User 205 on 29/1/2017 at 13:32
I´m currently replaying Thief 2 (of course with new dark and the necro age) and noticed that when I carry a specific guard (after I knocked him out of course) that the game starts lagging really hard. With that I mean T2 starts to stutter a lot. When I drop the body it goes back to normal instantly, this only happens when I carry the body. Has this been noticed by anyone else? I mean it is actually not a problem (when you get rid of the body, you don´t have to bother anymore) but it´s still weird.
Unna Oertdottir on 29/1/2017 at 13:55
It's hard to guess what you're talking about
1. Screenshots
2. Description of the location
User 205 on 29/1/2017 at 13:59
I just wanted to know if this is a common problem. Screenshots shouldn´t be necessary because a) you can´t see lag/stutter on them b) this is rather easy to describe: when I pick up a specific guard (who used to patrol through the kitchen and the surrounding hallways) the game goes down to a rather low FPS number (in other words it stutters)
Unna Oertdottir on 29/1/2017 at 14:04
This is not a common issue but a special one. That's why it's necessary to know which guard is the culprit. Since you can't fire up DromEd and give me the object number, you can make a screenshot of the guard and the area he's supposed the be.
Nightwalker on 29/1/2017 at 20:54
That bug has been there since the game was released as far as I know. I haven't played the original game in years so I don't remember which guard it was.
Unna Oertdottir on 29/1/2017 at 21:57
I found this
Quote Posted by Agent Monkeysee
That happened to me in "Blackmail" as well. There was a sleeping guard in one of the barracks that I "woke up" when picking one of the chests. By "woke up" I mean he stood up, but kept snoring and seemed oblivious to my presence.
Later I came across a patrolling guard in the lower floor who was... get this... snoring while patrolling. I found this odd and blackjacked him. When I picked him up my framerate tanked and it became, like you mentioned, a "slide show." I brought him back to the aforementioned barracks and dropped him off. The guard I had "woken up" earlier was no longer there, so as best I can figure they were the same guy. I woke up this guard in a really buggy sort of way and he eventually went on a patrol route. Apparently he's some kind of walking glitch in the level that freaks the engine out or something when you interact w/him.
Still don't know which guard to look at. There are at least 2 guards walking there, maybe 3 or more including the sleeping guard.
A savegame can be helpful.
Azaran on 29/1/2017 at 22:29
Sometimes I get lag when I'm being chased by AI's, and I climb out of their reach. For 2-3 seconds my framerate drops, I guess because of the AI's sudden change in reaction. Might not have anything to do with this one, but who knows
Unna Oertdottir on 30/1/2017 at 16:17
You might test this
Save it as miss9.mis.dml and put it in the root folder. Restart mission.
Code:
DML1
//Sleeping Guard in Blackmail
Link 1211 1758 "AIWatchObj"
{
"Watch kind" Self entry
"Priority" Absolute
"Trigger: Radius" 8
" Height" 8
" Required awareness" None
" Line requirement" none
" Minimum alertness" Low
" Maximum alertness" High
"Exit: Link kill option" After completion
//" Kill like links"
//" No test once triggered"
" Reuse delay" 0
" Reset delay" 0
//"Response: Step 1" Add/Remove Meta-property(Add/Remove,Mprop name,Target Objects
//" Argument 1" Add
//" Argument 2" M-DoesPatrol
//" Argument 3" 1211
"Response: Step 2" Remove link(Flavor,Destination(s),Source(s))
" Argument 1"[1] aiwatchobj
" Argument 2"[1] 1258
" Argument 3"[1] 1211
}