The Pursuance Of An Inscrutable Reciprocity Post-Contest Version (Sept. 14, 2022) - by GORT
GORT on 16/9/2022 at 16:27
Ah, I believe I know what's going on there. The alarm is making some of the AIs go to alert 3. There some that will also turn the alarm in that state. That's why you're having trouble turning them off. They're turning it back on.
fortuni on 16/9/2022 at 17:54
Congratulations GORT on the update, spent a short time this morning so haven't experienced anything Baeuchlein found (yet) but I did find Dewdrop nicely mutilated. :)
baeuchlein on 16/9/2022 at 19:27
I have identified two scenarios where our Red Ruby affair in mission 1 goes wrong. Both tested only on easiest difficulty level.
1. If the player follows Mathew towards the place where he steals the gem, and then kills Mathew instead of knocking him out, the ruby is seen on Mathew's body, but the player can't take it. Not logical.
2. If the player has amassed enough loot to fulfil the loot goal, inititates the talk between Samson and Mathew, alarms one of them directly or indirectly after the talk has ended, and then knocks out Mathew before he reaches the man with the ruby, the goal to find out more about the mages vanishes, and the goal to forget about that and head for the north gate also disappears. Thus, there's only the loot goal left, and since that is already checked off, the mission ends as a success. Unfortunately, the next mission is the "you pressed CTRL-ALT-SHIFT-END, and now you're hosed" one, which does not make any sense at all.
lordhern on 16/9/2022 at 21:19
The stated goal is follow him and knock him out after for the ruby. killing him will NOT match that goal so the ruby will not be frobbable. the goal is knock him out post ruby pickup for all difficulties. With that said I never tested the level on the lowest diffuculty. EDIT: I also ghosted it so I never had to deal with alerted AI's
GORT on 16/9/2022 at 23:37
OK, I'll have to bring up some warnings here. I'll also put this in the first post.
1.) Please read what exactly the objectives state.
2.) I'm sure most of you already know this, but just in case. Please try not to make save/reload during a conversation.
3.) Since some of these missions are a bit large, be sure to have hard-saves in case the quicksave gets corrupted. I've seen quicksaves not work correctly in missions that have quite a bit to them.
baeuchlein on 17/9/2022 at 02:18
I think I call it quits on this mission. I am not a domestic animal trained to follow objectives by letter, and if Doggy doesn't do that, completely illogical responses of the game are to be expected.:nono:
downwinder on 17/9/2022 at 04:36
gort i enjoyed both missions a lot,i redid first one and all was good
i do like the idea of a mage story line
GORT on 17/9/2022 at 07:24
Glad you're liking it so far, downwinder. :thumb:
Also, just to let everyone know. An update is being worked on to fix anymore bugs that may come to light. (ex: When someone kills Mathew in the 1st mission)
Aemanyl on 17/9/2022 at 11:34
Amazing set of missions. The puzzles are not crazily difficult to solve and I've truly enjoyed various scripted events. I've just started the third level and the rainy atmosphere immediately reminded me of Raid on Washout Central FM. Thanks for your hard work and effort.
fortuni on 17/9/2022 at 11:48
Playing on hard difficulty and had seriously exceeded my loot requirement before going to get the red ruby and replayed the same way as I did in the original version, walked up to and into the porch west of where Mathew and his friend are, listened to the conversation, followed Mathew and then beat him black and blue with my blackjack before running off with my I'll gotten gains.
So not sure why Baeuchlein is having problems but guess if you go past the porch west of Mathew then even if he doesn't appear to become alerted he actually does.
But what I did experience is when I KO'd Mathew (having already achieved my goal objective) before collecting the red ruby I got the objective 'Well, it looks like you won't be able to get that treasure you were gathering information on. Might as well get what you've came for and leave by heading to the North entrance gate', but the moment I left the location where Mathew started his conversation with his friend was the mission finished and I was sent to the Keepers room where he told me off for mission skipping, but I hadn't mission skipped the mission, I played up to a point and the game finished naturally.
So I replayed from a save as well as restarting the mission and going straight for Mathew before collecting any loot, and on both occasions I did not receive the 'Well, it looks like you won't be able to get that treasure you were gathering information on. Might as well get what you've came for and leave by heading to the North entrance gate' objective, either the mission immediately ended and sent me to the skipped mission Keeper, or did that once I had collected the require loot.
If I'm not wrong if you kill or KO Mathew before you get the ruby your meant to get the objective 'Well, it looks like you won't be able to get that treasure you were gathering information on. Might as well get what you've came for and leave by heading to the North entrance gate', and when you get to the north gate your sent to a side mission where the only thing you can do is find your bedroom and go to bed.
The Keeper 'skipped mission' cutscene should only appear if players Ctl-Alt-Shift-Del
Edit 1: Further into mission and I Ctl-Alt-Shift-Del and guess what, next mission I am sent to is the 'bedroom mission' not the 'skip mission' one. :tsktsk:
Edit 2: One of the secrets does not work, a spice bag, so only 4 secrets available in mission 1