snobel on 19/9/2016 at 09:37
It's been suggested a few times to make a patch for Deus Ex - Invisible War, similar to The Sneaky Upgrade for Thief 3. While such a project is still in the future, there's no reason not to think about it...
Post your suggestions, requests and comments in this thread so that they can be collected in the lists below. Also post if you're an avid DX:IW fan, who'd like to help out. :)
Bugs and annoyances:
* The desktop is shown for a few seconds when loading a new level
* The screen goes white briefly when loading a new level
* High DPI settings will make the mouse pointer freeze
* User.ini is overwritten, certain user changes removed, even when read-only
* The mouse sensitivity setting is stored in savegames, not in User.ini
* The reticle is ugly and can't be modded
* The compass will be shown after a level load despite being disabled
Feature suggestions:
* Widescreen support
* John P's texures
snobel on 19/9/2016 at 09:54
The lists above currently contain stuff from the SU thread. Let me know if I've missed something. In the suggested names list I've left out one that was deemed spoilerish and my own suggestions, which I don't really like. :)
Quote Posted by snobel
* The desktop is shown for a few seconds when loading a new level
* The screen goes white briefly when loading a new level
These have been worked on before, so they're at least partially done.
Quote:
* The compass will be shown after a level load despite being disabled
Making this change in DX2UI.ini...
...works for me? Would be the basis for a 'disable compass' tweak.
Quote:
* The reticle is ugly and can't be modded
Proof-of-concept crosshairs tweak:
Inline Image:
https://www.dropbox.com/s/24a06ied8xfkikk/dx2-crosshairs_tweak.jpg?dl=1The reticle is a static mesh resource, ui_crosshairs, so with T3-style mod support 'all' that's needed is to make a replacement ui_crosshairs.tim file and place it in StaticMeshes\DynamicallyLoaded. (I've no idea how to make .tim files though.) But the tweak is more or less done, so the crosshairs will be available, probably with a few parameters for size and line with.
mensch on 19/9/2016 at 14:22
Quote Posted by snobel
* Widescreen support
* John P's texures
Would it be possible to transplant John P's textures for Thief to Deus Ex? What I can remember of Deus Ex 2 is the relative drabness of the interiors and the awkward character models. That might hold true for Thief 3 as well, but at least in that game you're actively avoiding direct contact with said models for 95% of the time.
ZylonBane on 19/9/2016 at 15:19
Quote Posted by mensch
Would it be possible to transplant John P's textures for Thief to Deus Ex?
What.
mensch on 19/9/2016 at 19:41
Quote Posted by ZylonBane
What.
I know absolutely nothing about 3D modelling and texturing, so forgive me for the very silly notion. Didn't know there was a texture pack for Invisible War as well, might have to replay if the <something> upgrade becomes a reality.
ZylonBane on 20/9/2016 at 01:14
No you loony bird, I'm asking what use you think Thief textures would have in Deus Ex?
mensch on 20/9/2016 at 07:08
Quote Posted by ZylonBane
No you loony bird, I'm asking what use you think Thief textures would have in Deus Ex?
I hoped: "I know absolutely nothing about 3D modelling and texturing" would cover that. :( I thought both games shared assets, like base material textures (stone, grass, etc.) or something.
froghawk on 20/9/2016 at 13:05
I don't think there is any grass in IW... in fact, there may not be any plants that aren't potted at all...
ZylonBane on 20/9/2016 at 16:38
Quote Posted by mensch
I hoped: "I know absolutely nothing about 3D modelling and texturing" would cover that.
All you need is eyes. What use would a game set decades in the future have for textures from a game set in an alternate medieval past?