Yamatotakeru on 27/4/2013 at 08:30
Quote Posted by henke
It's been a while since I played it but IIRC the dude ripped out my eye and morphed into Satan. So yeah, the impression I was left with was that he was evil.
Well, he did all this so that the trees and flowers would grow :p . He wanted the ecosystem to thrive and survive, and wished for humans to coexist with nature and everything, so at least he had a good cause... somewhat :p .
It's a shame MGS4 has only like 5h of actual gameplay. The controls, the camera etc. are the most polished in the series. It played really well. Here's hoping MGSV has more gameplay.
Malleus on 27/4/2013 at 09:32
Quote Posted by Dresden
The codec calls are only annoying when they aren't interesting in any entertaining way. I'm in the general consensus that that would be most of MGS2. SHUT UP, ROSE.
Most of that is part of Raiden's character development. The truly inane codec calls are the savegame banters in MGS3 and the MGS2 tanker chapter (and MGS1 too I guess, but I played that on PC which had proper save function). Those have nothing to do with anything, and are just there to waste your time (unless you skip them, of course).
N'Al on 27/4/2013 at 12:35
I think the appeal of the Metal Gear series can be best explained thusly:
The only two things my sister knows about it are:
* This naked man:
[ATTACH=CONFIG]1655[/ATTACH]
.
* ...is also this man:
[ATTACH=CONFIG]1656[/ATTACH]
Any series that can do that has got to be awesome, clearly.
henke on 27/4/2013 at 13:26
Hahaha, yeah the sequence where you're running around naked in MGS2 was pretty mindblowing when I first played it.
Anyway, Peace Walker, then.
I figured I'd take a few days after finishing MGS3 before moving on to Peace Walker, but nope. The ending of MGS3 had left me with an itch that I couldn't wait more than a few hours before scratching. I've only played the first handful of missions yet, but here are some initial impressions: compared to MGS3 it looks rough around the edges. It's PSP origins are showing in the form of relatively lowpoly models and low-res textures. However, the rough graphics are instantly forgiven when I discover that I don't need to watch half an hour's worth of cutscenes before I get to start playing. Sure much of the opening is tutorial stuff intermingled with story cutscenes but at least it still feels more like I'm playing a game than watching a movie. Even many of the codec transmissions play out while you're playing, instead of cutting to portraits and text.
The controls and gameplay are a mixed bag: the controls have been streamlined and simplified (read: improved) since MGS3, but so far it doesn't seem like the gameplay has been made harder to compensate. Without having to wrestle with the controls the only challenge is in avoiding the guards and not setting of the alarm. And after having just endured through MGS3 this ends up feeling a bit too easy. Hopefully it gets more difficult later on. Besides movement and sneaking being easier, some other welcome additions include the ability to string together takedown-moves (just like Batman!), using the Fulton recovery system (also like Batman!), and the ability to listen to music on your Sony Walkman while on a mission (not like Batman).
The base and army building stuff between the missions is a nice addition as well, and I love that I can extract enemy soldiers and enlist them in my own army. The story cutscenes are presented in an animated comic-book style, but neither the story nor the characters are quite as interesting as those in MGS2/3. Not yet anyway.
Dresden on 27/4/2013 at 14:46
Quote Posted by Malleus
Most of that is part of Raiden's character development. The truly inane codec calls are the savegame banters in MGS3 and the MGS2 tanker chapter (and MGS1 too I guess, but I played that on PC which had proper save function). Those have nothing to do with anything, and are just there to waste your time (unless you skip them, of course).
I didn't mind those. I listened to them all. At least they had movie facts and relevant quotes.
june gloom on 27/4/2013 at 18:43
Quote Posted by henke
so far it doesn't seem like the gameplay has been made harder to compensate.
heh heh heh heh heh heh heh heh heh
Don't forget Portable Ops. It's only on PSP and Konami tends to ignore it, but it's fully canon and it's available via PSN. I rather enjoyed it. (Not to be confused with Portable Ops Plus.)
EvaUnit02 on 27/4/2013 at 19:16
Do they still have the whole "recruit soldiers from wifi hotspots" thing in Peace Walker (for PSP)? It was all at the same time probably the weirdest and most innovative features of Portable Ops.
june gloom on 27/4/2013 at 19:48
Given that it's kind of unweildy to drag a PS3 around to various wi-fi hotspots and set it up, no.
EvaUnit02 on 27/4/2013 at 21:51
Quote Posted by EvaUnit02
in Peace Walker (for PSP)?
ahem
june gloom on 27/4/2013 at 22:53
Misread.
Not that I know of. I didn't bother getting PW on PSP when I had a perfectly good HD edition.