Lightningline on 25/12/2007 at 16:56
Shouldn't we have different threads for Nights one two and three ??? I am gonna start a night 2 now and see how it goes or this thread will be 20 pages long in another day. When a thread becomes to long the same question gets asked over and over because people do not want to read through 10 pages just to find an answer sometimes to find out it was never asked yet. I hope the lady don't mind :)
BrokenArts on 25/12/2007 at 17:06
Makes sense to me, hopefully I can actually get to Night two.
Lightningline on 25/12/2007 at 17:12
Quote Posted by BrokenArts
Makes sense to me, hopefully I can actually get to Night two.
What is your problem? Maybe I can help. I played on hard .
BrokenArts on 25/12/2007 at 17:15
Scroll up a little bit on this page, you'll see my problem. Basso the buffoon. :p
Lightningline on 25/12/2007 at 17:22
Quote Posted by BrokenArts
Scroll up a little bit on this page, you'll see my problem. Basso the buffoon. :p
Man..that sucks rocks. Nothing I can help with there. But I hope you cured Genivive first if you do get him working[SPOILER]because he goes that way through the cell and she would eat his brains if you didn't.[/SPOILER]
I learned to save often in this beautifull but sometimes frustrating mission pack.
BrokenArts on 25/12/2007 at 17:38
Yup already cured her first. Like the objective suggested.
I may have to go back to a previous save, which would really be backing up for me, and see what happens. I am curious though, I will not knock some of the mechanists.
I will leave the ones up stairs alone. The archer is a bit blind, only when you get in plain view does she see you. I'll see what happens. Something triggers this, its just trying to figure out what exactly.
ffox on 25/12/2007 at 17:39
BrokenArts: Ctrl+Alt+Shift+End will get you to Night 2. If you've completed everything except for getting Basso home then you won't have missed much. But please investigate a bit more first. :)
Lady Rowena on 25/12/2007 at 17:44
BrokenArts
I think that the real problem is when Basso sees dead or blackjacked people. Try removing any corpse from his sight and try again.
Sorry for that. but I tested it to death ant it always worked for me.....:(
smithpd on 25/12/2007 at 17:45
@BA,
Did you see my post above about what I think is (probably) a sure way to get Basso to go home? The post is half way down page 5, entitled "Enabling Basso to get home". Did you do a slot save before releasing Basso, so you can try these things? If not, maybe you should go back to before Basso's release and make a slot save at that point. From what I have read here, I don't think that reloading the stuck state will work.
I am not sure, but it could be related to Basso's seeing a body, so if you do it again hide bodies along Basso's route. I just edited my post to add a "hide bodies" step and a few other notes.
This never happened to me, and it was seen only once in the beta testing, so I am not completely familiar with this problem.
EDIT: it took me some time to write this, so I did not see Lady Rowena's post. Like she said....
BrokenArts on 25/12/2007 at 19:27
@ Peter and Lady Rowena.
Thank you for the replies. It was the bodies, but, how and in which order, which made this interesting.
The bodies in question, were Julius, Jason, and Ed.
First I moved Ed to the adjacent room, where the edibles are, where he patrols. I left Julius and Jason, by the door to sewer #2. It was dark, Basso supposedly shouldn't of seen them.
Basso froze, again. OK, try again.
This time, I moved them them in the other room, where the hatches are. I left Ed where he was, in that adjacent room.
That was not enough. Basso still got stuck.
This time, I moved all 3 bodies to the area where the zombie/guard used to patrol right off Tennors Square. I healed him, so he was gone.
Once I did that, Basso finished what he was supposed to do, and get this.
That guard I healed, I forgot he chased me into where Jenivere was. I had to kill him, right after healing him. His body was in the doorway to Jen's cell, where she was captive.
Basso stepped right over him, and kept going. :erg:
At least I figured it out, just an odd thing.
Thanks for the help. :) Now I can finish the way it was intended to be finished.