Silkworm on 1/6/2009 at 02:05
With that said though, there is something to making something as critical as transportation transparent in the game world. Commercial games do a better job at this, its not always a matter of insulting our intelligence.
I just "broke" the game, was sent to the construct and got very hilarious results... I wonder how many more situations like this are in the mod?
Manwe on 1/6/2009 at 04:33
Quote Posted by Silkworm
I just "broke" the game, was sent to the construct and got very hilarious results... I wonder how many more situations like this are in the mod?
Lots, wait till you meet treskton,
trestkon's evil twin created after so many people misspelled his name. Also (
http://i42.tinypic.com/vy0hlu.png) this.
ZylonBane on 1/6/2009 at 06:06
Has Trestkon ever explained where the hell he got that name from?
Manwe on 1/6/2009 at 19:15
No idea.
Silkworm on 9/6/2009 at 22:32
Quote Posted by DDL
This means if you patch it midway through, any data saved in ANY of those maps that is incompatible with the newly patched code will cause your game to fuck up.
It also means your savegames will get really large, as in over 100mb!
mgeorge on 24/8/2009 at 00:00
But is the mod any good?
I've just gone through 6 pages and no ones really said much about it.
DDL on 24/8/2009 at 14:45
Yes.
ZylonBane on 24/8/2009 at 17:42
Yes, it's good. The one glaring flaw is that they made the same fundamental plotting mistake as Invisible War did-- you're thrown into a situation with a bunch of characters and organizations which you've obviously never heard of before, but the dialog repeatedly asserts that your character does know them. Thus, the game makes pretty much zero effort to foster any emotional attachment to these guys (since you already know them, right?), with the end result that I didn't give much of a shit what happened to any of them. Imagine if the original Deus Ex had started with sending the player off to Hong Kong. It's kind of like that.
So paradoxically, I ended up much more invested in the "B" plot with the Goats and Llamas. As goofy as it was, this part of the game actually made the effort to gradually introduce me to these factions, their leaders, their goals, etc.