Mr.Duck on 22/6/2020 at 19:17
Hi, I came in for the Denny's Early Bird Special for crotchety seniors.
chk772 on 22/6/2020 at 21:33
Quote Posted by Jeshibu
Bro that's literally what I fucking said:
Well, no, "bro". That's not what you said.
Quote Posted by Jeshibu
He also wants less of the animations to be little cutscenes you're just watching while not doing anything.
Which is actually pretty bizarre because original Tomb Raider had a whole lot of those, from pulling up ledges and pulling switches to picking up items. Hm.
No, I don't mean that. Not at all. Try to read and understand what I wrote.
And try to be less offended.
henke on 23/6/2020 at 05:35
Just to clarify about the animations in the above gameplay clip, the only time the game takes control away is:
When you stealth kill enemies, for ~5 seconds it takes away movement control, but you still have camera control.
When you charge the guy at the end and attack the camera pulls in closer as Ellie slashes her machette into his shoulder and control is removed for maybe a second.
Personally, I'm fine with both of these and find they add to the gameplay experience rather than detract from it. You can still be spotted while steath killing someone(as happens in the video with the last guy), so you need to keep in mind the time it takes to kill someone while you're making your plans. Do you even try to kill them while someone might see? Or do you grab them and pull them around the corner before executing?
btw, I got to the dogs last night! There's actually a cool mechanic here I haven't seen in other stealth games before. Your scent leaves a trail which the dogs can pick up. Once they do you'll have to constantly stay on the move(while remaining undetected), which makes these sections quite tense!
RE: too much moaning! I rewatched the clip and I'm not sure what you're talking about. Ellie is quiet for like 97% of that clip. The only part she's moaning and panting a lot is the very beginning when she's been sprinting and climbing and getting shot at and is ON THE VERGE OF DEATH(seriously, do you see how low the health bar is?). Would it be more immersive if she wasn't panting and moaning in that situation? :weird:
Mr.Duck on 23/6/2020 at 23:33
'Tis but a scratch, henke. No need to pant and moan. Kids these days...tsk.
<3
henke on 24/6/2020 at 14:35
Man, some people are pretty good at the guitar minigame. :O
[video=youtube;f6_TtIqnOsY]https://www.youtube.com/watch?v=f6_TtIqnOsY[/video]
(
https://www.polygon.com/2020/6/23/21298940/the-last-of-us-2-guitar-ellie-songs-covers-naughty-dog-playstation-ps4) More here.
To be clear, the game only asks you to strum a few pre-defined chords in these sections, but the underlying system is robust enough that you can play this thing like an ACTUAL GUITAR. Now I kinda want someone who's really good at this to team up with one of those HL:Alyx piano-players and form a band where they just play songs through these games. :D
[video=youtube;q34Ztlqx0gs]https://www.youtube.com/watch?v=q34Ztlqx0gs[/video]
Renault on 24/6/2020 at 19:51
Sometimes I wonder if people really think Johnny Cash wrote that song.
Starker on 25/6/2020 at 00:21
I think he pretty much owns that song at this point.
Starker on 25/6/2020 at 02:13
All that stuff about people not wanting to hear girls moan and pant aside...
Quote Posted by henke
btw, I got to the dogs last night! There's actually a cool mechanic here I haven't seen in other stealth games before. Your scent leaves a trail which the dogs can pick up. Once they do you'll have to constantly stay on the move(while remaining undetected), which makes these sections quite tense!
This actually sounds quite annoying and a recipe to make you hate the dogs. So, how is the guilt-tripping working out? Are they showing you cutscenes where the bad guys play fetch with the dogs à la Austin Powers or something like that? Or are dogs more like random mooks that you can mow down without any thought?
henke on 25/6/2020 at 06:49
Some of them do have names, and the enemies will scream their dogs names in horror when you blast em away with a shotgun. I don't have any particular hangups with killing virtual animals vs killing virtual people, tho I don't exactly feel good about any of this.
Renault on 25/6/2020 at 14:13
The dogs are always paired with an owner, so if you kill the dog, the owner will definitely notice and alert others that something is going on. But if you kill the owner, the dog will just sort of hover around his body and whine a bit. It's a decent new mechanic to the game, and makes any stealth strategy a bit tougher. For some reason it reminded me of a few situations in Thief 2, where there's two guards patrolling right next to each other. Tough to take either one out with the other noticing.
Also, even though the dogs can smell your scent, this has limitations, even after they initially detect you. If you can get far enough away, they'll forget about you completley.
And Starker, I don't know the Austin Powers reference, but yes that exact scene you mentioned happens at one point in the game.