Uncia on 7/6/2002 at 10:48
There are TTLG Teeshirts? Besides the homebrew ones that have TGTL scribbled on them upside-down with a magic marker. ;)
armcommander on 7/6/2002 at 20:06
We can make our own. :D
Uncia on 8/6/2002 at 02:45
Oh I can see it now... A monkey with its brain exposed and some diods stuck in it, TTLG over it and some witty comment underneath.
I'd play with Photoshop and make up the witty comment, but it's 5AM any the room is beginning to spin... :sweat: :eww: :bored:
armcommander on 8/6/2002 at 03:14
Then ide take the shirt and remake it so it says"All your base are belong to us.":cheeky:
Uncia on 8/6/2002 at 11:22
I know what GBM would have... His shark/wave avatar with A WINNER IS ME!! underneath. :p
tripwood on 9/6/2002 at 05:01
i'd come around the crowd with a nightstick yelling stuff about saving the world from evil corporations and whacking everyone to unconsciousness till i'd be taken away.
that's the trioptimum way!
nimbus on 10/6/2002 at 16:44
I'm gonna go as smuggler and try to scalp tickets for 750 credits.
But the reason games and movie intertwining don't work out that well usually...the thing about a really good video game is that it makes you really feel like you're in a movie. In reverse, a movie like the matrix made you really feel like you were in a video game. But it's a genre to genre type thing, not a specific storyline that makes sense. Think of it, a character-driven game like Thief, putting you into the shoes of a streetwise professional who stumbles onto something big--that story, that genre's been done, and done well in the movies already. Thief is great because it really captures the essence of certain heist-flicks that came before it.
What I mean is, a game is good when it can capture an already existing essence, not when it can capture an already existing storyline. That's why direct translations don't seem to work. If a movie creates an essence that never been done before in video games, then it might make a good game. If a game creates an entirely different essence than any movie has done, then it might make a good movie.
Myst first captured the essence of scenic wonder, but amazing imagery as a storytelling device has been around since silent films. Myst would simply be another one of those films.
Doom first captured the "one man against an army " essence that has been around for a while in Army of Darkness type flicks, or Rambo.
Resident Evil is just Night of the Living Dead in a more science-fictiony setting, but the essence of being overwhelmed by the unstoppable is still there.
Many good games take pre-existing archetypes from the movies. A good movie based on a game would have to have a game essence that isn't already a movie archetype.
Take Max Payne--it's got a good story, borrowed directly from gangster movies, as well as the character. But just a gangster shooter wouldn't be all that special. But bullet-time, borrowed directly from The Matrix, gives it a feeling that's never been done before, in games. But slow motion has been used in action movies for a long time to emphasize the intensity of the conflict.
Anyway, I think that only a game which added something that hasn't been done to death in films already would make a good movie. But Deus Ex borrows heavily from concepts which are cliche in movies. The reason its a great game, story-wise, is because that story has never been told so well in a game before.
Uncia on 10/6/2002 at 20:43
Bah, bullet time was a System Shock rip-off... Reflex patch all the way baby, yeah! :thumb:
There's just nothing quite like watching a beam weapon's scorching ray float in space as you slowly strafe around the frozen opponent. :p
armcommander on 18/6/2002 at 19:06
Quote:
Originally posted by nimbus
Resident Evil is just Night of the Living Dead in a more science-fictiony setting, but the essence of being overwhelmed by the unstoppable is still there.
Resident Evil really isnt Night of the Living Dead. It stole roots from other zombie movies as well. Night of the Living Dead, Dawn of the Dead and Day of the Dead just to name a few.
Pennance368 on 21/6/2002 at 01:47
See, the only problem with game-to-movie conversions is that they are not done by gamers. For Tomb Raider it is rumoured that the director and writer hired someone to play all the games while taping them, and then they just watched that.
I, however, am a diehard gamer of more years than I can count, and I believe that System Shock 2 would make an absolutely frightening survival horror movie. The concept is admittedly nothing new, but properly told with the correct cinematography...
If you're interesting in offering suggestions or viewing my progress thus far, e-mail me.