The remains of GSC to develop Survarium... a F2P MMO. - by Briareos H
heywood on 27/4/2012 at 01:51
Welp, this isn't good. MMO games are not my bag, but there's probably plenty of room in the market for a MMO FPS.
faetal on 27/4/2012 at 07:08
Seems some of the other devs are working on this: (
http://flying-cafe.com/en/#/main/)
I've never enjoyed multiplayer, mainly because of the constant rending of immersion by people jumping everywhere, calling each other faggots and teabagging the dead. At least AI stays in character.
mothra on 27/4/2012 at 08:59
I can't see how that fits with my understanding of good, atmospheric games in the "vein" of STALKER. I want a loner experience, not a screen filled with chat messages and invites to raids of enemy faction headquarters or whatever. If I can play a STALKER and everybody else plays the Mutants ... maybe ;)
How will they monetize ? by unlocks ?
STALKER's XP was money/equipment. You get more money, you get better equipment, you can scavenge in more dangerous places, you get better artifacts -> you get more money and so on....
If they open up this part of the game for microtransactions one of the best things about STALKER will be gone imo....
I don't want to sound to negative, I have great respect for the STALKER devs and think they are capable of another good game or series but when I hear F2P all alarms go off.
OK, I scavenged the internet for a skype and forum chat with some of the STALER devs:
- no single player
- no A-life
- missions/AI/difficulty will be designed for coop play but you can do some alone
- game will be divided into sessions with max 30 players per session (max amount pending)
- f2p but wiith money you will be able to accelerate time or buy "neat" ? stuff
- technical stuff (textures, physics, ballistics) will be "worthy" ?
- post soviet environment is main location
- missions are story driven and needed to complete to advance your char a level (whatever gaining a level means)
- main lead of COP is main lead for survarium
Thirith on 27/4/2012 at 10:09
The thing is, in the best of all possible worlds I could very much see this working: if everyone was in character as stalkers, bandits, members of the military etc., and if there weren't too many people per instance.
There are multiplayer games that don't break the fourth wall; the ones that come to my mind right now are Demon's Souls, Dark Souls and Journey, where the MP is integrated into the game, its world and its mechanisms. Players aren't given the tools to break the fourth wall. Could something like this work in a MMO shooter? I don't see how it could, but perhaps that's just a failure of my imagination.
Volitions Advocate on 27/4/2012 at 21:08
Quote Posted by Muzman
This was one of those annoying things where no could stand still and wait until the money appears, wasn't it. So it all falls apart and one guy is left with a useless IP and no team and the team is left with a whole lot of content and no IP (so they opt to rapidly convert to an MMO). Everybody loses.
.
They could've been patient, kickstarter'd it and probably gotten a couple million dollars. I'm sure the demand was there. *sadface*
PigLick on 28/4/2012 at 07:24
sad news, what a bag of assdicks.
that is, no single player stalker2 game is a bag, not the people involved themselves.
BEAR on 30/4/2012 at 01:42
I wonder if they thought of kickstarter. I posted that on their facebook in desperation. I would happily have given them 100 bucks or so, and I'm not the only one.
I really need more stalker, do they realize this?
SDF121 on 30/4/2012 at 02:32
Quote Posted by BEAR
I wonder if they thought of kickstarter. I posted that on their facebook in desperation. I would happily have given them 100 bucks or so, and I'm not the only one.
I really need more stalker, do they realize this?
I asked about this as well. However, the issue was never a matter of funding. The issue is that they cannot secure the rights to the STALKER IP.
heywood on 30/4/2012 at 05:15
It's a no-brainer that the owner would want to hold onto the IP until the conditions are right to have another go.
But I don't discount the money problem. Given they were developing a new cross-platform game engine, STALKER 2 would probably have been very expensive. If GSC couldn't secure a favorable publishing deal to make it all work, how could the remaining dev team manage it without the owner's deep pockets?
Koki on 30/4/2012 at 06:08
So it's a F2P MMO except you play on your own about half the time.
Sure, why not