Men-E More on 8/10/2010 at 19:12
After managing to play some of the original SYSTEM SHOCK, and I can see why SYSTEM SHOCK 2 is a brilliant sequel as well as a brilliant game in its own right. However, I've wondered what SYSTEM SHOCK 2 would be like if it were closer to the gameplay of the original or, even more retro, if was built into the same engine as SYSTEM SHOCK 1.
I know that modding that first engine can't be accomplished, and that it might take some time until a reverse engineered Ultima engine is completed. However, as a fantasy, and as a hypothetical idea, the story and content of SYSTEM SHOCK 2 would look awesome in the engine of its predecessor. Imagine playing SYSTEM SHOCK 1 with a monkey wrench, avoidng highly alert cameras, and dealing with a handful of enemies with more tenacity and creepier personalities.
As I said before, it wouldn't be successfully pulled off. Is it an interesting idea, or a bad one within the educated views of TTLG Forums?
ZylonBane on 8/10/2010 at 19:58
Quote Posted by Men-E More
The Many Merges with ORIGIN System's Technology
What? Both the SS1 and SS2 engines were developed in-house by Looking Glass.
Sulphur on 8/10/2010 at 20:35
Yeah, he's probably confused by the OSI logo when SS1 starts up. Origin published SS1, and LGS created the game, guy.
I wouldn't mind playing SS1 in the Dark Engine, actually. It'd probably be a bitch to tool in cyberspace and stuff, though.
Enchantermon on 8/10/2010 at 20:51
Quote Posted by Sulphur
I wouldn't mind playing SS1 in the Dark Engine, actually.
Neither would I. But that's not what he's talking about; he's suggesting SS2 in SS1's engine, which I'm failing to see the appeal of.
Bluegrime on 8/10/2010 at 21:15
Oh wow. That is actually way more intriguing then another thread about trying to put SS1 in the Dark Engine. OP mentioned making a reverse engineered Ultima engine, are there more details on that?
ZylonBane on 9/10/2010 at 02:02
Quote Posted by Enchantermon
Neither would I. But that's not what he's talking about; he's suggesting SS2 in SS1's engine, which I'm failing to see the appeal of.
He claims to be talking about SS2 in SS1, but then says to imagine SS1 in the style of SS2, so there seems to be some confusion on his part.
Sulphur on 9/10/2010 at 04:00
Quote Posted by Enchantermon
he's suggesting SS2 in SS1's engine, which I'm failing to see the appeal of.
I know. It's that lack of appeal that didn't appeal to me (sorry, it's a little early in the morning for me and the words aren't exactly rolling off my tongue... er, hand), hence I didn't comment on it. Whereas SS1 in the Dark Engine, now that appeals to me a whole lot.
Men-E More on 9/10/2010 at 14:54
Apparently, I've created a lot of confusion here. Sorry. The reason I wrote the inaccurate title for the post was because I thought it sounded creative (kind of idiotic), and also, I thought it would be confusing if I wrote it as The Many Merges with LOOKING GLASS Technologies. It would have made sense if I had titled it as The Many Merges with LOOKING GLASS Retro Technologies, but then it probably would have looked even more confusing to other forum users.
What I had meant in the post was System Shock 2 would be made as a mod for System Shock 1, therefore it would the newer gameplay elements with the old. The part where I might of said imagine SS1 in the style of SS2, I had meant seeing the gameplay elements from SS2 integrated into SS1's engine, therefore I wasn't confused about what I was talking about. I was still writing in context about SS2 as a mod for SS1, it's just that my subjects were awkwardly placed. Unfortunately, my writing style is rather at fault, so forgive any confusion that I might have caused. :confused:
I respect that you don't find the allure in this Sulphur, and other people can't find the allure in backward recreations of technologically advanced games, yet there seems to be a community that thrives on such projects. For example, the DOOM modders always integrate elements from newer games and have fun with them in an older engine. Fans of VALVE's have even designed older styled versions of the company's games, and I can't even understand what attracts gamers to those kinds of fan games (which are kind of rendundant to me).
With the case of a SS2 mod for SS1, I thought such a game might appeal more to classic Sytem Shock fans, who may find the sequel a worthy effort, but may miss the nuiances and the aspects of the first game. Therefore, the idea would be to bring all the best elements from SS2 into SS1 (with some redesigns, new gameplay mechanics, rerecorded dialogue, new progams), thus allowing the SS1 retro player to encounter the situations of SS2 through the classic point of view of SS1. The purpose of this hypothetical project would be to bring fans of SS1 to play SS2 in a familiar context, and to increase the appreciation of the first game.
That's the idea. It'll never happen. Just a hypothetical mod. ;):cool:
By the way, Bluegrime, did you actually find the idea interesting? :sly:
icemann on 9/10/2010 at 18:00
Well hypothetically if this had been done a year or upto 3 after SS1 came out, I'd have bought it. SS2 works as is though. I dunno. To me SS2 came out at the right time. Shame it didn't get more attention.
Bluegrime on 9/10/2010 at 21:35
Yes.