Kaain on 27/12/2007 at 00:28
Lady Rowena, thanks for the quick response! I was thinking the meat leg was for the monkey. I need to give that little guy something, but what?? Hope this question is not a spoiler-I don't know how to hide text. Thanks.
Gloria Creep on 27/12/2007 at 00:39
Thanks Taffers, I'm on my way again (for now :ebil: ).
I can't believe I missed that [SPOILER]second safe place in the bedroom. [/SPOILER]
That's why I didn't understand: I checked out all of these other places ...:eww:
Gloria Creep :angel:
Lady Rowena on 27/12/2007 at 00:42
Gloria, I thought that you were in the crypt. ;)
Did you get the[SPOILER] Book o Prophecies?[/SPOILER]
theBlackman on 27/12/2007 at 00:50
Quote Posted by Kaain
Lady Rowena, thanks for the quick response! I was thinking the meat leg was for the monkey. I need to give that little guy something, but what?? Hope this question is not a spoiler-I don't know how to hide text. Thanks.
You can use the SPOILER by clicking on the BIG BLUE S. That will set up a line for you to type in or, you can do it manually by using {SPOIL} TEXT {/SPOIL} but use the
[ ] instead of the
{ } so it's
What you want to say hidden.
Use a QUOTE reply to any item with a spoiler in it. And you can see the code in the Quoted material. If you don't want to reply after you've read it, then just use the back arrow to get back to the thread. That will cancel the "reply" window, and any entry.
Lady Rowena on 27/12/2007 at 00:50
Quote Posted by Kaain
Lady Rowena, thanks for the quick response! I was thinking the meat leg was for the monkey. I need to give that little guy something, but what?? Hope this question is not a spoiler-I don't know how to hide text. Thanks.
To hide the text: hightlight the text, then click on the big S above. I hope that I made myself clear. :)
For the monkey:[SPOILER] look in your inventory for something that she may like. If you don't have anything, then you missed something in the zones that you have already visited.[/SPOILER]
JonesCrusher on 27/12/2007 at 01:16
Heh Heh Gloria you............[SPOILER]Doughnut[/SPOILER]..:D
Gloria Creep on 27/12/2007 at 01:43
That "Basso part" worked out fine for me. He gets home safely.
it's just his key: I can't pick the key he's wearing.
Is it of any importance?
What do I have to do next?
Gloria Creep :angel:
Never mind, I found M's place and took care of her.
Just: The "neutralize" objective doesn't tick off.
Perhaps when I'm at the end.
Thanks for all the help.
BrokenArts on 27/12/2007 at 01:53
Thats Basso's key. Don't know what left you have to do Gloria, what do your objectives say?
Nameless Voice on 27/12/2007 at 01:54
I just finished this masterpiece, and I'm more than a little impressed!
Truly excellent work, Lady Rowena! This is clearly one of the best FMs I've ever played.
Also, I'd like to report that the disclaimed about custom object packs is, fortunately, not true. This mission plays flawless with my current version of the EP installed. I didn't have a single crash or issue (though I wish you hadn't included so many original textures, and, worse still, models and textures from the old EP demo that have much better versions now, and which I'd rather forget existed. :))
I mostly preferred Nights One and Two, which had plenty of places to explore, and some interesting and unusual gameplay (curing the plague victims). Did anyone else manage to cure everyone in Night Two using only one holy water flask and two water arrows? :D
It really needs some system to make the rope arrows fall down rather than break if you shoot them into non-sticking terrain though. I had to reload countless times after breaking my rope arrows on seemingly-wooden surfaces.
I felt that Night Three sorely lacked readables, after the great abundance of good ones in the first two Nights. I also found some of the enemies there to be quite frustrating, particularly the small black cobra creatures, who made such a loud sound when blackjacked that they alerted the entire area.
Incidenally, is it supposed to possible to open the spider cages by frobbing them, rather than using the levers? I could also do the same with the large sewer portcullis by the West Gate in Night One - forgot to test it in Night Two.
Major spoiler, only read after you've finished this campaign:
[spoiler]I especially liked the morally difficult ending, did anyone else feel guilty on their trip back to Jenni and Basso's, and feel like just sinking their head when they asked you to tell them what happened?
[/spoiler]
theBlackman on 27/12/2007 at 02:13
Rope arrows always break or disappear when fired into non wood surfaces. They always have. You can, however, use them just like a Broadhead, if you run short of BH.
I always test a seemingly wood surface with broadhead first if I am unsure of the texture. If the broadhead sticks so will a Ropearrow.