Thirith on 22/6/2018 at 10:53
Well, thanks to the Steam summer sale, I did get Eleven: Table Tennis after all - table tennis is a nostalgic thing for me, one of the things me and my dad used to play during summer. I also got IL-2: Battle of Stalingrad because I want to do some VR flying, again for nostalgic reasons (I was one of those kids that loved putting together models of WW2 planes). Finally, I played the Form demo and immediately got the game, seeing how cheap it is. It's not a fantastic game, but it reminds me of The Room, which I played on iPad, thinking at the time that this sort of thing could be fun in VR. It's definitely worth checking out the demo, as far as I'm concerned.
henke on 3/7/2018 at 18:58
I posted this on FB earlier today but I figure I gotta show it off here as well. I'm guessing people might be interested in the VR development stuff, and also I just wanna brag!
This is a VR app we've made at work over the past few months. I made the VR app and content, my colleague Tony made the iPad app and networking stuff. It's an app for prospective buyers to visit a few houses that will soon be built in our city. As the buyer walks around the area, the seller can view their movement via the iPad app and guide them.
[video=youtube;K7G4gq4WADE]https://www.youtube.com/watch?v=K7G4gq4WADE[/video]
There was a lot of back and forth with the client about the look of the interiors and what kinda material-options should be available for walls/floors. We also had a lot of trouble with the netcode, the VR headset only sometimes connecting to the iPad, but in the end we got it all worked out and ended up with a really solid product. Started development for GearVR, but switched to Oculus Go when that came out halfway through development. The change-over was painless as it's basically the same device. Switching to Oculus Go did afford us one more button to interact with tho. Previously you could only walk forward, now you can walk forwards AND backwards! We could cram more controls in there, but this thing also has to be as easy to use as possible so best not to have more buttons than absolutely necessary.
Shoshin on 3/7/2018 at 22:27
That's pretty cool henke. I've been waiting for an app like it to appear for a while. Visiting virtual spaces to get a feel for size & scale is a perfect application for real estate.
One thing: I've had an Oculus since DK2, and I still have motion sickness issues when using free locomotion like that. Do you have any other movement types? I can see users getting ill after a few minutes.
alexa0ne on 4/7/2018 at 04:37
Quote Posted by henke
I posted this on FB earlier today but I figure I gotta show it off here as well. I'm guessing people might be interested in the VR development stuff, and also I just wanna brag!
This is a VR app we've made at work over the past few months. I made the VR app and content, my colleague Tony made the iPad app and networking stuff. It's an app for prospective buyers to visit a few houses that will soon be built in our city. As the buyer walks around the area, the seller can view their movement via the iPad app and guide them.
[video=youtube;K7G4gq4WADE]https://www.youtube.com/watch?v=K7G4gq4WADE[/video]
There was a lot of back and forth with the client about the look of the interiors and what kinda material-options should be available for walls/floors. We also had a lot of trouble with the netcode, the VR headset only
sometimes connecting to the iPad, but in the end we got it all worked out and ended up with a really solid product. Started development for GearVR, but switched to Oculus Go when that came out halfway through development. The change-over was painless as it's basically the same device. Switching to Oculus Go did afford us one more button to interact with tho. Previously you could only walk forward, now you can walk forwards AND backwards! We
could cram more controls in there, but this thing also has to be as easy to use as possible so best not to have more buttons than absolutely necessary.
I haven't seen one like this before and all I can say is this is so freaking cool. I love everything about it. This is indeed a good VR app.
henke on 4/7/2018 at 08:24
Thanks Shoshin and alexa! :)
Quote Posted by Shoshin
One thing: I've had an Oculus since DK2, and I still have motion sickness issues when using free locomotion like that. Do you have any other movement types? I can see users getting ill after a few minutes.
This is the only locomotion type. I get motion sickness too, but not from this one. I think I managed to make it as nausea-free as possible. The rotation is all from the user manually turning around, since the Oculus Go is wireless, turning around is easier and more viable than wired headsets. Forward and backward locomotion is instant, with no acceleration/deceleration, this also decreases motion sickness.
henke on 5/7/2018 at 17:56
PSA: Sairento VR is free for the next 3 days on Oculus!
Thirith on 8/7/2018 at 08:14
Just played about an hour of Form, and while it isn't great as a game - the puzzles are too simple for that - I love the mood and atmosphere. It feels like a mix of The Dig's more abstract moments and the last twenty minutes of 2001, and the tangibility that comes with VR and Touch controllers is great. Definitely well worth checking out the demo. I did have the problem at the beginning that something I was supposed to pick up was just outside my play area and there was a real-world door in the way - but when I (blindly) opened the door, it turned out that the sensor still picked up my controller just outside the room. Once I'd done this, I was able to proceed normally.
Also, Beat Saber rules so hard.
Thirith on 12/7/2018 at 09:07
Also, it seems that it's now possible to hang out with others in their Oculus Home, where before you could only show your home to others but not share that space. I wanna see henke's virtual bachelor pad and criticise his choice of art!
henke on 12/7/2018 at 12:40
Ok, well I'm gonna have to decorate the place with my Oculus Medium sculptures before I have anyone over. It's just not disturbing enough otherwise.
Shoshin on 17/7/2018 at 20:26
So I've discovered the key to getting higher scores in Beat Saber. Apparently the score has nothing to do with how on-rhythm you are, but instead is based entirely on how much you move the saber. Bigger arm movements, higher score. I've managed to get A's in several of the songs on Expert. I've also discovered that if you do it that way, it is one hell of a cardio workout. 15 minutes & my heart rate is way up there and I'm drenched in sweat. Glad I got the VR Cover to go with the Oculus.