Chainhit on 19/3/2007 at 01:44
I honsetly thing that getting source engine to run on your computer would be a much better alternative to making a mod for a game that came out in 1999 o 98
JukkaKevät on 19/3/2007 at 08:19
Quote Posted by Vigil
Very impressive work. I have to say though that those ceiling lights really do need to get retconned out of existence - I can't think of a way they could be made to look plausible while staying true to their original appearance. What about replacing them with a circular blue light fixture instead, or instead giving it the impression of a square cloudy perspex sheet with a grid of smaller halogens/column of flourescent tubes behind it?
Quote Posted by dethtoll
i say keep the lights, but make them a little smaller, perhaps. the original lights took up, what, over half the texture? (by my calculations, 56% of the texture is taken up by the light.) reduce that to about 25%. it'll be more plausible. maybe even make them a little bulbous.
I'll see what I can do. I do want to keep the original layout, but perhaps making the extrusion refractive glass and the self-illuminating inside a hole in the wall. then it wouldn't be as fake as it currently is (don't know how it would look with parallax mapping as it would punch the center outwards from the wall.
Quote Posted by Nameless Voice
You're missing the fact that those screenshots are not from Half-life, but rendered shots from 3D Studio...
I wonder what they would look like ingame?
For CCP, I had thought it would be a good idea to build 3D screens, consoles and trim, and place them on the walls over a plain texture, rather than having them just painted onto the wall.
Perhaps I should start a new topic, the name starts to be bit misleading :D. For what it would look in Half Life 1, I can run in-game imitation rendering which simulates the graphics of old game engines. Only that I need to animate the camera by hand. For modern graphic engines I could do them in OGRE after I've finished the medical suite section. It could be great attractor to get people interested in the project.
I'll release all the texture workshops (they are in Photoshop format) soon so you can get the computer screens as separate layers.
G'len on 19/3/2007 at 13:35
Quote Posted by Chainhit
I honsetly thing that getting source engine to run on your computer would be a much better alternative to making a mod for a game that came out in 1999 o 98
SS2 is from the summer of 1999; Half Life 1 is from late 1998, so SS2 is actually newer. Or are you using the Source variant (essentially HL2)?
Bjossi on 19/3/2007 at 14:03
Quote Posted by G'len
This project shows promise - keep it going! I might repurchase Half Life 1 just to run this project!
You really think the HalfLife 1 engine could render graphics of that quality?
Bjossi on 19/3/2007 at 15:00
I hope the day will arrive when I will pick up that pipe and start bashing enemies in the head with it. :sly:
june gloom on 19/3/2007 at 17:09
Quote Posted by icemann
Theres no way that Halflife 1 could render graphics on that kindof level. I`d recommend Halflife 2 over HL1 anyday.
maybe not, but it can come close. again, i point to (
http://spirit.valve-erc.com/) spirit of half-life.
and, again, HL1 > HL2 for this particular project for a few reasons:
most people who are going to be interested in this already own HL1
it's a measly $10 for those who don't
you don't need a recent computer to run it properly (i ran HL1 on a freaking 64mb of RAM with no video card when i first got it)
if i hear one more "POURT IT 2 SORSE" comment one more time out of anybody i'm going to pee on everything they own.
[PS] (
http://mods.moddb.com/4961/paranoia/) here's a mod using SoHL.
Bjossi on 19/3/2007 at 17:14
You don't need a powerful computer to run HL2.
JediKorenchkin on 19/3/2007 at 18:09
Quote Posted by dethtoll
and, again, HL1 > HL2 for this particular project for a few reasons:
most people who are going to be interested in this already own HL1
it's a measly $10 for those who don't
you don't need a recent computer to run it properly (i ran HL1 on a freaking 64mb of RAM with no video card when i first got it)
1. Most people who own HL1 own HL2. Those who don't probably aren't the people we want playing this anyway.
2. For those who don't, it's a whopping $30 for the bare pack, and it contains one hell of a game.
3. The bigger packs have things like Counterstrike, Day of Defeat, and so on.
4. Source has a shitton of awesome mods out and coming out.
5. You DON'T need a bitchin' computer to run it.
6. The engine is way, way superior.
G'len on 19/3/2007 at 19:11
Quote Posted by JediKorenchkin
2. For those who don't, it's a whopping $30 for the bare pack, and it contains one hell of a game.
You could probably buy it now in various discounted (bargain bin, etc) versions, like a friend of mine did - though his disks got damaged after a short while so that I can't barter it from him and I'll have to buy that agme as well.
Quote Posted by JediKorenchkin
5. You DON'T need a bitchin' computer to run it.
Will it run smoothy on my 2.8GHz Pentium-4, 256MB RAM and GeForce 5200 grapics card?