren't necessarily in front of the headset?
Thirith on 22/5/2019 at 16:39
My initial impression is that it seems fine, but I've not checked out much that would push the system. I know that the Lone Echo team is working on using additional data from the controllers (orientation, acceleration) to compensate, and they seem optimistic - but then they're paid by Oculus, so it's unlikely they would complain too loudly. Will try to get in some VR time over the weekend and report back.
henke on 23/5/2019 at 05:30
Cool, thanks for the write-up Thirith!
edit: also, get a loada dis
[video=youtube;Brsr5eEAynI]https://www.youtube.com/watch?v=Brsr5eEAynI[/video]
This is basically the VR kayaking game I wanted to make. Plus also, a... um... stealth game, for some reason.
Thirith on 23/5/2019 at 06:54
Yeah, it does look interesting, but the mix is weird: Splinter Cell in a kayak. It makes me wonder about level design: if you're always, or mostly, in that kayak, it restricts what you can do with a level considerably.
Thirith on 23/5/2019 at 07:16
Quick P.S.: I played some Superhot yesterday, as it's still one of my go-to games in VR. For some reason, throwing things seems more difficult with inside-out tracking than it did with the regular Rift. It's as if the game doesn't interpret my hand movement as movement but rather as a sequence of stills; when I let go of a knife, for instance, it just sits in mid-air and slowly drops as I move. Throwing was always one of the more difficult things to do in Superhot, though. I expect it's something that can be fixed quite easily in the software.
Thirith on 3/6/2019 at 12:27
I'm not too convinced by my first hour or so playing The Vanishing of Ethan Carter. The environments are gorgeous, but the game itself seems mediocre at best, added to which it hasn't been well adapted to VR - either that or Oculus Rift S comes close to breaking it. There are moments where you glimpse another version of reality through portals in space, and you need to squint hard so you don't suffer from double vision. I'll continue playing it, because I'm looking for a short story-focused game to play alongside Subnautica, but if it doesn't improve I might drop it after another session or two.
henke on 3/6/2019 at 13:42
Quote Posted by Thirith
The environments are gorgeous, but the game itself seems mediocre at best
Yup, that was my feeling about it as well.
Thirith on 4/6/2019 at 09:27
Did you play it in VR? And did you consider the whole experience worthwhile in the end?