Jashin on 9/2/2010 at 03:30
Not bad. 8th place player choice and 1st place singleplayer MOTY.
EvaUnit02 on 16/4/2010 at 10:55
Happy birthday to Jonas!
lost_soul on 17/4/2010 at 08:56
Spoilers ahead...
I enjoyed the hell out of this game. TNM really feels like another world, because of all the ways the player can affect things. Just for starters, you can be good or evil. There are so many sub-plots (like the goats/Llamas) to explore on additional playthroughs. There is Sam under Worldcorp, whom your actions affect, as well as the employees at the weapon shop. Will Sam get fired? Will he work at the gun shop?
I robbed the place and knocked everyone out, and later after returning from a mission, I was ambushed at the train station! I couldn't help but smile when they told me why they were going to attack me. :)
There are also Kylie and Zero, who can survive or die, or be a friend or a foe. I didn't even play the "Wolfy" mission on my first playthrough, so that was another great surprise!
Then there's Worldcorp. The place seems to stretch on forever underground (that's a good thing!). Exploring this place with the creepy music in the background was great.
Then there's Jackie and Alpha at the bar, who bring in even more possibilities.
I still have a few places left in the game to investigate, like that steam room in the sewers. I'll bet it leads into WC though.
The developers of this mod have succeeded in creating a living world. It has been great fun to play over and over again.
Acleacius on 18/4/2010 at 07:12
Great fun, thanks for your work on this Trestkon. :)
I tried to ask in spoiler section but is there a list of console commands, like the Rate of Fire mod?
Thanks for any tips. :)
Thirith on 7/6/2010 at 07:44
I'm very late to the game, and I'm afraid I'm going all Necro on this thread, but I installed TNM yesterday and am now starting to play it.
Stupid question (it's Monday morning and I've only had one coffee...): do I need to activate the Enhanced OpenGL Renderer or does the mod do this automatically? I checked the list of renderers and couldn't see any new OpenGL renderer there. Am I doing something wrong?
van HellSing on 7/6/2010 at 08:03
Did you heck "Show all devices" in the renderer select menu?
Thirith on 7/6/2010 at 08:29
I did, and I didn't see it. (It is just about possible that I had a blind five minutes when I checked.) The new renderer would be there in addition to the original OpenGL renderer, right?
van HellSing on 7/6/2010 at 08:51
Not sure which version TNM uses. If it's the same one from (
http://www.cwdohnal.com/utglr/) here, then it overwrites the original opengl renderer.