theImmortalThief presents: Bane I – Keep of Deceit 19/08/2007 - by theImmortalThief
zachary1975 on 3/7/2011 at 01:17
Quote Posted by Tedh75
Thanks Sticky Fingers. I almost forgot how great this game was. Thief 1 and 2 are probably my favorite PC games ever. Gothic 1 & 2, Torment and Baldurs Gate 2 are all right up there as well. I think much of the reason that these games are so great is the fact that they allowed us to make and play fan missions. Allowing us to interact with the game world on and unprecedented level and thereby creating theoretically endless content. I have never played a DS fan mission. Are any of them worthwhile? No offense meant to DS fan mission developers but, I know some players hate DS.
my favorite is creature clash tournament although unless you like melee combat or to watch the enemy kill each other you might find it not so great. impurities in the mix, the bridge, special vintage and starting from scratch are also nice.
Eiji on 29/1/2014 at 20:55
Im playing this one after dusting it off a while back.. Ive gotten almost everyone here clocked or dead.. but I seem to have a problem..
regarding the "search the docks" objective.. I've been all over that part, but the objective wont tick off... am I missing something??
Unna Oertdottir on 15/7/2018 at 08:09
gamesys dml and mission dml to fix light based transparency on the keepers. This is a NewDark issue
Code:
DML1//Fix Light Based Transparency///Bane of Deceit//dark.gam.dml
+ObjProp -1518 "LBAlpha"
{
"Active" true
"Min alpha" 0.1
"Max alpha" 1.00
"Light level (0-100) for min" 10
"Light level (0-100) for max" 90
}
Code:
DML1
//Fix for Bane of Deceit//Transpareny in NewDark //miss20.mis.dml
+ObjProp 81 "LBAlpha"
{
"Active" true
"Min alpha" 0.1
"Max alpha" 1.00
"Light level (0-100) for min" 10
"Light level (0-100) for max" 80
}
-ObjProp 81 "RenderAlpha"
-ObjProp 163 "RenderAlpha"
-ObjProp 337 "RenderAlpha"
-ObjProp 338 "RenderAlpha"
-ObjProp 581 "RenderAlpha"
-ObjProp 713 "RenderAlpha"
-ObjProp 1353 "RenderAlpha"
-ObjProp 1357 "RenderAlpha
fortuni on 15/7/2018 at 13:50
FYI the dml's Unna has posted are optional, you can play and successfully finish the mission without them.
The transparency issue is with the Keepers in the Keepers compound. When playing via Olddark they were meant to be invisible when walking in shadows, but with Newdark their transparency disappeared, so these dml's are to give players a more realistic playing experience.