Qaladar on 10/9/2006 at 21:13
I play SS2 like Quake and I don't think there's too little ammo. I like it when ammo is scarce and games force you to be a good shot and carefully choose your weapons. It's much more challenging and entertaining for me that way.
Personally, I hate it when games throw so much ammo at you that you can't even pick it all up. Games like SS2 and Deus Ex throw just the right amount of ammo that if played skillfully you never quite run out, but you never have so much that you leave any behind in a level. Its a difficult thing to balance for designers, I have no doubt.
Shevers on 10/9/2006 at 21:13
Yeah, it tends to be that you either try shooting your way through it then wonder where the ammo went, or use it sparingly and end up with hundreds of rounds to use on the bosses at the end. I never found the middle ground anyway :p
Bjossi on 10/9/2006 at 21:44
It depends a lot on if you kill every enemy you see with a gun, you'd run out of bullets pretty quickly. :p
Shevers on 10/9/2006 at 22:08
Well, that's related to what I was saying - most veteran players play really close to wrench-only on every playthrough, in my experience.
june gloom on 10/9/2006 at 23:29
it's not like you need superfast reflexes like you would in, say, counterstrike. for the most part the enemies are rather slow, and it's easy to dodge their attacks, which gives you plenty of time to draw a bead on them.
Womble on 10/9/2006 at 23:29
Personally, I had no problem with the apparant lack of ammo in the game. I say apparant, because it's bollocks. People just need to learn to stop playing it like Quake 3 that's all.
Bluegrime on 10/9/2006 at 23:55
I play this RE style. Hit an enemy into a stun and run like the bloody wind. The only problem is assasins and midwives.. I take a special honor in killing midwives.
Qaladar on 11/9/2006 at 01:17
I pretty much only use the wrench for busting up toilets.
Seriously, there are a TON of nanites laying around. About 10k or so even on impossible if you recycle all the junk and collect everything.
That buys plenty of ammo. Not ridiculous quantities, but more then enough to shoot every monster.
(All assuming you are using standard weapons and going for the AR as fast as possible.)
In the early 2 decks I actually have a problem of running out of pistols from degradation more than I do running out of ammo. It can get a little tight there towards the end of engineering. Then there is a high quality (7 or 8) pistol laying right out on the floor 10 feet from the elevator on hydro and that lasts for all of that deck. I have enough CM's for standard 6 before finishing hydro (starting Navy, upgrading to hack 2 with your first 8 cm's then nothing else but standard 4, 5, and 6).
Bluegrime on 11/9/2006 at 04:10
I usually harvest shotty hybrids if i've ever got ammo worries. Trouble is finding enough of em' without trying for an alarm.
Kefren on 11/9/2006 at 11:39
Quote Posted by FullCapacity
Pacman and Frogger, no matter how rudimentary, are still fun.
I hated the respawns in Pacman, they stopped me clearing the levels.
(Sorry, couldn't resist that)
It really doesn't bother me that you thought SS2 was flawed, everyone has different tastes. I didn't approach it as a game, and therefore expected it to uphold gaming conventions - I had just heard the plot, that you wake alone in a horrible situation, and just played it as a taste of something I wouldn't really like to experience. And SS2 certainly game me that by the bucketful! One of the most immersive things I've ever installed.