EvaUnit02 on 7/8/2024 at 14:56
Wow, Shadow of a Doubt sounds fantastic! Too bad about the early access status.
[video=youtube;VQ4R8aJfgww]https://www.youtube.com/watch?v=VQ4R8aJfgww[/video]
EvaUnit02 on 20/8/2024 at 17:07
Quote Posted by EvaUnit02
Wow, Shadow of a Doubt sounds fantastic! Too bad about the early access status.
[video=youtube;VQ4R8aJfgww]https://www.youtube.com/watch?v=VQ4R8aJfgww[/video]
Oh shii, out on Sept 26rd!
[video=youtube;Hz2ovrxAuN0]https://www.youtube.com/watch?v=Hz2ovrxAuN0[/video]
Tomi on 17/9/2024 at 15:55
Monomyth is coming along nicely and its early access phase will start on October 3rd. From there it'll take approximately six to twelve months until the release (GOG/Steam).
[video=youtube;IKP8Jeet-J0]https://www.youtube.com/watch?v=IKP8Jeet-J0[/video]
The trailer is a bit too combat-heavy for me, but apart from that everything looks pretty fine already. I doubt that this will be the next Ultima Underworld that I've been hoping for, but for a one-man project this is extremely impressive, and it has been interesting to follow the development process.
Renault on 17/9/2024 at 17:40
But the combat fits in well enough though with the types of games it's inspired by, right? This isn't supposed to be a stealth game. In any case, I hope the game is running smoother, I tried a demo about 6 months ago that wasn't very well optimized, even for a demo. But yeah, this guy is doing great job so far overall for only being a one man crew.
Nameless Voice on 30/9/2024 at 01:37
The trailer isn't even that combat-heavy? For every scene of combat there's 1-2 scenes of something else.
Corpus Edax - a melee-focused immersive sim RPG - came out a short while ago, in case anyone missed it.
[video=youtube;l6LapDRYoEE]https://www.youtube.com/watch?v=l6LapDRYoEE[/video]
henke on 30/9/2024 at 09:27
Oh I didn't miss it, but reading about the rough state of it has held me off from buying. Looks like the dev is steadily patching it tho, so maybe after a while it'll be in better shape.
You played it, NV? What's your impressions.
Nameless Voice on 30/9/2024 at 17:45
I was a bit busy when it came out and haven't had a chance yet - plus, yeah, there were lot of a bugs being patched in the early days, so I thought it might be a good idea to leave it for a little while anyway.
henke on 16/3/2025 at 07:18
Welp, I finished that...
C O R P U S _ E D A X
Where do I even begin with this one? I guess I should say that I enjoyed it, and it kept me hooked for its 6.5h campaign. It's janky as hell. NPCs are regularly doing weird stuff (sleeping in the air, sitting on invisible chairs, etc). It looks like Invisible War's uglier cousin.
MechanicsThe hacking seems... impossible? It's a memory game where you get brief glimpses of a bunch of numbers and you're supposed to pair them up within a timelimit which is woefully short. I only managed to hack one thing in the campaign and even then I had to use 2 boost items and several quickloads. Basically, if you wanna be a hacker you gotta put a lot of points into hacking right from the start or don't even bother. The lockpicking is... fine, tho it took me like 3 hours before I found my first lockpick.
StealthThere's a light meter that shows if you're in shadow, and sneaking around mostly works as expected. I was never able to reliably take out guards silently. The game tells me to just press attack when behind a guard but that just makes me attack them, taking a bit of their health and agroing them. I was able to occasionally knock out a guard by throwing something at their head, but throwing-accuracy is random (unless you put a lot of points in a certain stat). Throw a thing at a guard and you MIGHT hit their head, knocking them out, OR it might go sailing right past them, alerting them. It's random. When guards just catch a glimpse of you they'll become suspicious and go investigate your last known position, but if they become fully alerted they'll always know your exact location, making escape and waiting for them to settle down impossible. I managed to escape some guards, broke line of sight for a good 10 seconds, ran into another room and hid in a closet, only to see the bunch of em come running through the room straight at my position.
FisticuffsThe fighting is (
https://bsky.app/profile/henrikhermans.bsky.social/post/3lki4hncf3k2t) the real star of the game. Punching and kicking feel good, good bone crunching sounds. After a while you can unlock power moves like a flying kick which sends enemies ragdolling into the distance. You can poke em with shivs which then remain stuck in their arms/head. You can throw stuff. It's good. Reminds me of Dark Messiah, Mirror's Edge Catalyst, the new Indy, and other great first person brawlers. Except more janky, but somehow the jank just
improves the fighting by making it extra chaotic.
StoryNameless Voice had (
https://bsky.app/profile/namelessvoice.bsky.social/post/3lixggkxzgc2k) a good bluesky thread about this game with gameplay clips as well, which I recommend checking out. One thing he mentioned was how brief the opening bit of the game is, with it just pushing you into joining the resistance without properly setting up WHY you'd wanna do that. The game very much has the attitude of "yeah yeah you've seen this story before right? Big Authoritan System bad, let's just get on with it". This goes on for the rest of the story as well, feels like you're getting the abreviated version of this story. You're just punching a bunch of dudes and suddenly you're at the end. Well the storytelling ain't much to write how about so I guess I didn't really mind how snappy it is. It's a short game and it doesn't outstay its welcome.
The one game breaking bug I hadwas right at the end. I had to watch the last 5 minutes of the game on youtube, so didn't get to see the custom cutscene that told me the consequences of
my choices. Weeeell... whatever.
ConclusionIf you have a high tolerance for jank and enthusiasm for kicking dudes and watching them ragdoll into the scenery, this is the game for you. It's on sale right now and can be finished in a weekend.
Nameless Voice on 18/3/2025 at 21:51
For hacking, I found Basic-level computers to be hackable, but anything more than that needed some serious skill and stat investment.
Specially, the number of pulses you get is based on your Nerd stat, and there didn't seem to be any way to boost that without spending very rare stat points on it.
(Oddly, there were some permanent-increase items call Big Books for Nerds, but it didn't increase your Nerd stat! - it boosted the Systems skill instead)
For stealth, the tutorial said that you need a weapon equipped to do stealth takedowns (with a blunt weapon being a knockout and a sharp weapon being an instant kill) - but I never managed it, because the enemies would always become alert and turn around before I got close to them. Probably needed a very high stealth skill.
Bugs-wise, one thing that really bugged me was that the save/load system is a bit inconsistent.
I occasionally had conversations get stuck after reloading and had to quit/restart the game to fix it, and sometimes things weren't restored properly after reloading. For example, if I threw a hammer and then reloaded, the hammer would be back in my hand, but there'd also be a hammer where the thrown one landed.
Also, the game only seemed to have one single save slot (plus an autosave), which seemed rather risky for a buggy save system!
henke on 19/3/2025 at 07:53
Yeah I also had some bugs like that. Seemed like half-used med-needles, which have 2 health doses and then turn into a shiv, would reset on quickloads? So if I only had 1 dose left, I would have 2 after loading.
And the mouse aiming would regularly not work when entering a new level. I had to open and close the inventory to regain control.
And it's weird how there's no shops in the second half of the game, so you end up with a ton of money and nothing to spend it on, except the occasional protein-can vending machine.