thiefinthedark on 31/5/2010 at 22:13
Ah, joy. Just another nail in the coffin of this being anything other than a game with another series' name tacked on in order to sell it:
Inline Image:
http://www.gamersmint.com/wp-content/uploads/2010/05/deus_exhumanrevolution.jpgHere you see New York, as it is during Deus Ex 3. Notice the glittering towers? The mysterious platform that blots out the sky?
Isn't it magical that in the 30 years between Deus Ex 3 and Deus Ex, during a calamitous global meltdown, humans were able to entirely restore New York to how it looked during the 1990's?
Yup, sure do love it when art teams actually bother to respect the established canon of a game instead of going all crazy and not giving a damn!
There's a few more shots here, if you have a perverse desire to see your memories soiled by corporate greed. (
http://www.gamersmint.com/?p=4097) http://www.gamersmint.com/?p=4097
Bluegrime on 31/5/2010 at 23:36
That does look pretty awesome. I would much rather have a game with the Deus Ex name done well then have it try to imitate the original and be a pile of crap.
Fafhrd on 1/6/2010 at 01:21
I'm pretty sure that's DX3's Shanghai, not New York. There aren't any recognizably New York buildings in that shot (and Manhattan Island isn't shaped that way), and they've said in a bunch of interviews that Shanghai was going to be divided into this lower city/upper city structure. See also: (
http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2008/11/deusex3_169803.jpg) this bit of concept art of Shanghai.
thiefinthedark on 1/6/2010 at 01:50
Hm, well the article claims that it's New York, and one of the buildings in it looks somewhat like the Chrysler Building. For the time being, my despair at the rape of my favorite FPS/RPG continues.
Ostriig on 1/6/2010 at 01:51
Quote Posted by Fafhrd
I'm pretty sure that's DX3's Shanghai, not New York. There aren't any recognizably New York buildings in that shot (and Manhattan Island isn't shaped that way), and they've said in a bunch of interviews that Shanghai was going to be divided into this lower city/upper city structure. See also: this bit of concept art of Shanghai.
Yes, that's Shanghai. There's the previous concept art, and there's the (
http://forums.eidosgames.com/showthread.php?t=86841) official dev commentary that you mentioned on the architecture of the city and I think I recall discussion on how the typically cyberpunk stark fracture in standards of living between classes would be mirrored in the layering of the metropolis.
Quote Posted by Bluegrime
That does look pretty awesome. I would much rather have a game with the Deus Ex name done well then have it try to imitate the original and be a pile of crap.
This. I'm fine with EM taking some liberties, especially narrative and aesthetic, as long as they deliver on the core game concepts of Deus Ex. In fact, I'm quite excited at the prospect of exploring another
near-future stage in the game's timeline. Further, that particular picture is not just awesome on its own, it's also a design that stays very true to cyberpunk imagery, and there is enough flexibility and vagueness in the setting for it to fit in narratively.
Quote Posted by thiefinthedark
Hm, well the article claims that it's New York, and one of the buildings in it looks somewhat like the Chrysler Building. For the time being, my despair at the rape of my favorite FPS/RPG continues.
The article is wrong, plain and simple. It's Shanghai, both previous artwork and dev commentary corroborate that. As for your despair, give it a rest until we see some in-game footage and decide
then whether it's worth shitting bricks or not. Hopefully, we'll see some gameplay from the upcoming E3, not just a new CGI trailer.
mothra on 1/6/2010 at 08:22
I hope for gameplay as well. sofar all I saw was CGI and that could have been a teaser for a TV series, not a game. And above pictures is actually the thing I liked the most about DX3 and I, as well, was under the impression that this is Shanghai and it looks mighty fine indeed :)
Yakoob on 1/6/2010 at 10:57
TTLG, where a single picture can render thousands sleepless for weeks.
DDL on 1/6/2010 at 11:24
It's still a retarded idea, though.
2052 New york looks like 1990s new york only shitter and with more TOP SECRET MJ12 BASE access, yet 2025 shanghai looks like a magical spacefactory?
Also, by 2070 or so, following the collapse, people will build arcologies on top of old crappy cities in an apparent total copy of 2025 shanghai, but this will be referred to as NEW and DYSTOPIAN.
mothra on 1/6/2010 at 13:34
well, the whole prequel/sequel thing is a stupid idea as well as the way they use the name for recognition. I want a multi-path RPG-shooter hybrid with character and storyprogression that somehow gets influenced by my actions (be it violent, pacifist or asshole-ish) in a "dystopian cyberpunk" environment. They don't have to call it DeusEx and use its "history". But that's what they wanna do to get more sales. At least it's not the X-COM situation where you get not only a new game but they even changed the genre and ditched most of the signature x-com features that made it unique.
But what we do get is a much more modern look of the near future that - I agree - looks "wrong" if you consider DX1 plays in the future or DX3..which I can live with, much more so than without the signature DX gameplay and story/dialogue branching and exploration. God, I hope they won't clip off 80% of the maps because "nobody ever goes there" while my whole purpose in DX-games is to get to any ledge or balcony I can find with my legboosters. After finishing a game I search for those hidden places until - like e.g. in STALKER - you "fall off the edge of the map" - into undiscovered country :)
and mostly: will there be invuln-npcs or can we kill everyone we want (I hate those no-shooting zones in RPG-ish shooters)
TheCapedPillager on 1/6/2010 at 17:27
Quote Posted by DDL
2052 New york looks like 1990s new york only shitter and with more TOP SECRET MJ12 BASE access, yet 2025 shanghai looks like a magical spacefactory?
So is your problem that DX1 scenery looked too old, or that DX3 scenery looks too modern? I don't get why people have a problem with this, as if they'd only be happy if DX3 looked as crappy as DX1 (despite being one of my favourite games, I was never really a fan of the dull visuals).
Anyway, 2052 NY probably looked the way it did in DX1 because of the global recession, whereas China became an industrial giant (kinda like what's happening in the world today) and that's why 2025 Shanghai looks so futuristic. Suspension of disbelief is easy if you give it a chance. :cheeky: