SubJeff on 21/2/2016 at 21:57
This and he Oculus are pretty expensive, no?
I'm wondering how much grunt they need to run smoothly enough for me. I got pretty motion sick with the Oculus DK2 and the new Elite.
WingedKagouti on 21/2/2016 at 22:39
Quote Posted by Vae
$799...Pre-orders open February 29th...Available April 1st.
At least that price includes the controllers unlike the Occulus Rift.
Pyrian on 21/2/2016 at 22:58
Releasing on April Fool's, eh? Actually I'm surprised so early. If you order both in March you'll might get the Vive first.
Fafhrd on 22/2/2016 at 02:30
Not that far off from what I thought it would be after the Oculus price announcement.
Much as I'd like to, I'll probably not be pre-ordering right away. Need to do a new PC build, and I want to wait for the new gen AMD stuff to drop later this year before I do that (also maybe work connections can get me a Vive at a discount? ...probably not)
Shadowcat on 23/2/2016 at 09:24
Well that (video) was pointless.
Vae on 29/2/2016 at 22:26
Pre-Ordering is now available...(
http://www.htcvive.com/us/) HTC Vive
If you pre-order, you get Tilt Brush, Fantastic Contraption, and Job Simulator, for free. Also, shipping will begin in May, not April.
Sulphur on 1/3/2016 at 06:46
Well, at those prices this is essentially luxury tech, or for first-wave adopters* only. Given the niche sensibility of the thing, plus the ridiculous hardware requirements for running a current-day title, it's going to be choppy waters ahead. If it's popular enough to see the tech getting cheaper and more advanced, more people might conceivably jump on it with future generations; the hardware processing requirement's always going to be extremely high, though, given video game development has, for the most part, always functioned on utilising all currently available horsepower for more pretties at a single-display 30 FPS minimum.
*Counting out the short-lived craze from the 90s, that is.
faetal on 1/3/2016 at 11:20
For that price, I'd hope that it would do my housework, make my dinner and teach me a new language alongside the VR stuff.
Also, what Sulphur said - the price and tech demands may push the threshold just high enough to prevent VR taking off in any big way.
The tech demand is a big one - unless they devise a way to reduce the disparity between tech demand for monitor display versus VR display, then either this tech will remain forever in the domain of the well off, or (worse maybe) it will hold back game tech in order to stay affordable and allow for games to run well on either setup.