Aemanyl on 24/6/2025 at 13:34
Hello everyone. Welcome to The Taffer Files, a new series where I share my thoughts and opinions about the first two Thief games: The Dark Project/Gold and The Metal Age + fan missions. My intention behind The Taffer Files is to make them rather raw, unfiltered, and austere, much like the early era fan missions made for Old Dark. So, there's going to be only minimal editing, and these episodes are going to be primarily audio-based. Relevant footage from the games will appear only when necessary.
In the introductory episode, I give 5 main reasons why, in my view, Thief often feels like a security blanket in difficult or uncertain times.
[video=youtube_share;G4MmiNPqHL0]https://youtu.be/G4MmiNPqHL0[/video]
downwinder on 24/6/2025 at 14:23
one thing i want to say is that first person shooters were not first in first person gaming, when i had a atari 2600 there was a game called "tunnel runner" where you are in first person and have to find the exit with key while avoiding enemy's in a maze like level
also i look forward to more shows as i want to see what direction you go on in future shows
gillettemusician on 10/7/2025 at 07:32
Quote Posted by Aemanyl
Hello everyone. Welcome to The Taffer Files, a new series where I share my thoughts and opinions about the first two Thief games: The Dark Project/Gold and The Metal Age + fan missions. My intention behind The Taffer Files is to make them rather raw, unfiltered, and austere (
https://leveldevilgame.com/) level devil game, much like the early era fan missions made for Old Dark. So, there's going to be only minimal editing, and these episodes are going to be primarily audio-based. Relevant footage from the games will appear only when necessary.
In the introductory episode, I give 5 main reasons why, in my view, Thief often feels like a security blanket in difficult or uncertain times.
[video=youtube_share;G4MmiNPqHL0]https://youtu.be/G4MmiNPqHL0[/video]
The lack of support and encouragement to figure things out for yourself is a hallmark of classic game design, fostering a deep sense of accomplishment. This point highlights the intellectual satisfaction that games provide.
Aemanyl on 18/7/2025 at 20:56
New episode is up. Let's imagine it's 1999 and Looking Glass Studios decides to dedicate one or two additional months for working on Thief Gold. If you had the opportunity, what would you change or add in each of the original levels? This is what I discuss in today's episode.
[video=youtube;49d8ahqHh6U]https://www.youtube.com/watch?v=49d8ahqHh6U[/video]
downwinder on 19/7/2025 at 02:25
on assassins' mission would be nice to have a way to save farkus so in maybe a later mission he can have some extra gear on a later level
thief needed more ways to have items from one level to be used on later level if the player is cleaver, to access gear/lore/and access to parts of levels that would not be accessible without having the item from a previous level
also thief gold needed way more rooftops/etc
i also feel it would be cool to have both rope and vine arrows in thief gold so you have way more way to get around a map higher up weather wood or metal grates
also they should add dewdrop to thief gold :)
what do you think
as far as escape mission, could be more linear but way deeper/longer, and a sneak peak of the maw as you escape, pre mansion part
great job on series so far
also on thieves guild should be more linear as even now i still forget what order to go most times