steo on 17/1/2011 at 11:39
It's going to be a mission to install all of those, but it does look good...
EDIT: I've downloaded mods down to 'perky snowglobes' and it's occurred to me that his 'cheats and handouts are bad' philosophy seems to get violated with quite a few of these mods. The snowglobes one makes snowglobes behave like bobbleheads in FO3, potentially giving you a +7 stat bonus for nothing. Sounds a lot like cheating to me. That in turn makes me question how far his idea of good mods is in line with mine, which makes me worry about what all these mods are doing... Oh well, I suppose I can always disable stuff later on.
Pardoner on 18/1/2011 at 00:40
I find a lot of his selections extraneous (new player homes, additional companions, hoverboard at start location--skews pacing if nothing else, and there is else).
But I'd like to hear any thoughts on his balancing tweaks and any of his more substantive mods. Let us know what works!
steo on 19/1/2011 at 15:42
Haven't had a chance to actually play the game with the mods yet, but I have finally gotten the game to run again with most of the mods enabled.
So the first thing I would say about anyone wanting to try this mod compilation is that you'd better be prepared to spend hours getting the damn things to work and sorting your load orders. Fallout Mod Manager is great, but installing lots of mods at once is still pretty time consuming.
Also, I missed out on a fair few of the mods - mostly ones that add homes/unique armours/hoverboard and stuff that I thought was particularly cheaty.
Pardoner on 19/1/2011 at 19:53
(
http://www.newvegasnexus.com/downloads/file.php?id=35999) Better Oblivion Sorting Software for Fallout: New Vegas
Quote:
A simple "one-click" program for users to quickly optimize and avoid detrimental conflicts in their oblivion mod load-order.
* Correctly positions over 500 mods and counting