Bluegrime on 1/6/2010 at 20:39
I personally like the art they showed there. I have played/seen/read enough grimdark near future sci-fi for a while, where everything looks almost the same as today but crappy and terrible. Getting to play a game when the future is bright and shiny, even if its ugly under the surface, will be a refreshing change of pace.
DDL on 1/6/2010 at 22:48
I have no problem with the setting or art direction...it's just not deus ex, or in any way contigious with the setting and timeline they've chosen. It's like making a bloodbowl game and calling it Madden '11: it's just piggybacking on the name rather than extending the franchise in any realistic way.
DaBeast on 2/6/2010 at 00:03
I thought 3 was gonna be a prequel?
DDL on 3/6/2010 at 11:32
Exactly. So as it occupies the time between now and the start of DX, it should (one would hope) actually use a setting that plausibly COULD occur between now and then. Given DX was essentially "1999 only with plasma technology, robots, mechs and more urban decay", you either have to come up with a good reason why the amazing ubercities and the neo-renaissance fashions of 2025 are reduced back to "1999 only with robots, mechs and urban decay" (and come up with a reason why nobody ever mentions it, ever, and views the doubledecker cities of DX2 as a new phenomenon)...or ideally come up with setting that is less glaringly inappropriate in the first place. Hell, even project snowblind was truer to the setting.
Matthew on 3/6/2010 at 12:03
Americans don't count it unless it happens in America. There you go! :p
Ostriig on 3/6/2010 at 13:49
Quote Posted by DDL
Exactly. So as it occupies the time between now and the start of DX, it should (one would hope) actually use a setting that plausibly COULD occur between now and then. Given DX was essentially "1999 only with plasma technology, robots, mechs and more urban decay", you either have to come up with a good reason why the amazing ubercities and the neo-renaissance fashions of 2025 are reduced back to "1999 only with robots, mechs and urban decay" (and come up with a reason why nobody ever mentions it, ever, and views the doubledecker cities of DX2 as a new phenomenon)...
By that train of thought, the original Deus Ex is already itself out of scope with today's urban architecture.
Unless you can concede that the little you saw of its urban areas was not necessarily and
comprehensively reflective of the setting on the whole. What did we see then? Hell's Kitchen, a Paris neighbourhood, and Hong Kong. That certain areas of Paris could well keep looking like the 19th century, as they do today, well into 2050 and beyond is easily believable. Hell's Kitchen I know less about, but judging by the couple of pictures Google turned up it also appears to be an area that may have been, so far, untouched by urban modernization. We're left with Hong Kong, which also isn't a double decker, but the little we see of it looks cyberpunk enough not to make a case against the possibility of such locales existing elsewhere in the world.
The point I'm making is that we saw very little of DX's urban environments and nothing to suggest that a place like DX3's Shanghai couldn't exist. From a narrative standpoint it can be explained quite easily, too, why a city like Shanghai could look like that when Western cities like New York and Montreal may remain very familiar, as seen in DX1 and, respectively, DX3 concept art for Montreal. Maybe I'm oversimplifying, but I imagine that attempting to build a whole new tier over a Western city and sink residents into darkness beneath, especially during a period of economic prosperity as the 2020's are described for DX3, would be simply impossible due to the political climate. In China, however, you could more easily write that in as performed under the pressure of an authoritative communist regime.
rachel on 3/6/2010 at 20:30
It could also be a global cyberpunky cast system but the only city of its kind to actually segregate classes full-size.
Aside of the pros and cons though, the image is just awesomely gorgeous.
blaydes99 on 4/6/2010 at 17:58
Quote Posted by thiefinthedark
Ah, joy. Just another nail in the coffin of this being anything other than a game with another series' name tacked on in order to sell it:
Here you see New York, as it is during Deus Ex 3. Notice the glittering towers? The mysterious platform that blots out the sky?
Isn't it magical that in the 30 years between Deus Ex 3 and Deus Ex, during a calamitous global meltdown, humans were able to entirely restore New York to how it looked during the 1990's?
Yup, sure do love it when art teams actually bother to respect the established canon of a game instead of going all crazy and not giving a damn!
There's a few more shots here, if you have a perverse desire to see your memories soiled by corporate greed. (
http://www.gamersmint.com/?p=4097) http://www.gamersmint.com/?p=4097
Ah, how wrong you are ...
(
http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/) http://www.joystiq.com/2010/06/04/deus-ex-human-revolution-trailer/
New trailer is awesome, and your pitiful nitpicks mean nothing against it.
Eldron on 5/6/2010 at 10:22
Quote Posted by Ostriig
By that train of thought, the original Deus Ex is already itself out of scope with today's urban architecture.
Unless you can concede that the little you saw of its urban areas was not necessarily and
comprehensively reflective of the setting on the whole. What did we see then? Hell's Kitchen, a Paris neighbourhood, and Hong Kong. That certain areas of Paris could well keep looking like the 19th century, as they do today, well into 2050 and beyond is easily believable. Hell's Kitchen I know less about, but judging by the couple of pictures Google turned up it also appears to be an area that may have been, so far, untouched by urban modernization. We're left with Hong Kong, which also isn't a double decker, but the little we see of it looks cyberpunk enough not to make a case against the possibility of such locales existing elsewhere in the world.
The point I'm making is that we saw very little of DX's urban environments and nothing to suggest that a place like DX3's Shanghai couldn't exist. From a narrative standpoint it can be explained quite easily, too, why a city like Shanghai could look like that when Western cities like New York and Montreal may remain very familiar, as seen in DX1 and, respectively, DX3 concept art for Montreal. Maybe I'm oversimplifying, but I imagine that attempting to build a whole new tier over a Western city and sink residents into darkness beneath, especially during a period of economic prosperity as the 2020's are described for DX3, would be simply impossible due to the political climate. In China, however, you could more easily write that in as performed under the pressure of an authoritative communist regime.
Shanghai, if any city on the earth would be the most probable to expand into cyberpunk sizes., fuck, as far as I'm concerned its cyberpunk already.
That and the obvious factor: the technology just wasn't there to build these kind of cityscapes that they wanted, they settled for what they could do back then on that hardware.
Stop worrying about those things and worry about the important things, like: where the hell are the original composers??
Silkworm on 7/6/2010 at 01:46
Quote Posted by DDL
Exactly. So as it occupies the time between now and the start of DX, it should (one would hope) actually use a setting that plausibly COULD occur between now and then. Given DX was essentially "1999 only with plasma technology, robots, mechs and more urban decay", you either have to come up with a good reason why the amazing ubercities and the neo-renaissance fashions of 2025 are reduced back to "1999 only with robots, mechs and urban decay" (and come up with a reason why nobody ever mentions it, ever, and views the doubledecker cities of DX2 as a new phenomenon)...or ideally come up with setting that is less glaringly inappropriate in the first place. Hell, even project snowblind was truer to the setting.
No not quite. Part of the Deus Ex cannon is that technology and society were actually a little MORE advanced before the great meltdown around 2050. So it would make perfect sense that fashion, certain technologies, and architecture would look BETTER in 2025 than 2075.
This happens in real life as well. New York city was in many ways better looking, cleaner, and more interesting in 1927 than it was in 1937. Imagine a 2nd depression on a global scale, and the look of the prequel isn't quite as far off.
Besides, Deux Ex went a little too far in the 1st place. The New York of 2075 looked way to much like the New York of 1997 in the game.