tripwood on 22/5/2003 at 22:39
here's a nice tip if you're not very good at fighting.
add a laser sight to a Pistol or Crossbow, don't put a Scope though!
activate the red dot.
your aim will be 100% sure.
most regular soldiers: headshot = dead.
and if you're the pacifist kind, use tranq darts.
The Huntsman on 23/5/2003 at 19:11
Just put most of your skill points into rifle -- on master level, between the sniper rifle and the assault shotgun you'll be pretty unstoppable. The assault rifle is barely worth carrying, without any mods the recoil is horrible and you have to practically empty a whole clip into somebody to kill them. With weapon mods it becomes more tolerable, but overall it's laughable how weak they made the assault rifle.
Joben on 23/5/2003 at 20:03
Quote:
Originally posted by The Huntsman Just put most of your skill points into rifle -- on master level, between the sniper rifle and the assault shotgun you'll be pretty unstoppable. The assault rifle is barely worth carrying, without any mods the recoil is horrible and you have to practically empty a whole clip into somebody to kill them. With weapon mods it becomes more tolerable, but overall it's laughable how weak they made the assault rifle. for the kind of game it is Deus Ex has some
realy egregiously horrible problems with weapon realism.
My favorite is the concept that shotguns dont spread their pellets if your are good with them or stand still. :erg: I also have problems with the idea of fps standard location based damage AND skill based damage coexisting...its just strange...make up your mind was my reaction.
For the violent route: At low skill levels the sniper rifle is more accurate and easyer to aim WITHOUT using the scope. go figure.
Rolander on 24/5/2003 at 17:50
I believe it is hard to play full action is Deus Ex, especially at the beginning with low skill levels.
However, with your augs coming into play later, it can be quite possible to play a proper guns blazing game later on.
BTW, I never believe that playing action style means you run around clanking on the floor and let everyone knows you are coming. That isn't action, it's stupidity.
My last Realistic game went for the Pistol class first, then the Lowtech (the Dragon's Sword ability to smash through most objects/containers at high skill/aug levls is almost unfair IMHO, unless you are thinking System Shock 1 Laser Rapier) and Heavy last for the Plasma gun.
Carrying around the GEP Gun, Plasma Gun and Dragon's Tooth means I had to throw away the lesser used EMP/Scramble grenades even after paring down all unnessary stuff (maybe I should have thrown away the medkits too ... I got Regen aug after all). Incidentally, I also ditched the riot baton (kept the riot prod for use in silent takedowns and close quarter MIB/WIB) in favour of THROWING KNIVES! I never knew how deadly they could be with Combat Strength aug up until I used it for fun on the greasels and divers in Oceanlab ...
[SPOILER]I enjoyed the guns-blazing fights with Walton Simons both in Oceanlab in area51. I had Run aug on max by Oceanlab, and turned it on for the fights. In Oceanlab, I could have just blown Simons away with a GEP round aimed right, but chose to draw Dragon's tooth instead, so I ended up zooming around with Run aug trying to dodge Simon's plasma bolts waiting for him to reload and give me an opening to charge up and slice him. When I chose to fight him in area51, both sides were with Plasma Guns, Dragon's teeth and lobbed LAM (BOOM BOOM BOOM ...). All the explosions and jumping around the wreakage was FUN FUN FUN![/SPOILER]
Trhe on 25/5/2003 at 17:27
Quote:
Originally posted by The Huntsman With weapon mods it becomes more tolerable, but overall it's laughable how weak they made the assault rifle. Somewhat realistic, though, given the ballistic characteristics of the M80 7.62X51mm round. Heavy, long projectile at high velocity, penetrates about 6" of tissue before rotating, with no fragmentation, no expansion (unless using foreign rounds; Swedish and West German rounds, for instance, have been shown to have thinner jackets than M80 rounds of American manufacture, and thus will fragment much like M855 and M193 5.56x45mm). So basically you end up with a quarter inch diameter hole 6" long, followed by a wider hole, then another quarter inch hole as the bullet travels backwards ((
http://www.firearmstactical.com/images/Wound%20Profiles/M80.jpg)). Wouldn't even create much of a temporary cavity (which can do catastrophic damage to inelastic organs, like the liver, spleen, pancreas, kidneys, and brain), since the "assault rifle" has such a short little barrel, and wouldn't put as much speed on the bullet as a full-sized rifle.
The King of Style on 25/5/2003 at 18:51
I would agree with Rolander. Don't run around clanking on metal floors. I generally went crouching and sneaking around, then popped out to nail people. The silencer mod on the sniper rifle is very useful. When I did have to be in firefights, I made sure all my weapons were fully reloaded and then I could switch between them and not have to worry about reloading as much. My favorite was the Auto Shotgun. I never carried a plasma gun or flamethrower because they took up so much inventory space.
Child of Karras on 25/5/2003 at 22:27
Too big? There are things called the "Inventory Bug"... ;)
Rolander on 26/5/2003 at 19:26
Not everyone knows or cares about using the inventory bug.
I remember wondering if sacrificing all that space (no carrying around thermoptic camo :( ) for the plasma gun was worth it but it was. About 2 shots to the upper torso of a trooper at Advanced skill could take him out, and it works pretty well on a lot of things, even the small spider bots at a pinch (I prefer saving my GEP rockets for bigger fish).
The plasma guns serves to fill in the loophole of my char: A general purpose high-damage firearm. It allows my char to slug it out against almost anything in emergency.
The Huntsman on 26/5/2003 at 19:34
Quote:
Originally posted by Trhe Somewhat realistic, though, given the ballistic characteristics of the M80 7.62X51mm round. Heavy, long projectile at high velocity, penetrates about 6" of tissue before rotating, with no fragmentation, no expansion (unless using foreign rounds; Swedish and West German rounds, for instance, have been shown to have thinner jackets than M80 rounds of American manufacture, and thus will fragment much like M855 and M193 5.56x45mm). So basically you end up with a quarter inch diameter hole 6" long, followed by a wider hole, then another quarter inch hole as the bullet travels backwards ((http://www.firearmstactical.com/images/Wound%20Profiles/M80.jpg)). Wouldn't even create much of a temporary cavity (which can do catastrophic damage to inelastic organs, like the liver, spleen, pancreas, kidneys, and brain), since the "assault rifle" has such a short little barrel, and wouldn't put as much speed on the bullet as a full-sized rifle. Fair enough, a smaller round with lower velocity would not cause as much damage... but 3 points of damage per hit? Relative to the other weapons in the game, the assault rifle is WAY underpowered.
dormcat on 26/5/2003 at 22:08
Quote:
Originally posted by The Huntsman Fair enough, a smaller round with lower velocity would not cause as much damage... but 3 points of damage per hit? Relative to the other weapons in the game, the assault rifle is WAY underpowered. Agree. How can a 7.62x51mm be much weaker than a 10mm?!
BTW, the damage index of LAW is 100, and GEP is 300. However, it takes 2 GEP rockets for one milbot at untrained level; one round of LAW can destroy any foe in the game. I think LAW should be 1000; try to fire a GEP round or LAW into a wall, say, 20 feet in front of you. You'll be okay after GEP exploded, but you'll be blown to pieces by LAW.