JukkaKevät on 13/3/2007 at 13:55
I too think that graphics are the last important thing in a good game. Just started a new game of SS1 few weeks ago (that's how I ended up in this forum :D). Being a 3D graphic artist and casual modder I think or know that this kind of project needs some graphical sweetness thou to attract interested programmers and more artists. I don't think any able programmer would like to spend their precious time on a project if the surface distracts the viewer to see the core. As a fellow modder said "you have to know animation to get animators interested, you have to be texture artist to get texture artists interested, and so on...".
I'm currently doing hi-res versions of the first room textures to show how a little tinkering can lead to pretty good results.
It'd be quite hard or at least annoying to other users if someone would organize a mod/game project using a public forum unless admin could dedicate a separate section to it.
Quote Posted by dethtoll
goldsrc is just fine.
You don't get my point. Ofcourse it is a somewhat good engine, but it is not free. I'm not doing a single model to it eventhou I know how to. Only benefit the project could have from it is some nice pieces of code. The downsides are the use of specific file format (valve's .mdl, .wad), limited programming (SDK) and poor physics engine (the SS1's physics was and still is pretty detailed, comparable even to HL2 or MaxPayne). And ofcourse the previously mentioned need to own the game Half Life.
june gloom on 13/3/2007 at 16:46
(
http://spirit.valve-erc.com/) spirit of half-life answers most of those questions. i've even seen a mod or two with working physics.
and as for having to own half-life... it's $10. that's pretty cheap, and you're getting a whole 'nother great game in the process.
Bjossi on 13/3/2007 at 17:54
Quote Posted by dethtoll
and as for having to own half-life... it's $10. that's pretty cheap, and you're getting a whole 'nother great game in the process.
Yeah, $10 isn't expensive compared to what you get; to play as Gordon and kill headcrabs with a crowbar. :devil:
Nameless Voice on 14/3/2007 at 13:10
Those textures look good.
You should consider donating them to the Citadel Conversion Project.
Bjossi on 14/3/2007 at 14:46
Those look beautiful, great job. :thumb:
RocketMan on 14/3/2007 at 15:16
Quote Posted by Nameless Voice
Those textures look good.
You should consider donating them to the Citadel Conversion Project.
Absolutely. CCP could really benefit from your talents. :D
JediKorenchkin on 14/3/2007 at 15:17
Does look great, Jukka, but as other people have said, there are a lot of projects that start to map/texture Medical and then just drop off the face of the Earth. I'll get excited when I see some models. ;)
Nameless Voice on 14/3/2007 at 15:44
As long as they complete a fair number of textures and, more importantly,
share them, before dropping off the face of the earth, it's all good. ;)
Incidentally, in case you don't have then already - (
http://www.strangebedfellows.de/index.php/topic,155.msg424.html#msg424) all the original SS1 textures can be found here.
Bjossi on 14/3/2007 at 21:22
In the modelling area, you could start with simple things like computer terminals, the pipe and crates too (that one is almost too simple, heh).