Ruttiger on 21/1/2007 at 22:47
If you want to lead that kind of project, it's a noble goal.
Can I make two recommendations?
One, don't expect anyone else to be commited. It's not that you won't get people who are, it's that you can't rely on anyone else with what your trying to do. You may get a dedicated coder who does a fantastic job, and moves on to another project with half the work done, and if you don't try and get another, or do it yourself, it's not getting done.
Two, if you don't finish, release all the completed work to the public. There's no reason to keep that stuff private, it might help someone with a similar project in the future. Or hell, something completely unrelated. It's better that SOMEONE get some use out of it if the project dies, and I can say that the vast majority of such projects do die.
kodan50 on 25/1/2007 at 07:14
Update, I guess ...
I got Half Life 2 finally working and mappable. I am trying to get the textures to work on it as well, then I can release everything up to date on both engines to get a perspecitve view on how its looking at that point. Half Life 2 is going to be better in the long run (I absolutely HATE seeing like the crates for examplke not role off a "clifF" like they are supposed to, and having htem suspend in air looks like total crap.), and more fun to launch medical crates at Servbots and knocking them over :D (That means all you dedicated fans to my project, I command you to also impliment a knocking over animation to the bot's 3d model :D)
I will work on brinking the map over hopefully by tomorrow if I can get HL2 to keep the friggin custom textures!! >_<
Bjossi on 25/1/2007 at 22:17
Sounds very good, I look forward to see how it will look like. :)
PJammaGod on 27/1/2007 at 21:57
Quote Posted by icemann
What I`d like to see is a remake where someone does the AI and the models first and then does the easy parts (textures, sounds and level layouts).
Give us a little time Icemann, us Aussie's are looking at working on something (and I'm trying to convince them that a SS2 Source port is the best). It's just a matter of convincing my fellow coders, modellers, sound mixers and artists if they want to take this up as our 3rd year major project or not ;) .
Best 'o luck Kodan, keep the candle burning!
Lewis the coder
G'len on 29/1/2007 at 11:45
Posted there as well toa void OTing this thread.
G'len on 29/1/2007 at 11:48
Quote Posted by Nameless Voice
Yes, the question of what to do with the paper-thin doors in CCP was never resolved.
It was resoved - I've made doors with volume like the SS2 ones, but using SS1-style shapes and SS1-style textures.
kodan50 on 1/2/2007 at 07:56
Crap, and crap again. The delay is due to the fact that my editor doesntl ike to import map files from one game to another. When I load my HL1 map into HL2 none of the data is matchable, which means I will have to recreate it from scratch. Okay, I can live with that. I already have the other, I know where everything goes. Im really hoping to get a HL2 release ready soon, I just need to figure out how im going to get arund how HL2 stores the data, and how that can be loaded via a batch file.
Ive began working with textures, and im just beginning the conversion of textures to VTF format. Should take me a few hours to complete all textures and be certain they will load into HL2.
On the bright side, I played HL:BS and I saw points where you can use a monitor and look at something fullscreen, i have no clue if I can do that here, but I at least have more of a base to experiment with. That would expand the essence of the atmosphere, just shy of attacking through the screen [spoiler] using the enter key from sshock1[/spoiler]. I wonder now if I should just use Deus Ex. I mean, the augmentations are practicly already there!
kodan50 on 7/2/2007 at 06:31
Just short of doors and textures ive managed to convert the level geometry (Of what I have so far) to HL2. Doors are acting like crap. I don't know how long until doors will work. I am going to keep trying to get the textures to work with the level. Since HL2 kept crashing ive had to set all textures to a random brick texture. Looks weird. I still have retained all custom values taht are needed for the textures to look good. I am also redoing my crappy web page. Ive just hit myself with a lot at a time :(
Once I manage to get textures to work, then I am going to finish revamping my site, then you will see the progress so far.
Any work on them high-res textures? I havent heard word of anything for a long time. I WANT HIGH-RES! I don't suppose I can get a link to an archive with the textures? Id obveously give full credit. (That will be the next page up when I get something that someone else helped me on.)
Bjossi on 7/2/2007 at 12:48
Your ancient computer can barely run a game like HL2, and you want high res on the walls in the level?
Your computer is going to be suicidal. :sweat:
Angelfire on 7/2/2007 at 14:50
I don't get it, why try to remake SS1 to some other engine when it will ultimately look almost identical and perhaps feel even worse, not to mention it doesn't give ANYTHING NEW!?
I think you'd be a lot better off if you just started making your own story/levels with ShockED and give everyone something that's not been seen before. Also I think the entire scope of the SS1 remake is something that's been seen a dozen times, not to mention you're doing this alone...
I mean think about it, you've been on this thing for what, months? What do you have to show for it, nada. In that time you could have made a great / mind blowing SS2 experience, one that most everybody would try out.
Not to mention you seem quite capable, so you could do something really great with SS2. It's even better suited for your old computer. Not to sound harsh, but I just offer my opionion and try to save your time and encourage you to make something great with ShockED.