SubJeff on 13/12/2012 at 19:29
I was in the middle of typing out the reply to an earlier post.
Thirith on 7/1/2013 at 12:29
What would people want to see in season 2, in terms of themes, plots and characters? While I loved S1, I think it'll be difficult to continue the series in ways that won't feel repetitive - variations on the themes of "Zombies are bad, but human beings are the real monsters" and "If you have to lose your humanity in order to survive, is it worth it?" I cared about the characters in S1, but I don't necessarily need to know what happens next to Clem, mainly because it's the Clem-Lee relationship (and other relationships) I was invested in.
faetal on 7/1/2013 at 13:01
The only thing they should change IMO, using the extra revenue, is the number of distinct outcomes and permutations of outcomes that are possible. TWD was fantastic, but the choices you give are semi-illusory, since many of the games outcomes are hard-wired to happen regardless of the decisions you make beforehand. I have hesitated thus far on a replay because I'm not convinced it will be different enough from the first play-through regardless of what I do, so the overall story is known to me. I'll replay when enough time has passed, but if they can make a sequel be significantly more chaotic in its outcomes, re-plays will multiply the experience many-fold.
N'Al on 7/1/2013 at 13:19
I'm tempted to do a 'mute' walkthrough of Season 1, i.e. choosing the silence option as often as possible in conversations, just to see what impact that would have on the story. :p
As for Season 2, I share Thirith's concerns - I think it would be very difficult to replicate the impact of the starved kid zombie, for example - but I'm not sure what TT could do about that.
Maybe ninjas. Or aliens.
Thirith on 7/1/2013 at 13:35
On the issue of choosing outcomes, I have to say that I liked TWD's approach. Yes, what happens doesn't change much - but how I feel about what happens does change. Take Larry, for instance: in the long run it doesn't matter whether I'm the one doing the deed or Kenny, but my future interactions with Lily and Kenny are different because I'm different (or my Lee is different). Even the same lines carry different subtext and baggage. All of this fits with the overall theme of The Walking Dead IMO: our fate may largely be out of our hands - this is the zombie apocalypse and in the long run we're all screwed - but we choose how we meet our fate.
Kuuso on 7/1/2013 at 16:29
Retain the good elements of the original and add more complexity to choices. So basically what was said above. I would like to have distinctly different choices to make, for example in regards of heading south/west (in the general sense), going to a big city/wilderness etc. Choices that would really affect what are you doing and where. I would not mind that certain choices would drive the game to an abrupt end, if the story still felt "full".
It's obvious gameplay in TWD is there to serve the story, so no puzzles for their own sake, but something besides quicktime events would be fun. For example the small shootout at the motel was okay. In the end though, I just want a good story that makes me feel that I have made the choices that got someone killed etc.
faetal on 7/1/2013 at 17:10
The choosing of outcomes worked well, yes - I'd just like to see it expanded, which I am sure is possible with greater use of resources which the game ought to have given how much it has proved itself as a successful format.
Yakoob on 8/1/2013 at 01:21
Quote Posted by Thirith
What would people want to see in season 2, in terms of themes, plots and characters? While I loved S1, I think it'll be difficult to continue the series in ways that won't feel repetitive - variations on the themes of "Zombies are bad, but human beings are the real monsters" and "If you have to lose your humanity in order to survive, is it worth it?" I cared about the characters in S1, but I don't necessarily need to know what happens next to Clem, mainly because it's the Clem-Lee relationship (and other relationships) I was invested in.
Very true, there's only so monay "morally ambiguous scenario / save person A or person B / help or hamper person C" scenarios before they become transparent and repetitive. Heck even the whole farm bit in Ep2 was already in many ways lifted from the TV show.
Also agree about Clem - as much as Im curious what happens to her, I think it would be more interesting to follow a whole new cast rather than continue the main plotline. It felt very... complete, and the ambiguity and uncertaininity of the ending is not a cliffhanger, but a cherry on top. Elaborating further would take away from that a bit.
Quote Posted by faetal
The only thing they should change IMO, using the extra revenue, is the number of distinct outcomes and permutations of outcomes that are possible.
Aye, I'd really like to see more branching. In TWD you get small local choices, but in the end it still follows a very linear story. Having longer-lasting and more diverse outcomes would be a bit more interesting, making you feel the impact of your choices a bit more.
I'm a bit burned out on the "trying to survive zombies, gauging trust in people, and morally gray dilemmas" facet of zombie apocalypse though. I'd honestly like to see something that goes beyond that, I don't know... like maybe, "2 years later" scenario when you have some small city-states fending for themselves (ala what
Crawford was supposed to be, but much bigger, more organized, and not) or even like a whole alternate scenario (zombies in the medieval times?) Just... something I havent already seen/played in virtually every zombie game/comic/tvshow/movie/etc.
june gloom on 8/1/2013 at 01:59
I'd love to see alternate zombie scenarios. Cyberpunk zombies! Space zombies! Medieval zombies!
At least Blackest Night had superhero zombies. There's also Marvel Zombies, and while Kirkman wrote that, I prefer DC's take.