Pardoner on 7/6/2010 at 04:20
Quote Posted by Silkworm
The New York of 2075 looked way to much like the New York of 1997 in the game.
Wasn't that the point, though?
Thirith on 7/6/2010 at 07:22
... and another step is taken towards NMA country...
van HellSing on 7/6/2010 at 09:10
Just read the PC Gamer preview and it explains a lot about the Shanghai construction:
Quote:
So most of the game is close to reality: a Blade Runner buzz of blaring neon, dense cities, dark streets and sparse, arty interiors. The biggest exception is an island city off the coast of Shanghai which, to put it simply, has a second floor. One of the global leaders in the cybernetic market took the entire thing over when they made their fortune, but the government wouldn't permit them to expand. So they built a new city on top of the old one, leaving it in perpetual gloom. In game, it's a hell of a thing to see: as if someone had cored the Big Apple and sunk it into the sea.
"Our seaport looks just like a seaport," Jacques-Belletete says, "but you turn your head and there's that crazy double-decker city right there. It's that juxtaposition we're doing all time, and I think that's what cyberpunk is. The old is still there, but that crazy newness has just been wrapped over it.
Ostriig on 7/6/2010 at 17:12
I see the site mentions they fixed some access problems for those images, but it doesn't seem to work for me. I could load the first page only, after that no go. I opened the page source to copy the individual hosting addresses (they're on imagehost.org servers), but trying to access them there got me:
Quote:
Error: exceeded maximum number of unique IP addresses for this download ticket.
Therefore :erg:.
chris the cynic on 7/6/2010 at 18:03
Quote Posted by Eldron
That and the obvious factor: the technology just wasn't there to build these kind of cityscapes that they wanted, they settled for what they could do back then on that hardware.
I've heard some of this before, and I really don't get it. We know what the Deus Ex team wanted. They told us. There were certainly things that they wanted to do which the didn't do (Hardware limitations are why we didn't see a full scale battle on the streets of Austin, gameplay concerns are why there was no White House level, so on) but not being able to build the cityscapes they wanted? That's never been brought up that I know of.
As near as I can tell, and please cite a source if this is wrong, you just made that up. To my knowledge there has never been anything close to an implication that they might have wanted cityscapes like that.
The evidence we do have certainly doesn't support it. Among other things, we see the skyline of New York in the first level. Load up Deus Ex and take a look at the buildings in the background. It is a picture. If they'd wanted a split city it would be as easy as drawing on that picture. They didn't do it. That's not a case of being limited by hardware, that's a case of not having the inclination to do it.
Cyborg on 8/6/2010 at 12:13
I'm not overtly happy with the direction they're taking the game. Both the architechture and the augmentations seem way off technologically from what we saw in Deus Ex.
I mean, Gunther and Anna didn't have anything close to what this Adam others have. And in my opinion the augmentations are too sleek to support a grim DX style. They're not the "gray golems for scareing the children" we saw.
Eldron on 8/6/2010 at 12:13
Quote Posted by chris the cynic
I've heard some of this before, and I really don't get it. We know what the Deus Ex team wanted. They told us. There were certainly things that they wanted to do which the didn't do (Hardware limitations are why we didn't see a full scale battle on the streets of Austin, gameplay concerns are why there was no White House level, so on) but not being able to build the cityscapes they wanted? That's never been brought up that I know of.
As near as I can tell, and please cite a source if this is wrong, you just made that up. To my knowledge there has never been anything close to an implication that they might have wanted cityscapes like that.
The evidence we do have certainly doesn't support it. Among other things, we see the skyline of New York in the first level. Load up Deus Ex and take a look at the buildings in the background. It is a picture. If they'd wanted a split city it would be as easy as drawing on that picture. They didn't do it. That's not a case of being limited by hardware, that's a case of not having the inclination to do it.
It's a tiny picture on the horizon, that they re-tiled over other parts of that same horizon, that's a budget for you.
I'm betting you that there were some revisions of idea's going through deus ex.
Fact is, none of those cityscapes were in the games, hongkong was the strongest attempt at a busy city feel they could achieve with the technology., and yes, ofcourse developers will want to do more, and no, they won't talk about every little detail of the process of making the game.
I would bet you that it wasn't their big plan to achieve a big city feel by having a few buildings with a dozen characters in a whole city part, if they could've done a proper shanghai back then they sure as hell would've done it.
They did the most of what they could've, and it wasn't bad, but we shouldn't be pointing fingers at deus ex 3 for doing these super big cities now that they can, I'm all for pointing fingers at the gameplay if it fails when the time comes though.
So take a minute and
Inline Image:
http://farm1.static.flickr.com/21/28790836_d3cf3b4b1a.jpgHorizon looks awesome, look at all those lights, its full of people and glowing with life, imagine when we get to get on that speedboat and walk the streets of manhattan and..
Inline Image:
http://img143.imageshack.us/img143/7465/hellskitchenw.jpg
Koki on 8/6/2010 at 12:27
Quote Posted by van HellSing
Summary of discussion:
Summary of you:
Inline Image:
http://www.hockeydrunk.com/wp-content/uploads/2009/11/i_can_count.jpgQuote:
The biggest exception is an island city off the coast of Shanghai which, to put it simply, has a second floor. One of the global leaders in the cybernetic market took the entire thing over when they made their fortune, but the government wouldn't permit them to expand. So they built a new city on top of the old one, leaving it in perpetual gloom.
(
http://finalfantasy.wikia.com/wiki/Midgar) who was publisher of this game again?